3D Artist in XR (Spatial Computing) || Founder || Snap AR Creator

Joined March 2009
18 Photos and videos
Kathryn Hicks retweeted
I just published my Voices of VR podcast deep dive into my coverage of the Snap Spectacles and Snapchat's AR ecosystem with over 8 hours of interviews across 15 Voices of VR podcast and featuring 26 different insights from indie AR devs Snap reps (link at the bottom links to each episode). I was pleasantly surprised with how viable of an AR dev kit the Spectacles is with a 13ms motion-to-photon latency, very responsive and intuitive hand-tracking, and Snap's top notch ML. But more than anything else, Snap has the most creative, exciting, and talented set of indie AR devs who have a viable platform to hone their AR lens skills, and that same lens workflow with Lens Studio ports over into building experiences for the Spectacles. Lots of concern about the 45-min battery, but you can also plug it into a battery pack & then you're limited by how comfortable the thermals will be. Snap has optimized for outdoor use, and their Connected Lens framework enables shared experiences, which the Es Devlin Council experience demonstrates powerfully. Much more of my thoughts in the first & last episodes, but each episode is a deep dive into another corner of the Snap ecosystem: Kickoff of @SnapAR Spectacles Coverage with First Impressions with XR Analyst @anshelsag Niantic Launches Virtual Pet AR Game "Peridot Beyond" on Snap's Spectacles - Erin Schaefer and Asim Ahmed Wabisabi Game Studio Leverages AR Connected Lenses on Snap Spectacles for Outdoor Capture the Flag Game - @joeuvn and Julio Martinez Turning Your Phone into a Spectacles AR controller with DB Creations' "Tiny Motor Arcade" - @D_Kochensparger and @BlakeDGross Snap's Lens Studio, Spectacles, & "Polygon Studio" Open Source Low-Poly Drawing App - @maksvanleeuwen and Liisi Mononen Building a Geo-Located, Dungeon-Raiding, AR Game for Spectacles with @Aidan_Wolf Snap Co-Founders Share Vision for AR & Spectacles at Lens Fest Q&A Panel - @evanspiegel and Bobby Murphy Snap AR Platform Lead @sophiaedm on Spectacles and AR Ecosystem AR Lens Genres, Spectacles Impressions, & SelfReflect VTubing App Using Snap's Camera Kit with @tacolamp XR Industry Reality Checks with @cixliv and Turning Your Phone into an AI-Driven Exercise Routine Arguing for Utility-Driven AR Minimalism with @_LucasRizzotto Reflecting upon the XR Market Snap's Head of Spectacles Software Engineering Shares Technical Break Down of Design Tradeoffs - Daniel Wagner Team of Women AR Artists Explore Dreams in Spectacles Hackathon - @alexis_zerafa, @badchickstudios, @Mjbinnette, @dunaway_smith, and @EtkindNella Freelance XR Dev Veronica Flint Shares Thoughts on Spectacles and Ray-Ban Meta Smart Glasses - @corvenia AR Medical Training App Wins Spectacles Hackathon My Concluding Thoughts on Snap Spectacles - Sam Jones, @gokatcreate, Lauren Cason, @eemmasofija, and @PaigePiskin voicesofvr.com/1453-kickoff-โ€ฆ
6
36
126
30,009
Kathryn Hicks retweeted
Congratulations to all of our Lensathon winners! Thatโ€™s a wrap on #LensFest2024! ๐Ÿš€
10
11
74
50,790
Thrilled to have worked with an amazing team on Emergencee, our 1st place Lensathon project. Grateful for the opportunity and recognition from @SnapAR
Replying to @LensStudioDev
๐Ÿฅ And drumroll please ๐Ÿฅ The winner of Lensathon 2024 isโ€ฆ Emergensee! ๐Ÿ† Our winning team wowed judges with a Lens that lets you practice using life-saving first aid devices, like AEDs, so youโ€™re prepared when emergency strikes!
1
3
352
I'm excited to be an ambassador for @LaunchTN's 3686 Festival! ๐Ÿš€ Join us Sept. 9-11 in Nashville for: ๐Ÿ”นCutting-edge speakers ๐Ÿ”นInvestor meetings ๐Ÿ”นPitch competitions ๐Ÿ”นStartup showcase Use code AMBASS3686 for $50 off at attend3686.com #3686fest #StartupEcosystem #TN
1
2
5
335
Kathryn Hicks retweeted
BVO CEO Reuben Brunson & Chief of Games & Technology @gokatcreate were on @theNewMemphis' Meanwhile In Memphis show on @WYXR_Memphis this morning talking about work that's now underway at Mud Island! Thanks to co-hosts Anna Thompson & Rebecca Dailey for having them on the show!
1
1
1
91
Kathryn Hicks retweeted
Peep the name change! ๐Ÿ‘€ Black in XR โ†’ Black in Spatial. 12 days until February 2, 2024!
3
6
370
Kathryn Hicks retweeted
CGI is about to get easy This is simulon, a new iOS app thatโ€™s still in invite only mode The video below was made with a live in-camera preview and auto-exposure matching, no camera solve, no HDRI capture and no manual compositing setup. ๐Ÿ”— in next tweet
378
1,764
11,538
3,111,334
Kathryn Hicks retweeted
CGI shot on iPhone 4K ProRes recording, VFX shots made on mobile devices are here today. This is all possible using @Simulon

52
337
2,618
750,654
Kathryn Hicks retweeted
26
193
1,612
103,032
Kathryn Hicks retweeted
20 Jun 2023
I don't know if this specific clip is actual footage or some kind of composite, but this is roughly how good hand-occlusion is on Apple Vision Pro
20 Jun 2023
Update! Found this view in a developer session, which I think shows a realistic look at what we can expect in the final version. It's very good, close to perfect!
12
7
93
23,010
Kathryn Hicks retweeted
๐ŸŽ‚ Oh hey, the Apple visionOS SDK โ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.is here!!! Download it and make cool stuff ๐Ÿฅฐ developer.apple.com/visionosโ€ฆ ๏ฟผ
20
233
1,500
229,403
Kathryn Hicks retweeted
For you aspiring Vision Pro designers! ๐Ÿฅฝ New Human Interface Guidelines for Vision Pro (we added ~60k words of wisdom!!) developer.apple.com/design/hโ€ฆ ๐ŸŽจ Figma Vision Pro design kits developer.apple.com/design/rโ€ฆ ๐ŸApp icon tool (for previewing juicy 3d icons) itunespartner.apple.com/asseโ€ฆ
46
637
3,885
731,251
Kathryn Hicks retweeted
Team standups in 2024
26
239
1,640
224,060
Kathryn Hicks retweeted
To round out #WWDC23 Vision Pro design video weโ€™ve got two super important topics! ๐ŸŽง Sound design โ€“ plays a HUGE role in an immersive UX developer.apple.com/wwdc23/1โ€ฆ ๐Ÿ‘ฏโ€โ™€๏ธ Shared spatial experiences โ€“ designing for that mind-boggling multi-people thing developer.apple.com/wwdc23/1โ€ฆ
So you wanna learn how to design for Apple Vision Pro? ๐Ÿ‘€ We just dropped 3 must-watch #WWDC23 videos that go over it all Principles of spatial design developer.apple.com/wwdc23/1โ€ฆ Design for spatial interfaces developer.apple.com/wwdc23/1โ€ฆ Design for spatial input developer.apple.com/wwdc23/1โ€ฆ
12
198
1,483
440,532
Kathryn Hicks retweeted
๐—ฟ๐—ฒ๐—ฎ๐—น-๐˜„๐—ผ๐—ฟ๐—น๐—ฑ ๐—ฎ๐˜‚๐˜๐—ผ-๐˜€๐—ฐ๐—ฎ๐—น๐—ถ๐—ป๐—ด ๐—ผ๐—ณ ๐—ถ๐—บ๐—ฝ๐—ผ๐—ฟ๐˜๐—ฒ๐—ฑ ๐Ÿฏ๐—ฑ ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜๐˜€ ๐—ถ๐—ป ๐˜‚๐—ป๐—ถ๐˜๐˜† ๐˜„๐—ถ๐˜๐—ต ๐—ด๐—ฝ๐˜ 3d artists are ok! :) queries beyond content creation are actually a ๐˜จ๐˜ฐ๐˜ฐ๐˜ฅ use for llms like #chatgpt. discussed at #awe2023 last week. #madeinunity
8 Jun 2023
one thing 3d artists really need to get a handle on is actually scaling their models to real world scale before export. Your kilometer sized potato is ngmi
5
12
69
12,494
Kathryn Hicks retweeted
Design in 2D like you always do, then instantly test in VR with Playbook. Try our @Figma plugin for yourself below:
1
9
61
Kathryn Hicks retweeted
when i saw the announcement monday? it reminded me that @playbookxr actually has seamless figma โ†’ unity โšก๏ธ x.com/playbookXR/status/1569โ€ฆ

Ngl I think our team is most excited to stop getting a million โ€œwhereโ€™s Figma?????โ€ messages a day ๐Ÿ˜‰
4
3
28
3,008
Kathryn Hicks retweeted
"Apple's WWDC keynote showed @recroom listed in a section of the visionOS App Store titled 'Apps and Games We Love', and in a WWDC developer talk Apple and Unity confirmed this refers to the full VR version of Rec Room, not just the iOS app." uploadvr.com/rec-room-apple-โ€ฆ
34
42
247
80,143