Well that's pretty cool - @BrokenRoadsGame just hit 'Mostly Positive' for recent reviews on Steam! A massive thank you again to everyone who played and left a review.
I'm proud to say that Stasis - Bone Totem is out!
We can't wait for you to delve in the depths of this incredible story.
- Chris & Nic (The Bro's)
stasis2.com
Some very sad news... Ferret was lead designer on NWN2 when I joined the team at Obsidian - he was unfailingly supportive, enthusiastic, and kind... he made my welcome to Obsidian a warm one. gamedeveloper.com/culture/ob…
We’re looking forward to #LudoNarraCon this week, hosted by @fellowtravellr! Digimancy Co-Founder @gziets will be among the panelists on “Trials of Narrative Gameplay Design.” Stay tuned for details.
Had a real good time catching up with @gziets and chatting about Neverwinter Nights 2: Mask of the Betrayer the other day! This video is a lot of cave-delving but hopefully the conversation is interesting!
giantbomb.com/shows/a-dev-ch…
This scrappy group of young devs is making a classic JRPG in an African setting… with golems! I met them a couple years ago, and they’ve stayed together and kept working hard through the travails of Covid and day jobs. indiegogo.com/projects/zakum…
Hey #gamedev friends! Digimancy is looking for a design lead for our publisher-funded RPG. Like all of our jobs, it's remote, so it doesn't matter where you live - all we ask is that you love RPGs. :)
If you're interested, here's the job description: digimancygames.com/jobs#lead…
Digimancy is hiring! We're looking for an engineer and a UI/UX designer to join our (remote) team. If you're an RPG fan with some gamedev experience, drop us a note.
We started work on the WL3 setting and story back in 2016, with early visions of the Patriarch, Colorado Springs, the Gippers, and more. Very happy to see those visions realized so expertly in the finished game – congrats @inXile_ent and @BrianFargo!
Here’s some cool news. We (@DigimancyGames) just signed a contract with one of my favorite publishers, based on a pitch we wrote for them. Work begins soon, stay tuned!
Got questions for my old colleague @bheins78, game director on Tyranny and fellow Earth & Beyond designer? Matt is collecting them for his next Matt Chat!
I have an upcoming interview with @bheins78, game director for Tyranny and a designer on South Park: Stick of Truth, Deadfire, and Outer Worlds. Shoot me questions if you got'em! Thanks to @gziets for helping me connect with Brian!
"I want to stick my face into the moral meatgrinder of a (maybe) good man doing (maybe) horrific things to (maybe) rebuild civil society in a world overrun by mutants, violent gangs, and (definitely) worse..."
Indeed you will. :)
Last chance to back this Earthbound-like indie. I’ve known this developer for a couple years – he’s passionate about this game and a hard-working, dedicated guy.