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Jun 10
Replying to @ExplosiveGyro
This wasn't allowed even in alphaconsole. I'm guessing everyone in the lobby has to see the same ball texture.
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Back ? is trading back ? nope is the layoff people returning ? nope is bakkesmod's fonctionnality implemented in the game ? nope is the workshop menu available without alphaconsole/bakkes ? nope is RR still alive and being updated ? nope you rolled back player numbers, what about removing sanction for leaving a casual ? nope what about meaningfull ways to tone down smurfing ? nope (I have a shit ton of ideas for that if you want)
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A previous Alphaconsole and Bakkesmod team member is developing a mod loader with a bakkesmod compatability layer. this means bakkesmod plugins can run without bakkesmod loaded. Making bakkesmod plugins forever loadable past bakkesmod EOL. Expect more news soon!
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Actually, there are still two more surprises. You could call it my "last dance."
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Thanks and Goodbye ❤️ @BakkesMod @AlphaConsole Now is time to bring trading back! @RocketLeague 🦦
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Replying to @Azfura
Auto-queue, auto-gg, auto-skip replay, alphaconsole with funny cambered wheels, player-perspective replays, custom map plugin, etc. There’s.. quite a lot that I’ve lost, even the presets are back to my "Console Presets”.😭 But a sacrifice had to be made to better the game.
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Apr 28
Replying to @BakkesMod
actually so sad to see you go. From alphaconsole to bakkesmod and now nothing 😢
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ok folks, this is it. Although i hope it fixes the botting problem, i cant unsee what it costs us, the modding community, especially with all of @AlphaConsole features gone in online play. I'll be dropping a little thread soonish
Easy Anti-Cheat (EAC) is now required for online play in Rocket League on PC. Here’s the rundown of today’s update: • EAC works in the background to help keep matches fair and competitive – Steam Deck and Linux are supported • Third-party mods won’t run with EAC enabled, but players can still use them while training or playing offline and LAN matches • We’ll continue adding QOL features natively to the game (shout out to the community of modders) – we previously added MMR display and Custom Training Randomization, and this update introduces Free Play Team Colors and a new StatsAPI for broadcasters Read our full blog post to catch all the updates and learn how we’re combating bots, account selling and smurfing: rl.gg/eac
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Thank you for everything @BakkesMod @AlphaConsole ❤️
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I have just released a bunch of custom items on the @AlphaConsole website. 2 different type of wheels and 2 animated RLCS team decals. alphaconsole.io/user/c6225b0… Enjoy #RocketLeague #RLCS
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Forgot to post this one, but the BMW M2 GlowEngine Pack is available for download on alphaconsole website. Enjoy it online as long as we have the opportunity to do so🥲 Download below👇
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Replying to @Scrake_killer
I will still support Alphaconsole in the item store.🫡
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Its finally here: Presenting the Evo as custom car mod in Rocket League! Fully paintable ingame, ty @ssj_tadpole 🤩 There is also the famous APR TokyoDrift decal and also the NFS MW decal from Earl. Download on @AlphaConsole website, link below!👇
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Rocket League Bots and Integrity changes EXPLAINED: Rocket League is adding anti-cheat and other ongoing integrity changes starting next season, as well as adding QoL changes. Here my breakdown and analysis of each change and what is affected likely impact : - Adding Anti-Cheat (EAC) ban waves : EAC will likely kill off most free bots but a few specialized private/paid bots with bypass will remain, it will be harder to hit high ranks (SSL/T100) without being detected, and mass farms will likely disappear, bots slowly grinding / boosting 1 account at a time will be harder to detect but less of an issue overall. - Disincentivizing smurfing and account selling, removal of ranked rewards: Fresh accounts that win every game and quickly hit champ/gc rewards and higher will likely be ineligible for rewards for the season, most of these are botted or boosted for the sole purpose of selling them. Regular / main accounts that quickly spike up in rank (more than just 100-200mmr from a good streak, I'm talking like going from plat/diamond to gc/ssl suddenly with very few losses (getting boosted), will likely not get rewards for that season. Level 20 smurfs are likely to be unaffected, there's too many of them and matchmaking will allow them in any rank. High rank friends teaming up with lower rank friends in comp are also unaffected, this is pretty common and they don't want to stop you from playing with friends, deal with it. Account purchases are already monitored by Epic, similar to Fortnite. Don't buy accounts. The most commonly bought are boosted accounts, level 20 smurfs, and pulled steam accounts. - - - Anti-cheat (EAC) changes - - - No more 3rd party injections in online playlists : No more Bakkesmod and AlphaConsole anywhere online or in any match. It is likely that RLCS / certain content creators and orgs will still be able to inject for streams and events, with permissions given individually. Offline training, workshops, LAN matches, replays / editing and cosmetic testing will all still work fine. Hardware level bans : Similar to Fortnite aimbot bans. Your PC gets flagged and you cannot play unless you buy a new PC or swap out most components. These bans happen fast and your account is also permanently banned. Hardware bans are mainly for using bots and unauthorized injection as well as some forms of ddos. Cancelling matches preserving MMR when anti-cheat violation detected : EAC will detect botting or other activity and will cancel the match MMR will not be lost. It is assumed that the cheater will be banned as well, this is to prevent players from losing MMR to bots in their games and should be a rare occurrence after the update. Continued EAC evolution and implementation : Expect anti-cheat bypasses to release and bots to periodically come back until anti-cheat patches them out and ban waves hit. I don't expect the botting issue to be fully fixed right away, and it is likely to be an ongoing battle and it is very likely that there will always be bots in Rocket League to some extent. The good news is bots are unlikely to be as widespread or prevalent as they are right now, and the ban waves hardware bans will make it harder to bypass bans and harder for botters to scale their operations. Use Code KIBI in the shop to support me. #rocketleague #rocketracing #fortnite #fortnitecollector #KIBI
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The return of alpha boost and rocket pass items, an imminent possibility: With the release of Easy Anti-Cheat (EAC) next season, cosmetic overrides in Bakkesmod and AlphaConsole will no longer work and it will no longer be possible to equip Alpha boost, Laser Wave III, Affluenter, or any other item unless you actually own it. Almost every player on PC uses bakkesmod and many pros and ranked players use alpha boost and other items due to their popularity and clean design. Losing access to them will make it harder to have consistent presets and many high rank players and most pros use alpha boost almost exclusively since it became available. Many player have requested that Epic sell these items or make them available again. Although they are exclusive, items like this CAN return and there is a chance Epic will find a way to make it happen. Let’s look at the facts: - Alpha boost is a reward for playing in the RL alpha test back in 2015, however that doesn’t mean its exclusive to just those players’ accounts, it was previously available to trade between players and ANYONE could potentially obtain it. With trading gone, rarity doesn’t matter anymore and keeping it that way only keeps black market process of alpha accounts high. - Reworks of Alpha boost have been made, gold crush, golden cosmos, faded cosmos, though all fall short of expectations. Alpha boost has a clean start and end sound, animation, brightness, and thickness/length, the others are all worse in some aspect. - Epic could potentially rework alpha boost again, release it as a standard non-alpha variant, or offer an og style as has been done before in RL (chemergency/righteous fail) and Fortnite (paradigm/S1 season shop) - Epic can re-release nearly anything as long as they compensate og owners as needed and release an alternate version of it if need be. S1 Fortnite shop sets the strongest precedent, it doesn’t need to be a mistake for it to happen, they can just do it. - Not all items need an og style to be made, when trading was around rocket pass items and other limited items were tradeable, they were never kept exclusive. Tournament items previously sold were not removed, just og styles given. - All rocket pass items are on the table (laser wave, affluenter, neural network) and even tournament items (ball star, righteous gale, etc…) - Epic would get sales since these are in demand, there are many items in the current shop that are boring, overpriced, and largely ignored by players. Pro and comp players don’t get many new items since most items are too flashy or animated to appeal to them, with Bakkesmod gone, this is a chance to sell sweaty items. - There are thousands of unobtainable items currently. many were discontinued when RL went free-to-play and when trading was removed, we can’t even get painted items from drops and trades anymore, and the blueprint system (only 4 series, all others removed), drops, and trade-up system needs an overhaul as well. Overall, anything can be sold or return, and there is more chance of it happening now that the Bakkesmod era is coming to an end. Use Code KIBI in the item shop if you want Alpha Boost to come back. #rocketleague #rocketracing #RLCS #KIBI
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Replying to @Philnoo
Whitelist alphaconsole, not bakkesmod as a whole
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Feb 16
Hey @DevinConnors, founder of WrapsRL here. We have 5k players using AI for custom decals via AlphaConsole. With the EAC news, would love to talk about how we can build a 'safe' path for players to keep enjoying custom cosmetics without compromising competitive integrity. Can we chat?
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I like running bakkesmod and alphaconsole for alpha boost
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During my break, @jynxzi came to @RocketLeague and dominated the views. Here is a custom Jynxzi Charm that can be used in @AlphaConsole DL: alphaconsole.io/view/607e05c… #RocketLeague #RLCS
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Replying to @Celorde_
Eu n entendo como o bakkes pode ser tao problematico assim. Se o problema fosse cheat, nós íamos ter casos disso desde a epoca do AlphaConsole (q fazia coisas muito "piores"), sendo q hoje em dia tem apps q literalmente fazem vc treinar/jogar contra bots em partidas fechadas
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