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This is how Musk responds to the British right to block his network. Threats. Threats of sanctions. Then he goes for the jugular to protect his own interests. Like he and the US have an automatic right to invade everyone and destroy us with their internet and fake idea of what Freedom really is. Freedom. Please note all our posts have a dictator and treasonous Grok interfering with our free speech at all times, forced on us, so he and the US can monitor our so-called Freedom while they criticise the political environments of other countries. All they know about, is agenda. Freedom will never find these men, nor will it find us as long as they continue to bootstomp us, all over the world.
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Learn #BlameTexas before hitting the dance floor this weekend 💃🏼 #learntolinedance #linedance #dancelessons #B3bootcamps #bootstomp #cojo
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Yeah. They've used it in pretty much all marketing material that has a jump for years. It's not always as clear, and there may be some new polish in there, but this is essentially what they've been putting in their 'cinematics' for years. The only changes we've gotten to QT FX at all in that time, is the CRACK audio when a ship arrives from QT (which doesn't always play, and sometimes plays whenever a ship rezzes in for you, even if it's landed/crashed/bricked). I'm sure CIG would say, if they EVER fucking commented on anything we ask about, is that they are waiting for the new Quantum Boost system to replace NAV to add any new FX. But, hey, that's Placeholder Citizen. For the record, I love the project. Deeply. But I'm 12 years in now, and am beyond fatigued by CIG's excuses for not getting the PU brought up to snuff. Hell, even new ships are becoming flyable that are nowhere near gold standard (all Mk2 Hornets, for example, not to mention the F8C), and even the Gold Standard ships aren't up to speed in many cases (Gladius STILL has no physical comp bays). So the PU (Placeholder Universe) has been a red-headed step child for ages now, as funding and dev hours get poured into S42. And I'd be fine with that... except the even if S42 launches to MASSIVE success (and I think it will be a great game), that just turns into millions of regular joe and jane gamers deciding to try the Persistent Universe... because they want more of what they had in S42... and instead, they will get a pile of buggy placeholder tech that will bodycheck them, kick them in the crotch while they are down, and the bootstomp their face into mush. It's going to be VERY painful to watch for folks for love the project. And that's without even going into the passive-agressive disrespect that CIG has had for the PU-Enjoying-Backers trying to actually "Play Now!" in what CIG has called a "Live Service" for years now. I'd list the basic stuff that they should have locked down like yesterday... but I've already shot that out into the void, hoping SOMEONE at CIG might somehow see it and pay attention (Here: x.com/GalathirGames/status/2… )

At least we can tell CIG has finally identified something they are are actually excelling at... youtube.com/watch?v=Xh35kuWo… That said: @RobertsSpaceInd you REALLY need to buckle down and work on the things that MATTER MOST every single session to every single #StarCitizen . You have proven that you CAN actually fix things. In 4.0 you recognized just how bad the Transit Lifts were. You did the right thing and cancelled the Red Event FF. In 4.0.1 you actually FIXED the Transit Lifts. I'm hoping that the (seemingly great) polish we see being tested at Grim Hex will be ready to go game-wide ASAP. Please now do the same thing for: 1. Hangar/Pad Services (Including Store/Retrieve & Docking). This is a HUGE problem that has been under-developed for way too long. It has become especially critical now that you've added the Insurance system (which I do think was important to get added). We're still having to Claim ships because they randomly become "Unknown" even when you store them. Or, worse, you retrieve them and they are anywhere from 100m away to 100Gm away... nowhere near your location, let alone your hangar. 2. Inventory. Frankly, I only put this as #2 because you have recently worked on Inventory UIX. It is absolutely better than it was. Until it's not. The big problem right now is Inventory just suddenly failing from one use to another, and the only workaround seems to be killing the SC client and reconnecting. If you cannot resolve these issues in the immediate, you absolutely SHOULD give us a console command to reset the inventory connection. The best content in the game is instantly BORKED when your personal inventory goes MIA. 3. Navigation. Your StarMap facelift was pretty good. Though some of the functionality you added is now gone. Why can't we set routes on the map anymore? Was a nice feature that is now just gone. More importantly, however, is how terrible the routing system is. We are constantly put in a state where all the POIs are gone off the HUD. And/Or anywhere we try and set a route to just will not lock in. As in it clearly gives a route, but it won't stick. We are still getting routes that don't work... trying to send us through a planetary body and the like. IT. IS. TERRIBLE. This navigation system was fine in 2.x when all we had was a handful of POIs, but it's gotten progressively worse with every patch since. Please fix this barrier to enjoying literally everything in the verse! 4. Mission system. I know you're aware it's JANK. You've said work is ongoing. But it's really getting fatiguing to spend anywhere from 10 mins to AN HOUR (insert @SaltEMike @Morphologis meme clip here... o7 Morph & Mike) traveling as far as another star system just to complete the objective(s) of a contract and get diddly squat... because the mission just does not register your completion. This could be because no Navgiation POI is given. It could be because no Cargo is present in the FE Warehouse to actually pick up. It could be because the NPC never spawns. It could be literally anything that is supposed to be there as s trigger just ISN'T. When it really comes down to it... this is the most important system in the game for it to BE a game, and it's been unreliable for over a decade now. It's really beyond time for this to be a MAJOR focus to move the project along. 5. Freight Elevators. These have been a problem since you added them. They FAIL often. You MUST have metrics on this. They have become core components of many kinds of Contracts. They are critical to the Wikelo loop. They are now used to CLAIM lost cash shop/flair items (please get FPS gear in there ASAP). They are INTEGRAL to Industrial game play overall. Despite how vital they have become... we constantly see FEs "Overloaded" when empty. We see them just fail to come up, kicking us out of the interface without any error. We some of them just do NOTHING. Seems pretty clear that the busier/more popular a location is, the quicker they die. This is another situation where... if you are not going to actually fix it in short order, you SHOULD have added some kind of reset/report button/console command to move things along. For there to consistently be no way to reset/restore these kinds of things has become a chronic problem. I think that we all understand that you don't want to waste dev hours on placeholder systems... because you have a fix in the works in some future Geezus build... but it's been years now that you have declared "PLAY NOW!" for this "LIVE SERVICE" and these kinds of hard stops to game play are happening more often, not less, and you really should respect our time more than you are. IMO,, these 5 things should have been addressed before you even announced a launch date for Squadron 42. Because here's the deal (and I know you guys know this): If S42 launches to critical acclaim and massive success... it's going to become an instant gateway drawing new players into the PU. And it is absolutely NOT ready for that exposure. Regular gamers are NOT going to just suck it up when the most basic of things knock them down and then curb stomp them. They just won't. No matter how much "COOLER" Star Citizen may look. (P.S. Props to the very talented artists working on the Railen. It looks great! Also, I don't actually want them to stop making new ships. It's fine if that's how CIG wants to fund the project, and the more variety the better. But it would be nice if CIG appeared to respect our time a bit more... and focused as much on the state of the verse those ships live in.)
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🔥THE PRISONER 出演!! 日本のパンクロック・フェスティバル「パンクリヴス!」今年も開催!! 「PUNK LIVES! 2026」 -PUNK ROCK 50th ANNIVERSARY- 8月22日(土)川崎 CLUB CITTA' punklives-festival.com [出演] ANGER FLARES BEYOND HATE THE CHINA WIFE MOTORS THE DISASTER POINTS G-FREAK FACTORY (初) JUNIOR LAUGHIN'NOSE OLEDICKFOGGY THE PRISONER THE RYDERS SA THE SESELAGEES STANCE PUNKS YAPOOL(初) ガガガSP (初) ニューロティカ 開場 11:00 / 開演 11:45 前売 ¥8,900( 1D)/ U25 ¥6,900( 1D) 当日 未定 [TICKET] 🎫e イープラス eplus.jp/punklives2026/ [企画・制作] BOOTSTOMP Co.,Ltd. [協力] Bollocks @bollocks_mag (問)CLUB CITTA' @CLUBCITTA_1988 044-246-8888(平日12:00〜19:00) clubcitta.co.jp/ #PUNKLIVES2026 #パンクリヴス #THEPRISONER #プリズナー
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Dinner for my servants served… freshly flattened under my boot and ready to go 👢🍞 Who’s hungry? 😏😈 #BootCrush #StompedBread #FoodCrush #CrushedBread #BootStomp #BreadCrush #DinnerIsServed #WhoIsHungry
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🔥JUNIOR 出演!! 日本のパンクロック・フェスティバル「パンクリヴス!」今年も開催!! 「PUNK LIVES! 2026」 -PUNK ROCK 50th ANNIVERSARY- 8月22日(土)川崎 CLUB CITTA' punklives-festival.com [出演] ANGER FLARES BEYOND HATE THE CHINA WIFE MOTORS THE DISASTER POINTS G-FREAK FACTORY (初) JUNIOR LAUGHIN'NOSE OLEDICKFOGGY THE PRISONER THE RYDERS SA THE SESELAGEES STANCE PUNKS YAPOOL(初) ガガガSP (初) ニューロティカ 開場 11:00 / 開演 11:45 前売 ¥8,900( 1D)/ U25 ¥6,900( 1D) 当日 未定 [TICKET] 🎫e イープラス eplus.jp/punklives2026/ [企画・制作] BOOTSTOMP Co.,Ltd. [協力] Bollocks @bollocks_mag (問)CLUB CITTA' @CLUBCITTA_1988 044-246-8888(平日12:00〜19:00) clubcitta.co.jp/ #PUNKLIVES2026 #パンクリヴス #JUNIOR #ジュニア
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🔥THE DISASTER POINTS 出演!! 日本のパンクロック・フェスティバル「パンクリヴス!」今年も開催!! 「PUNK LIVES! 2026」 -PUNK ROCK 50th ANNIVERSARY- 8月22日(土)川崎 CLUB CITTA' punklives-festival.com [出演] ANGER FLARES BEYOND HATE THE CHINA WIFE MOTORS THE DISASTER POINTS G-FREAK FACTORY (初) JUNIOR LAUGHIN'NOSE OLEDICKFOGGY THE PRISONER THE RYDERS SA THE SESELAGEES STANCE PUNKS YAPOOL(初) ガガガSP (初) ニューロティカ 開場 11:00 / 開演 11:45 前売 ¥8,900( 1D)/ U25 ¥6,900( 1D) 当日 未定 [TICKET] 🎫e イープラス eplus.jp/punklives2026/ [企画・制作] BOOTSTOMP Co.,Ltd. [協力] Bollocks @bollocks_mag (問)CLUB CITTA' @CLUBCITTA_1988 044-246-8888(平日12:00〜19:00) clubcitta.co.jp/ #PUNKLIVES2026 #パンクリヴス #THEDISASTERPOINTS #ディザスターポインツ
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5/23 名古屋クラブロックンロールでの「TWO TWO TWO」と言うことで応援している鎖を含め二人組のユニット(一部を除き)でのイベント🫂 GEEZER BOOTSTOMP Joint Street Park Viva La Thrash ! 白線の内側 鎖 少し遅刻しましたが全バンド楽しみました🎸🎙️ 色々なジャンルを聴けるのもイベントの醍醐味✨
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【本日】 TWOTWOTWO!!!!? 鎖 GEEZER BOOTSTOMP Joint Street Park Viva La Thrash! 白線の内側 開場 17:30 / 開演 18:00 お待ちしております。
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本日のViVA La Thrash ! です。 ギリギリまで前売り受け付けますのでDMかリプにてよろしくです🙏 来てね✌️☺️ 2026.5.23(土) 名古屋Club Rock’n Roll TWOTWOTWO!!!!? -act- 鎖 GEEZER BOOTSTOMP Joint Street Park Viva La Thrash! 白線の内側 open17:30 / start18:00 adv ¥2500 1d / door ¥3000 1d
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💃🏽 Kick your boots up all weekend long with the Boot Boogie Babes at 2026 #BootStomp Dance Fest 💕 Get your BEST rate pass NOW ➡️ deannaleedance.com/boot-stom… #LearnToLineDance
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🔥THE SESELAGEES出演!! 日本のパンクロック・フェスティバル「パンクリヴス!」今年も開催!! 「PUNK LIVES! 2026」 -PUNK ROCK 50th ANNIVERSARY- 8月22日(土)川崎 CLUB CITTA' punklives-festival.com [出演] ANGER FLARES BEYOND HATE THE CHINA WIFE MOTORS THE DISASTER POINTS G-FREAK FACTORY (初) JUNIOR LAUGHIN'NOSE OLEDICKFOGGY THE PRISONER THE RYDERS SA THE SESELAGEES STANCE PUNKS YAPOOL(初) ガガガSP (初) ニューロティカ 開場 11:00 / 開演 11:45 前売 ¥8,900( 1D)/ U25 ¥6,900( 1D) 当日 未定 [TICKET] 🎫e イープラス eplus.jp/punklives2026 [企画・制作] BOOTSTOMP Co.,Ltd. [協力] Bollocks @bollocks_mag (問)CLUB CITTA' @CLUBCITTA_1988 044-246-8888(平日12:00〜19:00) clubcitta.co.jp #PUNKLIVES2026 #パンクリヴス #THESESELAGEES #ザセセラギーズ
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今週土曜日のViVA La Thrash ! です。 2026.5.23(sat) 名古屋Club Rock’n Roll TWOTWOTWO!!!!? -act- 鎖 GEEZER BOOTSTOMP Joint Street Park Viva La Thrash! 白線の内側 open17:30 / start18:00 adv ¥2500 1d / door ¥3000 1d 前売りはDMかリプにてよろしくです🙏 来てね✌️☺️
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🔥SA出演!! 日本のパンクロック・フェスティバル「パンクリヴス!」今年も開催!! 「PUNK LIVES! 2026」 -PUNK ROCK 50th ANNIVERSARY- 8月22日(土)川崎 CLUB CITTA' punklives-festival.com [出演] ANGER FLARES BEYOND HATE THE CHINA WIFE MOTORS THE DISASTER POINTS G-FREAK FACTORY (初) JUNIOR LAUGHIN'NOSE OLEDICKFOGGY THE PRISONER THE RYDERS SA THE SESELAGEES STANCE PUNKS YAPOOL(初) ガガガSP (初) ニューロティカ 開場 11:00 / 開演 11:45 前売 ¥8,900( 1D)/ U25 ¥6,900( 1D) 当日 未定 [TICKET] 🎫e イープラス eplus.jp/punklives2026 [企画・制作] BOOTSTOMP Co.,Ltd. [協力] Bollocks @bollocks_mag (問)CLUB CITTA' @CLUBCITTA_1988 044-246-8888(平日12:00〜19:00) clubcitta.co.jp #PUNKLIVES2026 #パンクリヴス #SA #エスエー
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ViVA La Thrash ! Next, turn on the radio cassette !! 2026.5.23(sat) 名古屋Club Rock’n Roll TWOTWOTWO!!!!? -act- 鎖 GEEZER BOOTSTOMP Joint Street Park Viva La Thrash! 白線の内側 open17:30 / start18:00 adv ¥2500 1d / door ¥3000 1d
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🔥開催まであと100日!!チケット絶賛発売中!! 日本のパンクロック・フェスティバル「パンクリヴス!」今年も開催!! 「PUNK LIVES! 2026」 -PUNK ROCK 50th ANNIVERSARY- 8月22日(土)川崎 CLUB CITTA' punklives-festival.com [出演] ANGER FLARES BEYOND HATE THE CHINA WIFE MOTORS THE DISASTER POINTS G-FREAK FACTORY (初) JUNIOR LAUGHIN'NOSE OLEDICKFOGGY THE PRISONER THE RYDERS SA THE SESELAGEES STANCE PUNKS YAPOOL(初) ガガガSP (初) ニューロティカ 開場 11:00 / 開演 11:45 前売 ¥8,900( 1D)/ U25 ¥6,900( 1D) 当日 未定 [TICKET] 🎫 e イープラス eplus.jp/punklives2026/ [企画・制作] BOOTSTOMP Co.,Ltd. [協力] Bollocks @bollocks_mag (問)CLUB CITTA' @CLUBCITTA_1988 044-246-8888(平日12:00〜19:00) clubcitta.co.jp #PUNKLIVES2026 #パンクリヴス
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⁡【 Post Photos 】 『BOOTSTOMP NIGHT』 2026.5.10 柴崎RATHOLE RAISE A FLAG Official HPにUP! ⁡ 📷 sites.google.com/view/raisea… Photo by : 白石 圭一郎 @skei_1976 Thanx!
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【PHOTO②】 5/10(日) 柴崎 RATHOLE BOOTSTOMP RECORDS pre. 『BOOTSTOMP NIGHT』 📸白石圭一郎 @skei_1976 #ANGERFLARES #アンガーフレアーズ
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【PHOTO①】 5/10(日) 柴崎 RATHOLE BOOTSTOMP RECORDS pre. 『BOOTSTOMP NIGHT』 📸白石圭一郎 @skei_1976 #ANGERFLARES #アンガーフレアーズ
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【鎖ライブ予定その①】 モフ率No.1の名古屋! 3ヶ月ぶりに上陸っ🩷 5月23日(土) 名古屋Club Rock’n Roll TWOTWOTWO!!!!? 開場 17:30 / 開演 18:00 前売 2500円 / 当日 3000円 (D代別途600円必要) ※鎖はトリ、20:25から 鎖 GEEZER BOOTSTOMP Joint Street Park Viva La Thrash! 白線の内側
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