EverArcade sounds bullish
At the top end, EverArcade is designed to host a civilization scale MMO where the world's history can be independently verified, replayed, migrated to new infrastructure, and continued decades later without relying on the original operator. That's the long term vision implied by the runtime, federation, replay, checkpoint, archival, and restoration systems in EverArcade.
A traditional MMO usually looks like:
Game client
Central game server
Database
Operator controls everything
If the server dies, the world dies
An EverArcade world looks more like:
WASM world package
Deterministic runtime
Replayable state history
Checkpoints and restoration
Federation of execution hosts
Cryptographic ownership and continuity proofs
A world can be:
A small roguelike
A persistent RPG
A social space
A strategy game
A survival game
An MMO-scale civilization
The architecture is the same.
Think of a world as:
"A sovereign state machine that players can inhabit."