Joined June 2025
60 Photos and videos
Pinned Tweet
2 Jul 2025
1/6 ✨Gameplex emerges to light up the next era of play. We’re your radar for the AI-gaming industry. #AIGaming
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Gameplex retweeted
AIで「ハウルの冒険」っていう架空のゲームのプレイ動画を作ってみた。 バトルシーンあり!
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28 Oct 2025
Steam may soon face a new rival. ByteDance — the company behind TikTok — is developing GameTop, a global platform combining game publishing, community features, and AI-assisted creator tools for UGC. Under Zhang Yunfan’s leadership, ByteDance has shifted from heavy studio spending toward efficient, platform-first publishing. GameTop could bring together Steam’s scale, Epic’s incentives, and TikTok’s community energy — all aimed at Gen Z players. At Gameplex, we’re genuinely curious to see where this goes. Steam earned its place through time and trust, but new challengers keep the space alive. We’re especially watching how AI can reshape content creation and distribution in gaming’s next chapter. #gamedev #ai
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25 Oct 2025
Krafton — the studio behind PUBG — just announced it’s becoming an AI-First company, investing $70 M in a GPU cluster to build “agentic AI” and another $20 M per year from 2026 for internal AI training. At Gameplex, we see this as a shift in the industry’s center of gravity — as compute centralizes, creativity decentralizes. Big studios will own infrastructure; creators and new platforms will own culture.
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22 Oct 2025
Apollo Studio, a Seoul-based startup, has raised a seed round led by Kakao Ventures and KB Investment. The company is building F-1, an AI-powered engine that turns text prompts into fully playable games. Users describe an idea in natural language, and the system handles planning, design, and publishing. Apollo says a complete game can be released in about a month, across Instagram, YouTube, and the web. Their goal: lower technical barriers and let anyone become a game creator. From the Gameplex perspective, this marks a deeper shift. The “prompt-to-game” concept is now common — the real frontier lies in how these tools reach players. F-1 links generation with instant distribution, turning creation into a shareable act, not an isolated workflow. As creation becomes frictionless, distribution becomes the new power. Platforms that connect “make → play → share” in one loop will define the next stage of the gaming ecosystem. — Gameplex
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Gameplex retweeted
23 Sep 2025
We're bringing more fun to the games you love across all the devices you play on. 🎉 A supercharged gaming profile, in-game help from Gemini, and a new personalized hub for it all. And that’s just the start. Take a deep dive into a new era of Google Play Games. #GoPlay
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4 Sep 2025
Survey data shows big contrasts in Asia: 49% of gamers in Korea are interested in generative features in games, 39% in China, only 20% in Japan. For China, 39% is not small—this equals tens of millions of players curious about new ways to play. They highlight storylines, level design, and personalization. At Gameplex, we see this as a sign that China sits at the midpoint of adoption: a vast audience, open to innovation, but selective about quality. For developers, the lesson is clear—success in Asia depends on tailoring to each market, not treating it as one.
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26 Aug 2025
1/8 One person. Zero code. The Sphinx Riddle by Brandon Newquist scaled to 1,000 daily players. Here’s how he built and grew it 👇
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26 Aug 2025
7/8 📌 Takeaway: You don’t need a large studio. With the right rhythm and tools, a single creator can build something thousands of people engage with daily.
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26 Aug 2025
8/8 At Gameplex, we see this as a sign: the future of games belongs to creators who know how to tell stories and reach communities. Original story via PocketGamer #indiegame #aigaming
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22 Aug 2025
At Gamescom one theme stood out: publishers now care most about getting games made faster and with fewer risks. For Gameplex, this confirms why new workflows and creator tools are essential. The studios that cut production time will set the pace for the next generation of games. gamesindustry.biz/at-gamesco…
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20 Aug 2025
Hong Kong University of Science and Technology has launched the world’s largest educational sandbox game-"Aivilization" Students enter an open world where they practice coding, data work, and problem-solving through play—tens of thousands are already involved on campus. It highlights how open-world design can be used for learning at scale, turning technical literacy into something experienced rather than explained. Gameplex view: projects like this signal a shift in how future creators grow up—learning technical tools in the same way they explore quests or build worlds in games.
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19 Aug 2025
Palladio AI just raised funding from Griffin Gaming Partners. Founded by veterans from Uber, Chime, and Google, the team is building a platform to help product-led teams—starting with mobile games—catch issues quickly, set the right priorities, and act before momentum is lost. For mobile studios, this matters: features often succeed or fail within hours. Tools that turn raw data into immediate, actionable insight can decide whether a launch grows or fizzles. At Gameplex, we see this as part of a broader shift: the future of game development won’t be driven by dashboards alone, but by intelligence that helps creators make sharper decisions, protect retention, and extend revenue cycles. Griffin, with over $1.5B under management, clearly shares that convictio
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18 Aug 2025
Google Cloud research finds 90% of game developers are already using AI tools in their daily work. From writing story beats to testing builds, the technology is present at nearly every stage of production. The impact is clear: workflows are changing fast, and creative teams are adjusting how they build games. At Gameplex, we view this as the working standard of today’s development.
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