Well, that's pretty much it, thanks for making it this far. I also made all of the assets, except the road texture and the skybox. See you next time. :)
Ok these guys aren't very smart, let's implement overtaking with raycasts. I probably should've added even more rays, but I quickly ran into situations where you have agents on both sides, and it didn't feel like the right approach.
It's 1st of December, which means that I get to wrap up this car physics exploration project I've been working on (or trying to) for a while. Sound on, and there will be more videos in the 🧵. I present to you: "Get To Da Choppa!".
Today I added some graphics using Clayxels (car) and Blender (dino). Wobbly effects provided by MagicaCloth. The driver camera is super useful for monitoring his feelings :D.
#madewithunity
Wizordum's Early Access is out 🔥 and Terrabruma needs you more than ever, Mage!
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Your adventure starts in the Town of Grimbrook. 🧙♂️
#retrofps#wizordum
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LETSSS GOOOO; Kenney Game Assets All-in-1 is FREE today, instead of the usual $19.95. Get all my game assets in a single bundle, great for learning new engines 👀
Download/claim here:
kenney.itch.io/kenney-game-a…
Today I added some graphics using Clayxels (car) and Blender (dino). Wobbly effects provided by MagicaCloth. The driver camera is super useful for monitoring his feelings :D.
#madewithunity
I've been implementing my own wheel suspension (using Raycasts). So far it's looking good, a bit too drifty, but I left it this way because it feels great. More videos in🧵.
#madewithunity