The Build engine games are some of the most optimized in gaming. Developers exploited this engine to its maximum potential, showing maximum innovation at every step. It's a masterclass in game art and engineering. #BuildEngine#GameDev#RetroGaming
Dope Voxel Pack 1 meets GODZILLA 98
Dropped my Dope Voxel Pack 1 into the legendary Godzilla 1998 map by Thomas L. Harrell and it just fits.
Classic Build-era chaos, now with chunky voxels that keep the 90s vibe alive while adding real depth and presence.
moddb.com/games/duke-nukem-3…
a more full overview of somnigraph, still surely doesn't cover everyting it can do,, plus minor bugs i havent messed with yet,,, #dukenukem#buildengine#duke3d
poor video example of a fully from scratch build engine / duke map editor I have been working on, originally i heavily modified mapster32 but ditched it as it was too limiting. #dukenukem#buildengine#duke3d
Unreal has the weird position that no one ever talks about the games, whereas the Id and BuildEngine games come up every single day
But everything runs on UnrealEngine now
Coffee may be? In fact - i renewed my tries to create an IonFury advanced #voxel pack and name it a FURYVOX.
In fact i create a section on my site for voxelpacks for build-engine games now. Feel free to repost this! #eduke#zdoom#buildengine
Quad Damage: Episode 26 - Civvie11 & How We Ended Up Not Talking About Rise of the Triad.
It's Quad Damage time! Join the Quad Damage team as we discuss #RiseoftheTriad, #Doom, #BuildEngine games and more with the king of the sewers........@Civvie11!
➡️youtu.be/3NnjnvZtHKU
Small satellite dish (615) - sprite for this one is present in the game files but wasn't used in any of the official levels. I find it charming in a typical DN3D sprite manner. #dn3d#dukenukem#voxels#buildengine