Joined May 2015
20 Photos and videos
Maybe its because I already run my games weird as hell, but i never use rolls as "whether the PC successfully do the task" Instead i always rolls as "was there any complication that prevented the PC from acheiving their goal" deciders Like if the PC is trying to get info from an aggressive NPC a failed roll they might ignore whatever they said and start swinging. Or if the player did a real good RP conversation with the same NPC a failed roll instead will just result in the guy being uncooperative/rude. And the same with every other roll/check, i almost never make the reason they failed specifically because the PC screwed up, like a failed lockpick might just be the locks too rusted that they cant get the parts moving, or a failed stealth check has the wind blow a chain at just the perfectly wrong time making noise that causes a NPC to glance over seeing the PC. Just in general make most failed rolls be caused by things outside the PCs control
On the "is it ok to give players auto-successes on persuasion rolls for good acting" discourse, everyone is missing one crucial point, which is that skill checks are lame and boring. If a player says, "I want to search behind the tapestry" and there's a secret door behind the tapestry, am I going to make them roll perception to find it? If players are presented with a puzzle and one of them works out the answer, should I make them roll an investigation to determine if their character would discover it? If players have a good argument and they're being reasonable with their request, especially if they're going with it in character to a persuadable NPC, sometimes it's better not to roll that check and just go with your gut
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I hate this explanation because the perfect explanation is sitting there right in everyones face but they ignore it in favour of making the same 40 year old jokes In the OT nearly all the stormtroopers are fought on places like the death star, a massive space fortress where realisticly they almost never would see anything resembling actual combat. So you could just say those are they are just have poor combat experience due to being stationed on 'non combat areas of the galaxyfor too long wjere they didnt need to do more than scare off people'
Stormtroopers having horrible aim because they can't see anything out of their helmets is one Star Wars bit that honestly will never get old. Love how even Captain Rex, an experienced solider who wore a helmet throughout the Clone Wars, even has terrible aim while wearing one in this episode from Rebels.
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Saw a double rainbow at work today
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Everyone i have spoken to has pretty much had the following chain of events - gets annoyed at smaller enemies always interupting them while they are trying to do something - snaps and tries to kill said enemy since they knew you could do that in the first game - finds they cant kill them and goes "well thats annoying as shit" then proceeds to have twitter morons try to gaslight them as if they wanted to murder the entire ocean when it was just one specific enemy that was giving them the shits
Ngl this is completely a Twitter problem. I’ve yet to see a single person actually interested in the game cares about it this much. Killing creatures in the first game wasn’t a big thing either and subnautica has always been more survival (light)horror about avoiding creatures
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The problem with Subnautica 2 is that the devs preach the message outside of the game instead of inside. in the first game, the game explicitly tells you ingame "weapons can not be made due to a massacre" and people accepted that because there was a lore reason, especially since you still could kill enemies with enough dedication but thus far, there is no such thing I have seen in the sequel and the enemies are immortal on the players side. and an easy way the devs could have dealt with it would be include a message or something like "after 'first games protagonist' diplayed creative ways to kill multiple native endangered species during his survival experience, extra measures were taken to protect native wildlife" and if the devs included that at the start, chances are, no one would be complaining because it would be explained ingame instead of outside dev preaching
To quote Bart Torgal in the first game: "What's the point in surviving down here if we have to kill everything that makes it so wonderful?" Why are you surprised that Respect Nature: The Game has you respecting nature and not destroying it for your own convenience
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A thing most dumbasses dont understand, is there is a massive difference between 'cut content' and an 'unfinished game' Cut content usually was deliberately removed either because the devs were not happy or because they didnt have the time to do it so they removed it so the game felt whole An unfinished game like many today will just leave things that used to be cut in the game because they plan on 'finishing it in a later update' and sometimes never do
"Games used to launch finished" is one of the biggest lies old gamers tell themselves.
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I just realized, there have been that many bloody immigrants in Australia its become REALY easy to spot scam calls. Like, its been over a year since i got a scam call that wasnt claiming to be shit like immigration or other stuff that i wouldnt ever get
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I gifted Banished to my dad when it released since he used to love Caesar 3 and it was one of the only games he played when I was a kid. and I think its safe to say, he definitely got his moneys worth out of the game, craziest thing is, he has never touched the games mods either, this is all pure Vanilla
how come they never made a city builder game this good again.
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Decided to play starfield just to see how it holds up a few years later, and all doing so has achieved, is proving to me that the people who were obsessed with 'flying between planets' and other shit like that REALLY should be playing a different game thats actually meant to be an eternal boredom simulator like star citizen. shit like the recently added cruise method in starfield really does add nothing of value to the game but wasting the players time when the normal method of the short cutscene to travel is perfectly functional and fine and most importantly, faster. Though in general over the past few years, people who want games to be hardcore simulators when they clearly are not have become my least favourite type of person to talk to because they suck ALL the fun out of discussing gameplay and shit due to their obsession with ""realism"" and ""immersion""
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The thing about attitudes like this is, kids often sink A LOT of their spare time into games, especially these days. Like had played every single pokemon game and spinoff and remember in early highschool i spent a lot of time transfering every pokemon i had caught since ruby/saphire to a single game which was white version. Then my game was stolen and sold by then child of someone my dad was dating at the time who had the opinion of "its just a game" However, at the time when i was like 14 and had been playing pokemon and even aquired event pokemon it quite litterally was my childhoods lifes work up to that point since i had spent half my life up to that point collecting them and i barely played pokemon since them beyond doing the main story because of how crushing it was
Replying to @DBZimran
If losing your console is "trauma" then there's already a litany of other places the parent screwed up. Breaking it is a latch ditch effort to get the kid to act right but, ultimately, bad parents create bad kids, who likely become bad parents that likely create bad kids. Cycles.
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my mum single handily crashed the pedigree Rat market in a good chunk of Australia. Because when I was a kid, Blaze Rats were rare as all fuck here and people would pay half decent money for them and the few breeders would gatekeep them to all hell. so my mum got ahold of a good of a couple, and went overboard breeding and selling the living fuck out of them to anyone that wanted them to the point where even today, they are barely worth more here than a normal Rat if that. Hell, Blaze Rats are still that bloody common in my town, I have met people from it who think that its a normal/common Rat pattern because they have only ever seen blaze rats as pets
give me your mom’s lore
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one thing I despise in some games that are extremely well known for their mods, is the mere concept of 'essential' mods, especially if the mod does anything more than just, make an old game work properly on modern machines. but the moment those 'essential' mods start changing shit, as far as I am concerned if the game isn't enjoyable without the mod, then you need to admit that its a bad game instead of defending it as if its good like what often happens
One thing I dislike about gaming mods is the overuse of the word "fix" in reference to subjective changes.
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Both the joker movies as a whole did potentially irepairable damage to general peoples perceptions of the joker. like sure, comic fans that constantly read them likely still view him the way they always have, but for people who only watch batman movies/shows joker is a joke now.
Joker 2 happened
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Funniest thing about playing a lot of age of empires and a lot of the crusader kings games, it gives you a weird patchwork knowledge of the medeival ages where you know just enough obscure things to fool the average person into thinking you know your shit when you actually dont
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the thing most people these days don't understand about "worldbuilding", is that don't need to fully flesh out every tiny detail and shit, especially if its never going to come up in the story you have planned, if all you want to do is to mention a few names of places/things that 'technically exist' to make the world seem bigger than it realy is and you don't need to do much more other than say "X thing is over there" and if you don't think a detail is important you don't need to come up with it and in many cases coming up with too many details early on can make it harder to write about the thing later because you potentially railroad yourself into paths you don't want it to go.
Obviously JK Rowling isn't interested in "worldbuilding" and she isn't very good at it when she tries, but this map isn't totally crazy to me. All this really says is that most of the world's magic-users don't attend formalized wizarding boarding schools. Which seems plausible!
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You know whats annoying as hell when writing lore for stuff you plan on using in the future and talking about it with someone and they completely fixate on the wrong details you never thought of as 'important' Like, despite me telling them over and over "the shit your asking about litterally will never come up with what i have planned so i aont bothering putting much thought into it" And then they have the nerve to pick apart the concept calling it bad just because i never did something like, come up with the entire inter-politics of various factions and their whole history, what they do and shit even though all except 1 will never actually appear or be important in the story at all beyond a simple "this thing exists" confirmation
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There are few feelings worse than that feeling when you finally finish fully reading/watching something niche you had gotten REALLY into, only to realize that not only is there nothing else for that thing, but that there highly likely won't be anything else ever
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here is my main praise and criticisms of most the fallout games - Fallout 1 : great concepts, but lots of questionable design decisions which makes it frustrating to play blind if your used to more modern, or even many older games ways of doing things. - Fallout 2 : gameplay and design is hugely more refined than previous game, but much of the writing of the worldbuilding/stuff feels like the writers really wanted to write a book. - fallout 3: it serves as a half decent crash course of the lore for younger players who may not have played the first 2 games, but many of its quests leave much to be desired by comparison, mainly due to Bethesda's design philosophy - fallout new vegas: its a great continuation of stuff from fallout 2, but its got absolutely terrible exploration as quests almost always point you towards everything worth checking out anyway - fallout 4: many of the systems like weapon/armour modification have great potential, but again, Bethesda's design philosophy got in the way of many quests again, but not as much
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Found the biggest moth i ever seen at work today, put him in the garden where they are hopefully safe
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