Filter
Exclude
Time range
-
Near
Replying to @Mystikart_
Opt in to Cloud Gaming on your Steamworks dashboard. This will make the game playable on NVIDIA GeForce Now via the Install-to-Play feature. Tell your community about it. Also, not sure how easy DLSS integration is on Cryengine, but look into that.
40
Goldenleafgamestudio retweeted
12 Jun 2015
Rolling Sun out now! indiedb.com/games/rolling-su… A horizontal platformer powered by cryengine. @Mystikart_ #indiedev
8
3
kcd2 was on cryengine
1
1
14
Replying to @JKoukourakis
This has a very cryengine feel to it and also like KCD. Pretty amazing work man
64
Replying to @Vladimir_indi
Yes, you're right and you understood my problem perfectly because I'm using Cryengine and the game requires a certain minimum configuration, etc...
1
26
Replying to @Mystikart_
You’re right, porting is difficult if the project wasn’t originally designed for it. Apparently, CryEngine doesn’t have the capability to build for multiple platforms in the same way as Unity. Nowadays, this has become the modern standard, given the power of mobile devices.
1
1
33
Replying to @bruno_simon
oh try the cryengine approximation I ported over, if you combine it with fresnel it'll really fake the sss. I have one that requires passes but it kills performance.
1
42
キンカムIIプレイ中なんだけど XSS でこの草木の量は凄いなCryEngine 散歩が楽しいぜ
38
Replying to @Mystikart_
Oh wow, it's built in Cryengine? Sorry it didn't sell well. I'd prob recommend dropping the price to below $10 and/or releasing a demo. It looks like a good game, but $15 is a lot to pay if you don't know much about a game. Also, don't give up on promoting it!
27
1,947
Hafizt retweeted
CryEngine - episode 1 Full Animation TG TF MTF Ai #maletofemale #transformation #genderbend #tgtf #ai #tf #aiart #tsf
4
23
4,885
Replying to @VektorError @Arm4x
They're achieving nothing, really. The ability to do what AI does for them—copy/paste/adjust—has always existed. The Internet is full of samples, engines other than Three.js, and Three.js content. It’s nothing new. Most are just grifters or having fun with a new tool. Even technically, it is much harder to decide, design, and implement a material system and pipeline, or an asset system in general, than to make a basic renderer. FFT waves, physical atmosphere, foliage, and terrain have existed for a while, and a student can pull them from CryEngine or Unreal. There are thousands of engine and game demo projects all over. Engines are not about your terrain showing up; they’re about working for artists and designers and deploying to all platforms. Games are not only about loading a level. They’re about smoothness, gameplay, story, and feel. You can’t vibe-code a game any more than you can vibe-code a proper engine. The moment you try something off the rails, these models fall apart. Fable or Opus output code they were trained on, not what an intern would write after seeing the existing codebase. In my own tests, my engine uses an unorthodox, cutting-edge approach to rendering with render graphs, bindless resources, vertex pulling, and mesh shaders. Yet the models (including almighty Fable) poisoned my codebase with average Internet code, ignoring both the existing code and guidelines given right before the “go” command. Like all rapid copy/paste/modify tools, AI is fantastic. It sped up my work by tens of times in some areas. But no, they can’t make quality stuff they haven’t seen. Unless a carbon copy of a game from some repo is desired, they’re not going to work.
1
1
31
Replying to @XBOX
3
336
Replying to @XBOX
#KillerInstinct 4 achieved with #Cryengine please.
48
Replying to @novacoregames_
Unreal Engine Baby . Best one out honestly .. cryengine is a strong number 2 but NOBODY uses it
16
Replying to @wccftech
Oh no engines are pushing hardware hard again... It's Cryengine all over again but this pushes hardware forwards. I want to play AAA games at ultra on a paperclip
67
Replying to @wesleytypes
I know Unreal and Unity is the flavour for the dev studios bcoz of their documentation, support, plugins etc. But I wish Crytek does a better job it making it viable & by offering better support so more studios can adopt it cuz CryEngine is so beautiful.
1
116
Replying to @JNavok
so bigger change than unreal and unity and cryengine and threejs and torque and babylonjs and godot and all the stuff Fable is using ?
1
236
Replying to @XBOX
We need a new #KillerInstinct achieved with #Cryengine. #ULTRACOMBO
1
898