Joined July 2025
83 Photos and videos
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GILDEN — in development A dark fantasy dungeon crawler Brutal combat • High enemy density Retro-style pixel art Made with GameMaker devlogs ↓ gridpixels.itch.io/project-g… Follow for development updates. #indiedev #gamedev #pixelart
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Player Down – WIP When HP reaches 0, the screen fades to black. "You have collapsed..." #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Status UI – WIP Player stats display in place. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Inventory UI implemented - WIP Fast item switching and equipment management. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Fog of War – WIP Open the door, and the room comes alive. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Lizardman Warband Test - WIP Procedural layout / Enemy AI / Combat Currently right-handed in this build. Might switch to left-handed. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Ochre Jelly Test - WIP Procedural layout / Enemy AI / Combat Standard and large variants appear together. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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BitSummit 2026. So many great indie games, ideas, and creators ! Someday, I want to bring GILDEN here. Back to work. #BitSummitPUNCH #BitSummit #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Rootbound Creatures Test - WIP Procedural layout / Enemy AI / Combat Rootwalkers and mandrakes control space with spreading roots. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Beastkin Warband Test - WIP Procedural layout / Enemy AI / Combat Baphomet and centaur units fight as a mixed group. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Skeleton Horde Test - WIP Procedural layout / Enemy AI / Combat Sword and shield units advance in numbers. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Slime Variants Test - WIP Procedural layout / Enemy AI / Combat Two types. Different behavior. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Arcane Casters Test - WIP Procedural layout / Enemy AI / Combat Wizard groups cast fireballs in rapid succession. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Airborne Enemies Test - WIP Procedural layout / Enemy AI / Combat Harpies and bats move fast and strike unpredictably. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Dungeon Generation Test #01 Floor 1–3 Procedural layout / Enemy AI / Combat (WIP) #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Plant-type Boss Test - WIP Blackroot Sentinel & Grove Keeper Slow, immobile enemies that dominate space. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Plant-type Boss Test - WIP "Nephelim Pitcher" with "Green Pitchers (x6)" Stationary enemies applying constant ranged pressure. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Boss Test – Greater Evil Eye Watchers x8 Testing pressure and positioning in a multi-enemy fight. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Minimap system – WIP Exploration is now tracked in real time. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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Doors – WIP Testing a new door mechanic. Only player can open them. #IndieDev #GameDev #PixelArt #WIP
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Giant worm prototype. Segmented body with procedural movement. #PixelArt #IndieDev #WIP #gamedev #GILDEN
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