Filter
Exclude
Time range
-
Near
// ALLIANCE TRANSMISSION // We're very pleased to announce our major collaboration with @akidcalledbeast AKCB are building one of the most hands-on, founder-led 3D NFT worlds right now called 'Beastside'. They've already turned their Beast NFT collection into vinyl toys and merchandise. Their founder is constantly looking for ways to reward his community, building non stop. We salute you! @Rafsby AKCB holders: You now have a whitelist opportunity to mint an AIBORGZ at our collab mint price. Please select the AKCB logo on our Whitelist form: aiborgz.com/whitelist Join our discord and say hi! discord.com/invite/aiborgz // EVOLVE. OR BE REWRITTEN. THE NETWORK IS EXPANDING //
18
28
43
726
Margoose 🇦🇺 retweeted
Replying to @Cryptokaai
Beastside…… @akidcalledbeast
1
7
79
piyau retweeted
First of all, thank you to everyone who has dedicated their time, effort, and passion to Beastside over the years. Regardless of the challenges along the way, I sincerely appreciate the work that has been contributed to this project. I also respect the fact that this is not an easy decision for you. From your post, it's clear that you've spent a great deal of time being patient, learning the development process yourselves, and carefully evaluating the current situation before considering a major change. As a supporter, my hope is simple: I want to see Beastside completed and released, whatever path ultimately makes that possible. One possible option worth considering could be bringing in an experienced game development project leader or producer—someone with a proven track record of managing teams, timelines, and delivery. A strong project leader can sometimes bridge the gap between founders, developers, and production goals while keeping everyone aligned and accountable. That said, none of us have the full picture that you do. You have been carrying the responsibility for this project from the beginning, and ultimately the decision belongs to you and your team. Whatever direction you choose, I sincerely hope it leads Beastside closer to the finish line. Thank you for being transparent with the community, and I wish you the very best moving forward. I hope my true intentions are conveyed correctly. 日本語 まず初めに、これまで長年にわたりBeastsideのために時間と労力、そして情熱を注いできたすべての方々に心から感謝します。 途中でさまざまな困難があったとしても、このプロジェクトに貢献してくださった皆様の努力には深く敬意を表します。 また、今回の判断が創業者の皆さんにとって決して簡単なものではないことも理解しています。 投稿からは、長い間辛抱強く状況を見守り、自ら開発を学び、現状を慎重に分析した上でこのような考えに至ったことが伝わってきました。 一人の支援者としての願いはただ一つです。どのような方法であれ、Beastsideが完成し、世に送り出されることを心から望んでいます。 ひとつの提案として、ゲーム開発プロジェクトの実務経験が豊富なプロジェクトリーダーやプロデューサーを新たに迎えることも検討する価値があるかもしれません。 実績のあるリーダーであれば、創業者・開発者・制作目標の間をつなぎ、スケジュール管理や進捗管理を強化しながらプロジェクトを前進させられる可能性があります。 とはいえ、私たちコミュニティは皆さんほど詳細な状況を把握しているわけではありません。 このプロジェクトの責任を最初から背負い続けてきたのは皆さんであり、最終的な判断は皆さんとチームに委ねられるべきだと思います。 どのような決断をされるにせよ、その選択がBeastsideを完成へと近づけるものであることを願っています。 コミュニティに対して率直に状況を共有してくださったことに感謝するとともに、今後の成功を心からお祈りしています。 正しく本意が伝わることを願っています。
✅Real talk update. ✅ We've been stuck in and out of what many people in the game industry would call "development hell" with Beastside for the last lil while. Some days… the reliance on others feels like we’re just never going to hit a finish line or key milestone with development. For years we've put our trust in developers, timelines, estimates, and promises that the next milestone was right around the corner. We've tried to be patient. We've tried to be understanding. We've given chance after chance after chance for things to stay on track. The reality is that deadlines have continued to slip, progress has continued to stall, and too often we've found ourselves trapped in endless troubleshooting loops that don't seem to have a clear beginning, middle, or end. As founders, that's frustrating. What makes it even more frustrating is what we've discovered over the last year... Instead of sitting on the sidelines waiting for progress reports, myself, Caleb, and Matheus decided to start learning game development ourselves firsthand. We dove headfirst into modern workflows, AI-assisted development, Unity, three.js, vite, web technologies, prototyping, debugging, design systems, documentation, and real industry standard production pipelines. What started as curiosity turned into something unexpected… We started building. And things started moving. Fast. Not because game development is easy. It isn't. But because modern tools have fundamentally changed what's possible for people who are willing to learn, adapt, ask questions, document properly, and take ownership of problems instead of getting stuck on them. The uncomfortable truth is that some of the side projects we're building with a tiny fraction of Beastside's budget are moving faster than Beastside itself. Which makes no sense as seemingly novice devs ourselves. That forces us to ask some difficult questions. If we're now fully capable of building systems, solving problems, creating prototypes, and moving projects forward ourselves, does it still make sense to continue relying on others to execute on our visions and timelines? Or is it time for us as founders to take direct ownership of the development process and bring Beastside home? I've always believed that if you want something done right, eventually you have to be willing to do it yourself. And the more we learn, the more difficult it becomes to ignore that reality… This isn't a decision we're taking lightly. There are people who have contributed in some significant ways to Beastside and we appreciate every effort that's been made along the way. But at the end of the day, our responsibility isn't to protect feelings. Our responsibility is to ship the game. So that's where our heads are at right now. So now we have an important decision to make. Do we continue down the current path? Do we give the existing dev structure one final opportunity to prove itself? Or do we take the wheel ourselves and attempt to drive Beastside across the finish line? Curious what the community thinks. Because one thing is certain: We're done accepting endless delays as the normal cost of progress. It doesn’t feel good. I’ve been patient enough. I feel it’s time to switch things back up to our smaller team with more direct regimented focus. 🙏
1
4
78
Bad Habbit 😬 retweeted
Beastside Frame // 020 : After Hours A K C B @akidcalledbeast #akcb
2
5
37
428
Welcome to the Beastside!!
1
2
27
A J A Y --- A KID called TIME retweeted
Welcome to the BeastSide. 💯
4
2
14
112
AAAAAAA BeastSide 🔥🔥🔥
What do we think gang? 👀 #gamedev #indiedev #multiplayer
1
10
108
#Nowplaying Bitch & Money Featuring PRINCE JO$E of BLASPHEMY BOYZ - DOGGY HOOD$ (BEASTSIDE EP) めっちゃモッシュパート好き
128
Replying to @BiXolotl
the guys that made mr. beastside right
1
56
Replying to @opboost
On the Beastside
1
6
Welcome to the EstrellaCrew 💫 HQ… This is where the crew locks in, trains, strategizes, and prepares for the upcoming BeastSide game 🎮🔥 This is a command center. The training base. A place where we study, compete, level up, and stay ready for whatever comes next 🙌 #AKCB 🦾 #BeastCreativeLab 🔬 @aKIDcalledBEAST Let’s Ride 🏄🏻‍♂️🌊💫 @SpaceRidersXYZ
Round 9: Beast Creative Lab Trials is LIVE 🧑‍🔬🧪🔬 (creative challenge spotlighting the best Beast-inspired artwork from the AKCB community and creators across Web3) Earn NFTs B*Points ⸻ Round 9 Theme: BEAST Headquarters 🏠🧪🔥 Every crew needs a base… This round is all about showing where your Beasts live, build, plan, create, regroup, and prepare for the next move. Create your BEAST HQ as a lab, clubhouse, command center, studio, bunker, hideout, spaceport, or home base that feels true to your Beast’s world. Build it like a real place your NFT crew would actually live, work, train, experiment, or create in. Make it feel alive. Make it feel personal. Make it in BEAST Mode! **BONUS Prizes: if you include any SpaceRiders characters in your content 🏄🏻‍♂️💫👀 ⸻ Prizes: 🥇 1st: BitBeast 7,000 B*Points 🥈 2nd: BitBeast 3,000 B*Points 🥉 3rd: 5,000 B*Points 4th–10th: 1,000 B*Points each **Bonus SpaceRiders Prizes 🏄🏻‍♂️🚀 The 3 highest voted BEAST x SpaceRiders HQ entries will each win a Rider Board. ——— BitBeasts provided by AJAY & Random: @acarch2 & @randomdh_eth B*Points are given out by Meme and the AKCB team 🙏🔥 @memexbby @Rafsby ⸻ Rules: • Create original Beast-themed artwork • Stay true to AKCB style character integrity • Your entry must clearly match the BEAST Headquarters theme • Post your entry on the timeline and include the required hashtags *quote post • Images & videos are both accepted as entries How to Enter: • Create: Bring your Beast to life using the round 9 theme • Post: Share your entry using hashtags: #AKCB & #BeastCreativeLab • Tag: @aKIDcalledBEAST • * Quote Post: Must quote this post to be entered * ⸻ Entry Window: Entry cutoff is Monday, June 15th at 6 PM EST ⏰‼️ Voting: The community has until Wednesday, June 17th at 12 PM EST to vote on their favorites 🗳️🔥 Voting website: beasthood.tools/lab Winners Next Theme: Winners will be announced in the June 17 AKCB community spaces along with the next Beast Creative Lab theme. ⸻ Powered by the AKCB community 🔥🚀 #AKCB 🦾 #BeastCreativeLab 🔬 @aKIDcalledBEAST
1
6
24
402