fuzone.bsky.social - Senior Artist in MATABOO / Polish Gamedev 20 yrs of experience - Art, Futurism, Toys, Streetart linktr.ee/Fuzone

Joined March 2009
457 Photos and videos
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The game I was quite involved with back in the days - is finally available! Lots of talented people and lots of great work. And we really had fun designing characters - Ultra Mega Cats! Get it while it’s a bit cheaper and check it out.
🔥 ULTRA MEGA CATS IS NOW ON STEAM! 🔥 Gather your crew and jump into action 😼 Experience epic battles, and endless fun!🐾 Don’t wait— Grab our game at a discount and check out our bundles here: store.steampowered.com/app/1… #indiegame #UltraMegaCats #Steam #roguelike #indiedev
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youtube.com/watch?v=yEe52hRu… The problem in question is explained well here - but so many other insights along the way. I will use it to show to anyone what a tech artist is doing. By georg240p
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John Lasseter […] says: „No amount of technology will turn a bad story into a good story” and that is still true.
Steve Jobs: Talking about Pixar and storytelling.
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That’s the style
HATSUNE MIKU
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Ultra realistic lighting is not always the best choice. With DLSS5 it will always be available as an obligatory alternative. It’s the same difference as between erotic photos and pornography. Different users have different needs and taste, there’s no middle ground.
Replying to @kiaran_ritchie
How did they go too far with Grace? It’s the exact same model. That’s just what a face looks like with ultra realistic lighting.
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„It feels like it’s erasing the intent that original artist had put in there” yes!! Thank you so much for this comment. #dlss5 #slop no one asked for.
I can't believe Nvidia thought this was a good idea.
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If everyone gets their easy $millions in days - you all gonna end up with huge inflation.
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„Move through doubt and into clarity” that’s the whole point. Very strong words and 💯right.
Digital art has a visibility problem. When the work is done, the journey disappears. There's no studio covered in evidence. No brushes to clean. Just a file that opens every time, like nothing ever happened. But something did happen. Hundreds of hours or something. I think those hours matter. I think watching someone move through doubt and into clarity is more valuable than just seeing the clarity. It teaches you that the mess is part of it. I'll always be creating. That's the only promise I can make. Not that the work will be good. Not that it will land. Just that I'll keep showing up, keep building, keep sharing the road alongside the destination.
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„Concept artists get shit for looking at other artists. But when we do that we can understand the other artist and their work. There’s a story behind the craft. We can see the individual ingredients and adopt only what we need. With AI we see only mush.” Also this exactly.
16 Dec 2025
So here’s my 2c I’ve said before that people need to get off Pinterest and Artstation when collecting reference. So many games look “generic” because concept art has become self referencing and inbred. I always advocate for finding your own primary reference. So back to AI. I hate seeing AI in mood boards. It’s of no value to me. There’s no culture, no consideration, no material reference. If I go to a museum, I see objects that expand my understanding of human creativity and production. AI can’t even get wood knurling right. Concept artists get shit for looking at other artists. But when we do that we can understand the other artist and their work. There’s a story behind the craft. We can see the individual ingredients and adopt only what we need. With AI we see only mush. As an extreme example I design guns. AI does not understand how guns work. How they’re machined. The details are lost. What it provides is nothing I can learn more about. To someone who knows nothing about guns you might be fooled enough into believe it’s correct. Your knowledge is now tainted. It’s a poor facsimile and it’s disappointing to see AI being used this way. I actually think using it to render concept is more acceptable than this, as at least the important part, the idea, is human. Whereas rendering could just also be done with photo bashing or whatever. Either way Larian communicated this poorly.
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That’s why ai haters do hate ai. Not for gatekeeping reasons. Not even for risk of job loss. Ai slop looks tasty at first glance and then after few nites it’s a cardboard. If your favoritue restaurant did that, you’d hate it too!
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This exactly
17 Dec 2025
Yes, exactly. Furthermore, using GenAi as references is all about deprivation. Here’s what I mean 👇
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Thank you. There is always a ton of technological debt that veterans are fixing on the fly while „being there” with other tasks. A set of extra steps that no tutorial says about. I so much look forward for ai bros to prompt that.
4 Dec 2025
Layoffs don’t just shrink teams, they wipe out institutional knowledge that takes decades to build. When veteran developers leave, all the unwritten stuff disappear with them: tool quirks, shortcuts, artistic intuition, “don’t reference that file like that” warnings, and the reasoning behind old tech decicisions. Most of it isn't documented because no one has time to record years of tiny hard-earned tricks and thought processes. The impact shows up so fast, man. New teams waste months relearningg systems, repeating old mistakes, and rebuilding processes that once ran smoothly. A lot of that expertise just vanishes. You can hire new people, but you can’t replace a decade of tech intuition or cross-department problem-solving overnight. The result is slower production, more friction, more bugs, and projects feel less stable and take longer to start working. Studios don’t just lose staff; they lose the memory of how they make games, and rebuilding can take years. Sometimes a studio known for a specific type of game suddenly can’t make it anymore, and now your sequels freaking suck.
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Oh no! That means also not photobashing, not taking „inspiration” from better artists and even not using 3d packs as underlay - that means that you actually need to be able to draw.
4 Dec 2025
A Japanese game studio is now requiring job seekers to draw in front of them IRL to prove their portfolios aren't AI-generated. Sometimes, modern problems require "backwards" solutions: 80.lv/articles/japanese-game… Preview image by @0homi_
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Use only ONE art to convince people to follow you
18 Nov 2025
Use only ONE art to convince people to follow you
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Hey @Photoshop what was wrong with using [ backspace ] as undo when creating points for polygonal lasso. LMB creates new anchor point BCKSPC releases it and the lasso snaps back to a previous one. Why did you delete this functionality? #Photoshop #art #adobe
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Low quality ersatz that looks like the real thing until it faces its first serious test. For artworks, that test is a review by a real artist; for other products, it will be consumers trying to use it as they expect it to work. We are facing the era of the ai dissapointment.
22 Nov 2025
AI art is overrated. That’s what the haters keep saying. We live in a time where people who were locked out for decades can finally build. • Not because gates opened. • But because AI broke them. How can someone be against a tool that gives real people a real chance to create, think, and grow?
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And to be clear - it’s not the ai that we should work on and change to avoid it. It is greedy, impatient, childish people made of flesh and bone. In past 20 years it paid off to be problem solving, dynamic and proactive It will lead to fail with ai.
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Piotr Michalak / Fuzone retweeted
22 Nov 2025
New artshow with @HellSculptClub dropping soon.
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This is extremly interesting on at least two levels. 1. Experts with hands on experience warning about risks and being ignored. 2. Shipping an entertainment product that uses a generated content - lack of control, risk multiplied by intentional misuses and shitstorm conjuring
I worked on one of the projects in this article (I won't say which one) and spent hours trying to warn the owners about the risks. This was 2 years ago. They did not want to hear it. I offered multiple options to avoid risk completely. White lists, gobbledegook language and more. I told them that a parent who mishears something from another room IS still going to ignite legal ramifications. That they would have to prove the thing didn't say what the parent "heard". 20 years of toy design and I've seen it all. Parents will sue over real and imagined offenses. This is a million times worse.
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I've started updating my portfolio - to maintain the order I'm starting with an ancient work back from 2015 / Hitman - Bonus Mission - The Icon - Small Alien concept via @artstationhq artstation.com/artwork/Ez5dy…
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