I spent some time migrating my animation control to an AnimationTree so I could start using blend spaces and have some thoughts:
it would be really nice if you could choose to expose additional AnimationNodes as parameters to the animation tree
i have pushed the player model and animation states to the npcs, gave them inventory and equipment, tied it into the existing ui and dialogue systems, and added a single use of wielded equipment on wait for testing
he’ll cut the whole tree down! 🦆