After generating the storyboard and character reference sheet, you can animate it using Seedance 2.0. I made it using
@wavespeed_ai
Here is the prompt to made it :
Use
@image1 as the authoritative NOX character reference. Use
@image2 as the authoritative basement boxing gym environment reference. Use
@image3 as the storyboard and layout reference. Do not render the storyboard sheet itself; recreate the cinematic animated sequence implied by it.
SUBJECTS: NOX
@image1 — early-20s underground boxer, lean muscular build, sharp focused eyes, short messy dark hair wet with sweat, rough facial structure, subtle eyebrow cut scar, old rib scars, shirtless upper body, black boxing shorts, off-white hand wraps, dark boxing shoes. Maintain exact facial identity, hairstyle, body proportions, scars, outfit, hand wraps, shoes, and cold hungry expression throughout. NOX moves like a real boxer: compact guard, sharp recoil, shoulder rotation, hip torque, head movement, active feet, controlled aggression.
ENVIRONMENT: Basement boxing gym
@image2 — dark cramped concrete room, low ceiling, exposed pipes, worn floor mats, old heavy bag on rattling chain, dusty air, training bench, old gloves, bucket, towels, cracked walls, single warm overhead bulb and dim cool side shadows. The entire video remains in this same basement gym. Keep the heavy bag, overhead light cone, dust particles, scuffed mats, and gritty concrete atmosphere consistent.
STYLE: Cinematic semi-realistic anime character sheet reel, mature anime proportions, clean cel-shading, sharp linework, painterly gritty background, high contrast warm amber lighting, premium concept-art motion reel. Raw, grounded, masculine, intense, stylish. No fantasy energy, no glow effects, no magic, no photoreal live action, no 3D CG.
LAYOUT: Keep the feel of an animated character concept presentation. Main action dominates the frame. Subtle bottom/side character-sheet graphics may appear as clean design-board overlays: “NOX”, “BASEMENT ROUND”, “UNDERGROUND BOXER”, small gear callouts, hand wrap detail, glove detail, stance notes. These design elements must feel integrated and premium, not distracting. Do not cover the boxing action.
SHOT 1: Hard cut from black | Extreme close-up, 85mm macro, handheld micro-shake / NOX violently pulls his off-white hand wrap tight around his wrist, veins flexing, knuckles clenching, sweat on skin, wrap fibers visible. His fist snaps closed with tension. Dust floats through warm light. / SFX: cloth wrap pull, knuckle squeeze, deep breath, basement room tone. [1.5s]
SHOT 2: Smash cut | Close-up 3/4 face, 50mm, slow push-in / NOX raises both wrapped fists into guard. His wet messy hair hangs over sharp eyes; eyebrow scar visible. He exhales through his teeth, shoulders roll once, eyes locked on an imaginary opponent. No posing pause; he is already moving. / SFX: controlled breathing, hand wrap creak, shoe shift on mat. [1.5s]
SHOT 3: Match cut into motion | Medium shot, 35mm, slight handheld follow / NOX explodes into shadowboxing: fast jab, second jab, hard cross with hip rotation, compact slip left, heavy left hook. Every punch has recoil and intent. His guard returns after each strike, torso twists, sweat flicks from shoulders. / SFX: sharp punch whooshes, foot squeak, breath bursts, cloth snaps. [2.5s]
SHOT 4: Lateral track | Medium-wide, 28mm, camera tracks with his footwork / NOX steps in aggressively, feints a body shot, drops low into a weave under an imaginary counterpunch, rises into a snapping right uppercut, then pivots out on the lead foot. Floor dust kicks up under the overhead bulb. Movement is brutal but technically readable. / SFX: shoe friction, mat scrape, fast breath, low punch whoosh. [2.5s]
SHOT 5: Impact beat | Low side angle, 32mm, fast push toward heavy bag / NOX bursts into the heavy bag with jab-cross-left hook-right body hook. The bag dents on impact, swings hard, chain rattles violently, dust and sweat explode into the warm light cone. NOX stays compact and balanced, eyes cold, no wasted motion. / SFX: heavy leather impacts, chain rattle, bag swing, sharp exhale, room reverb. [2.5s]
SHOT 6: Climax flurry | Dynamic medium close-up, 35mm, subtle push-in with controlled shake / NOX returns to pure shadowboxing in front of the swinging bag: slip, cross, hook, weave, hook, rear uppercut. His shoulders and hips fire in rhythm, head movement tight, guard believable, punches fast but readable. Sweat streaks across frame; his teeth grit briefly during the final uppercut. / SFX: rapid punch cuts, breath bursts, cloth snap, swinging bag chain in background. [2.0s]
SHOT 7: Character reveal finish | Full-body hero frame, 40mm, camera settles from motion into a steady slight push / NOX stops sharply after the final combo, guard still raised, one foot forward, chest sweating, breathing heavy but calm. The heavy bag continues swinging behind him under the warm bulb. Clean character-sheet overlays become clearer around the bottom and side: “NOX”, “BASEMENT ROUND”, “UNDERGROUND BOXER”, stance notes, glove/wrap detail thumbnails. He lowers his chin slightly, eyes still locked forward, controlled and dangerous. / SFX: heavy breathing, bag chain slowing, distant pipe hum, dust settling. [2.5s]
CAMERA STYLE: Premium anime action cinematography, controlled handheld energy, readable boxing choreography, strong silhouettes, no chaotic spinning camera. Use close-ups for tension, medium shots for punch readability, low angle for power, and a steady final hero reveal. Motion should feel intense from the first frame with no idle pause.
ANIMATION RULES: Real boxing mechanics only. Clear jab-cross-hook timing, compact slips and weaves, visible shoulder rotation, hip torque, active footwork, believable guard recovery, realistic recoil, sweat and dust reacting to movement. NOX should feel disciplined and self-trained, not flashy or goofy.
NEGATIVE PROMPT / AVOID: 3D CG, photoreal live action, childish cartoon, chibi, fantasy glow, magic aura, fire effects, lightning effects, superhero powers, neon cyberpunk colors, overcolorful gym, random flailing punches, stiff body, weak footwork, awkward pause, floating body, sliding feet, broken anatomy, extra limbs, extra fingers, distorted face, identity drift, wrong hairstyle, wrong outfit, gloves replacing hand wraps during shadowboxing, unreadable boxing motion, unreadable text, messy overlays, flickering character sheet, glitchy heavy bag, teleporting objects, camera spinning too much, goofy expression.