NEW Striker Balancing in this week's Mecha BREAK Patch. Bunch of buffs and some big nerfs.
FALCON
○ Main Weapon: Autocannon
➼Biped Form damage per shot: 900 → 1,100.
➼Winged Form damage per shot: 330 → 400.
○ Aux 2: Winged Form Module
➼Reduced transformation startup by 0.3s — weapons can now be used faster after entering Winged Form. ➼Cooldown after exiting Winged Form reduced by 0.1s for faster re-entry.
➼Top speed: 145 m/s → 160 m/s.
➼Strafe speed: 70 m/s → 80 m/s.
➼Ascend/descend speed: 70 m/s → 80 m/s.
➼Top ascend/descend speed: 100 m/s → 110 m/s.
ALPHARD
○ Aux 1: Light Multilock Missile
➼Improved post-launch flight trajectory. Significantly improved hit rate at close range.
HURRICANE
○ Base Stats
➼Fluid Armor Regen: 750/s → 1,200/s.
➼Fluid Armor Depletion Cooldown: 4s → 2.2s.
○ Main Weapon: Energy Blaster
➼Burst damage: 10,000 → 12,000.
○ Sidearm: Complex ShieldShield Regen: 1,600/s → 2,000/s.
INFERNO
○ Main Weapon & Sidearm: Charged Splitter
➼Reload time: 6.5s/shot → 6s/shot.
➼Charge time: 2.1s → 1.8s.
○ Aux 3: Booster Kit
➼New effect: While Aux 3 is active, Main Weapon and Sidearm reload time is reduced from 6s to 3s per shot, and fire rate is increased.
STELLARUS
○ Sidearm: Assault Warblade
➼Improved animation responsiveness when entering guard stance.
➼Can now fire projectiles while moving. (Firing a projectile during the Main Weapon's Boost Attack still cancels the attack.)
➼Increased forward displacement during combo slashes.
➼Combo slash hits now inflict 0.5s forced Stagger on the target.
○ Aux 1: Composite Tactical Claw
➼If the claw misses, 6s of reload time is refunded.
○ Aux 3: Sword Drone
➼Damage: 5,000 → 6,000.
WELKIN
○ Aux 3: Defensive Field
➼Cooldown refund per second of early cancel: 3s → 2.5s.
➼Minimum cooldown: 3s → 6.5s.
PANTHER
○ Main Weapon: Lance & Sidearm: Complex Shield
➼Successfully parrying with the Complex Shield now reduces Lance charge time by 50% for the next 2 seconds.
MIKILLJA
○ Aux 1: Sling Grappler
➼Grappling an Ultra-heavy Striker now reduces movement speed by 40%.
○ Aux 2: Chariot Form
➼The additional shield deployed when entering Chariot Form no longer parries melee attacks.
SERENITH
○ Aux 1: Disruption Grappler
➼When using the Disruption Grappler to remotely interact with map objects (e.g., retrieving keys, activating transports, capturing data nodes), movement speed is reduced by 40%. Movement speed is unaffected when using on enemy Strikers.
NARUKAMI
○ Main Weapon: Charged Beam Cannon
➼Shots fired in Sniper Mode now have stronger terrain penetration.
○ Aux 1: Decoy Drone
➼HP: 12,000 → 18,000.
NORNE
○ Aux 1: High-Explosive Arrow
➼Damage per shot: 21,000 → 19,000.
○ Aux 3: Optical Camouflage
➼Duration: 10s → 8s.
➼Cooldown refund per second of early cancel: 0.5s → 0.7s.
➼Minimum cooldown: 8.5s → 8.1s.
HEL
○ Aux 2: Pulse Trap Drone
➼Immobilization effect duration: 2s → 1.6s.
○ Aux 3: Deception Kit
➼Cooldown after taking damage and triggering lock-break: 1s → 1.5s.
➼Cooldown refund per second of early cancel: 3s → 2.7s.
➼Minimum cooldown: 3s → 5.1s.
Operation VERGE
Squads in Operation VERGE (Ranked, Casual, and Custom Rooms) can now initiate a surrender vote after 300 seconds. A vote passes with 4 or more in favor. After a failed vote, the team must wait 90 seconds before calling another.
These patch notes are definitely something alright. Will comment on them later.