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Replying to @llmdevguy
I checked it out via opencode in opencode and was not impressed (kimi 2.7) indeed, less thinking, less overthinking, more simplified responses. But haven't seen it handle bugfixing any better - that's a vague answer but still. decided to try it in pi (from the opencode api) but it kept stopping mid task. I will try it with the official kimi code app or in pi but directly from kimi platform to give my final thoughts cause I had high hopes as 2.6 was working well for me. glm I will test when it becomes available outside of zai coding plans, don't want to buy a plan just to test it out.
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Dev did only some fixes these two weeks. But dev has temporarily adopted a cat. Cat is not helping dev progress the game. Dev is happy anyway. Cat is life. #DoneThisWeek #gamedev #gamedesign #pixelart #indiegaming #indiegame #indiedev #bugfixing
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A large part of the Recompilation process for Majora Recomp (and the Decomp process for OOT Decomp) was bugfixing and making it so the OG ROM code/code behaved as intended. You can't just plug in N64 Code directly into a PC (Which all modern consoles are effectively PCs) and-
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Replying to @ClassicsCrypto
I mainly did bugfixing and process improvements xD Did his jobs
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Jun 13
superstarstudio verified the level in start positions, i actually verified the level and did some bugfixing as well
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"This button is broken" "When I do this, this unexpected behavior occurs" etc. You're not going to migrate a db this way but you could resolve a UI bug and respond to the user asking them to test it in <1 min. CD takes longer than bugfixing at this point.
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Yesterday, during bugfixing I was able to burn Fable in 40 mins on Max plan, 3 autopilots on background and 2 simulations sessions. Today decided to back to Opus 4.8 to be able to work but it feels way slower...
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So would this not be something like a small RAG layer between the agent a a giant markdown bugfixing documentation with something like a single "ask for codebase quirks" tool exposed?
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Had to rebeat this 3 times for bugfixing, a clipping software not working, and OBS changing my mic settings to default for no reason.
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Replying to @Tunnelsnakefool
True but bethesfa put more effort into placing the skeleton ragdolls and other props to tell a compact story than bugfixing
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Replying to @GameTikker
Hello gentlemen, happy Friday and preps for a lot of bugfixing and works over the weekend😅 I will show you a short timelapse of Sub 227 development through time which also serves as a memento of how False Echo changed its shape: x.com/RetroCptn/status/20651… store.steampowered.com/app/4…

A few of you asked me about Sub 227 - how did it look like before, what changed in the meantime. I present to you a timelapse of Sub 227 development, from the very first version to what we have today.
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Replying to @asaio87
The amount of jobs I see posted now with "Need Replit/Loveable/Bas44 app maintenance & Bugfixing" is too high.
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Jun 11
Replying to @MatthewBerman
weirdly - right now have codex looping backend tasks on at least xhigh - frontend use composer 2.5 and bring in fable / opus for heaver front end design tasks - lastly use a workflow with fable to do code review bugfixing as a planner agent with subagent opus everything in use!
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Jun 10
Buffing Nasus and Teemo, bugfixing Samira which was a buff for her, slap on the wrist for Ornn Basically Space Groove got a good buff this patch while it was already one of the best and easiest comps to play
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Replying to @HeyZoyaKhan
had opus 48 build me an entire terminal emulator in rust in 3 days, im still adding features and bugfixing, but stable enough for daily use, im using this terminal for work daily now github.com/perfecto25/skyter…
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Replying to @nalinrajput23
Bugfixing
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Jun 10
Replying to @StefanStillhart
Gerne, ja genau PostgreSQL. Dann würde es sich anbieten das Sytstem mandantenfähig zu gestalten. Entweder in der gleichen Instanz Vorteil Bugfixing an einer Stelle) oder in separaten (Deployment an mehreren Orten). Containerisierung als Stichwort (Docker und Compose).
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Reuse of old half-funny posts… I actually asked Fable to sweep old repo for bugs, AI slop and security issues. It spun up 9 agents and they worked for 45mins before completed. Then fable did testing trough Playwright, and after some bugfixing, it pushed to prod. And it all actually worked!
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Replying to @schinsly
gave it a giant bugfixing job to clean up what other models have done XD
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Replying to @yuumeows
AI has its place in ganing, especially in competitive gaming. Having an AI agent "referee" each game is extremely useful in detecting and preemptively curbing cheaters/throwers/smurfs etc AI can do a lot of QA heavy lifting, allowing more time for artists to create worlds and less time bugfixing them. Etc
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