Cavity Setup
One we have the base shape and static mesh mask working we can use the MeshDistanceFields to get the intersection of base shape and static mesh using smoothmax(BaseShape, StaticMeshDF)
Though im a sad potato today, it doesnt mean i cant be positive. So here the progress i made sofar. I got the baseshape of the mask. I got both upper bracers pinned. more details soontm. Taking today off #conanexiles#conanexilescosplay#cosplay#conanexileslemurianarmor
i.imgur.com/iFAMibZ.jpg
redid the backside of the hood to something of a decent standard, still lacks oomph but the baseshape is there.
Next, the face.
#tennogen#Warframe
2/4 There are new default base shapes as well: set the `baseshape` argument in `plot_3d` to `circle` or `hex` and rayshader will automatically slice your map for you. Because hexagons🐝 are indisputably the best polygon (shots fired, triangle). #rstats#rayshader