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Carl's Hubby retweeted
Shadow Warrior Art I commed from Artvader_AF like a year ago and never made public. #Shadowwarrior #fps #buildengine @boomshootart
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The Build engine games are some of the most optimized in gaming. Developers exploited this engine to its maximum potential, showing maximum innovation at every step. It's a masterclass in game art and engineering. #BuildEngine #GameDev #RetroGaming
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The Duke Nukem: Advance version that was develop to the Nintendo "GameBoy Advance" in 2002.. Now as a full EDuke32 mod(TC) to the Duke Nukem 3D PC/MAC versions! Enjoy. #BuildEngine #Duke3D #90s tech #AlwaysBetOnDuke #GameBoy #2000s #portable #oldtech forums.duke4.net/topic/12954…
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"Duke Nukem: Zero Hour" for the Nintendo 64 console(1996) decompiled to the PC Windows 10, With FPShooter modification. #Nintendo64 #DukeNukem #BuildEngine #90s #MILLENNIUM #y2k game #full_3D #modding. Not mine at all. #Apogee_Software #Apogee_Ent the OG #3DRealms outside!
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Dope Voxel Pack 1 meets GODZILLA 98 Dropped my Dope Voxel Pack 1 into the legendary Godzilla 1998 map by Thomas L. Harrell and it just fits. Classic Build-era chaos, now with chunky voxels that keep the 90s vibe alive while adding real depth and presence. moddb.com/games/duke-nukem-3…
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a more full overview of somnigraph, still surely doesn't cover everyting it can do,, plus minor bugs i havent messed with yet,,, #dukenukem #buildengine #duke3d
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poor video example of a fully from scratch build engine / duke map editor I have been working on, originally i heavily modified mapster32 but ditched it as it was too limiting. #dukenukem #buildengine #duke3d
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Unreal has the weird position that no one ever talks about the games, whereas the Id and BuildEngine games come up every single day But everything runs on UnrealEngine now
Unreal Tournament (1999)
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Coffee may be? In fact - i renewed my tries to create an IonFury advanced #voxel pack and name it a FURYVOX. In fact i create a section on my site for voxelpacks for build-engine games now. Feel free to repost this! #eduke #zdoom #buildengine
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#BuildEngine headaches making Death Wish v2.0 for #Blood. Mapedit sprite max doesn't account for ones spawned during gameplay, crashing if combined # is >4096. In-editor max is more like <3200 to make it crash-proof. #games #gaming #gamedev #retrogames #indiedev #leveldesign
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#BuildEngine room-over-room in E4M4 of Death Wish v2.0 for #Blood. I'll snap this in place, then pray it never needs extraction for editing 😬 It results in better looping, though! #screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming
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Here they are, some new images from No Fear! King Manhattan's mutant base. The new level I'm developing. #gzdoom #zdoom #buildengine #indiedev #IndieGameDev #leveldesign #indiegame #indiegames #boomershooter #indiefps #pixelart
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Thanks to a Fresh Supply compatibility issue, I have to hook this boss fight up with a janky #buildengine workaround 🤡 Wish me luck :p
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Dug into E4M1 of Death Wish for #Blood and found this #buildengine nugget of joy. Deleting any vertex shown here crashes DOS. Complete with mysterious floating points 🥲 #screenshotsaturday #retroFPS #gamedev #gamedevelopment #retrogames #games #gamedesign #leveldesign #gaming
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Quad Damage: Episode 26 - Civvie11 & How We Ended Up Not Talking About Rise of the Triad. It's Quad Damage time! Join the Quad Damage team as we discuss #RiseoftheTriad, #Doom, #BuildEngine games and more with the king of the sewers........@Civvie11! ➡️youtu.be/3NnjnvZtHKU
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13 Jul 2024
Small satellite dish (615) - sprite for this one is present in the game files but wasn't used in any of the official levels. I find it charming in a typical DN3D sprite manner. #dn3d #dukenukem #voxels #buildengine
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