en.gamegpu.com/news/igry/war…
The Warped Universe shooter entered Early Access on Steam and Epic Games Store. The project utilizes modern Unreal Engine 5.7.
The game received support for hardware ray tracing and new AMD FSR Redstone upscaling. Ray reconstruction currently works on Nvidia.
The title fully loads modern graphics adapters like the Radeon RX 9070 XT. Ray generation for other devices arrives later.
#WarpedUniverse#Steam#EpicGames#UnrealEngine#AMDFSR#Radeon#RayTracing
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I tried to explain the other day the amount of effort it takes to put in all the different variations of LOD in custom stuff and how it affects draw calls and PP with MSAA and DLSS versions which all fight AMDFSR or whatever it’s called. I think I lost them.
It's funny reading all these takes on PSSR just goes to show how little some people actually understand this technology.
PSSR boasts 300 TOPS of processing power, so there's plenty of muscle behind it.
Since PSSR is built directly into the GPU, it does take a performance hit. However, the PS6 will address this by offloading it to a dedicated Neural Processing Unit (NPU) (something I said before anyone else).
The only real drawback of PSSR right now is minor over sharpening, noise, and shimmering on moving objects in games.
That said, considering this is PlayStation's first attempt, it’s truly impressive how well it already performs.
This AI driven tech continuously evolves by training models improving efficiency and quality over time, making it faster and smarter with each iteration.
And for those calling this a "beta test" that's exactly how these systems improve. Real world testing is essential, and that's precisely what's happening with PS5 Pro in preparation for PS6 which will be a lot better.
The best part? This technology will only keep getting better and better.
#PlayStation5Pro#PS5Pro#WitnessPlayUnleashed#PlayStationSpectralSuperResolution#PSSR#PlayStation#AMDFSR#FSR#AI#ML@cerny