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𝗪𝗲 𝗰𝗮𝗹𝗹, 𝗵𝗲 𝗮𝗻𝘀𝘄𝗲𝗿𝘀. #𝗘𝗻𝗴𝗶𝗻𝗲𝟮 📸 @mungo4 🟦⬜️
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Replying to @uncletuah
Engine lama ni bohh.. 5000 v12 koman2.. engine2 baru ni 1.5t 2.0t 4cyl jee 🤣🤣🤣.
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④1chipMSXも、エミュ GAMEリーダーで終わらず本体の再生産までこぎ着けることへの執着でした。 オークション等で高騰する中古本体価格がユーザー同士の奪い合いのようで悲しかったのです。 しかしMSX-ENGINE2等を再生産するのは資金的に不可能でした。なのでFPGAでの1チップ化を選択しました。
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【破滅ENGINE界隈ライブスケジュール(4月)】 よーへいさん弾き語り2本! 破滅ENGINE2本!
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Son fix ile beraber fov ve sağlık barı güncellenebiliyor ve sadece gameinfo/gi dosyasında: Engine2, MaterialSystem2, NetworkSystem, Particles, RenderSystem, SceneSystem, WorldRenderer kısımlarında değişiklik yapılırsa oyuna sokmuyor.
Son güncelleme ile beraber gameinfo/gi klasöründeki Convars kısmını editlemek yasaklandı. Eğer bir değişiklik yaparsanız artık maça giremiyorsunuz. Hile yapmak isteyen oyuncular bu kısımda değişiklikler yaparak oyun içinde düşmanların yerini görebiliyordu. Ve bu değişiklikle beraber artık sadece fov düzenlemesine yarayan kodu bile kullansanız oyuna giremeyeceksiniz.
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Custom FOV and the new HP bar have been brought back #deadlock The restrictions have been made more specific. Matchmaking is now disabled if Tools-mode is running or if there are unsupported changes in specific sections of the gameinfo.gi file: Engine2, MaterialSystem2, NetworkSystem, Particles, RenderSystem, SceneSystem, WorldRenderer."
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Tickrate Valve claim, but it’s marketing shorthand. - `True part`: CS2 uses sub-tick input timestamps, so actions (shoot/move/throw) are recorded with finer timing than pure per-tick sampling. - `Not literally true`: CS2 still runs on server ticks. Tickrate still affects simulation/update cadence, interpolation behavior, and how network jitter/loss feels. - `Practical meaning`: “Tickrate no longer matters” really means “action registration is less quantized by tick boundaries,” not “ticks are gone.” - `Why people still complain`: routing quality, packet jitter/loss, clock buffering/interp, and server load can still make hitreg/peeks feel bad even with sub-tick. -------------------------------------------------------------- Realistically, CS2 is still **tick-based simulation with sub-tick input timing**, not “tickless netcode.” - Valve’s own CS2 text says sub-tick timestamps actions inside normal ticks (“Moving Beyond Tick Rate” section), not that ticks were removed. - Official updates from 2023–2025 keep shipping **sub-tick fixes/tuning** (`sv_subtick_movement_view_angles`, sub-tick input/timing fixes), which only makes sense if tick sub-tick are both active. - Your local binaries still expose tickrate/interp plumbing: - [client.dll](C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\bin\win64\client.dll): strings like `tickrate`, `cl_interp = ... / cl_updaterate`, `sv_subtick_movement_view_angles`, `sv_tick_parallel_with_client`. - [server.dll](C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\bin\win64\server.dll): `command rate ... vs. tickrate ...`, subtick movement/jump strings. - [engine2.dll](C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\game\bin\win64\engine2.dll): clock/jitter/packet pacing strings. About the Feb 23–24, 2026 rumor: - Fletcher Dunn (Valve networking engineer) said the STUN/ICE noise was a **refactor rename, no functional change** (Feb 24, 2026). - Feb 23, 2026 CS2 patch notes also do **not** announce a routing/tick overhaul. So the clean read is: - **Sub-tick claims are real** (input/event timing precision). - **“New tickrate/netcode rewrite” claims are overstated**. - **Routing/jitter complaints** are mostly transport/path quality buffering/clock sync issues, not proof that sub-tick is fake. Sources: - counter-strike.net/cs2 - counter-strike.net/public/ja… - store.steampowered.com/news/… - store.steampowered.com/news/… - store.steampowered.com/news/… - store.steampowered.com/news/… - api.fxtwitter.com/ZPostFacto…
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個人的にはそこまで気にならなかったけど、Creation Engine2で作られたStarfieldのローディングが多い構造は、世間ではボコボコのボコに叩かれていた記憶がある。確かにオープンワールド感や宇宙を旅している感は少なかった。 5年前だしもうエンジンなくなるけど、Cyberpunk2077はマジで凄かったな。
【ニュース】『The Elder Scrolls VI』は次世代ゲームエンジン「Creation Engine 3」で開発中と、ディレクターが明かす。“課題”もあったベセスダ内製エンジン、さらなる進化へ automaton-media.com/articles…
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「chord:0」 この曲のAメロは世界大戦ズ時代の楽曲「オーバードライブ」のAメロのドラムと同じ 来月リリースの「破滅ENGINE2」 他の曲も細かすぎて伝わらない事やってるかもദി ˃ ᵕ ˂ ) 勝手に継承して紡いでいく 破滅ENGINE/chord:0 #破滅スタイル
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Starfieldの最新リーク情報によると、ベセスダはCreation EngineにUnreal Engineの要素を組み込んでいるらしい…? Creation Engine2の改修の噂はだいぶ前にあったけどこれかな…ベセスダなので期待と不安が入り混じる。 現環境のmodが壊れないかは気になるところです。 #Starfield #スターフィールド
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それにしても。B.エクレストンの出現前のF1がいかにプロスポーツとしてマイナーだったか想像できるもさね。 年に一度のグランプリが「6万人で」「大観衆」もさ! ブラバムみたいな有力チームが所有engine2基もさ! ……欧州基準だとメジャーだったかもしれないもさが。
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It would be cool, specially with all the unique architecture and if its made with the Creation Engine2 it could take advantage of a *LOT* more stuff than what they could do on Fallout 4. I think however they could take a similar route with the design they did with atlantic city-
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下北沢Days 終わって 今週は新宿強化週間 17日新宿Marble 20日新宿Wildside Toky どちらでも破滅ENGINE 昨年のコヲタ生成祭で破滅ENGINEデビューしたから裏テーマは「ミチヒロ破滅ENGINE2年生」 このイベントから俺の破滅ENGINE始まったんだなぁ 破滅ENGINE誘われてもう1年経つんだなぁ
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Replying to @bumpsyplains
probably being on hedgehog engine2 instead of unreal engine5. but also can you inform me what specifically is up with the switch 2 edition of shadow gens?
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BestService製品、Engine2からEnginePlayerになってから使いやすくなったので好き。 色々買いたくなっちゃうな(なお資金)
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Tonight the Bat Signal shines again over Red Deer. Engine 2 will be shut down from 6:00 p.m. to 8:00 a.m., leaving our city and Firemedics vulnerable. This is not Gotham, but it is beginning to feel like it. Taxes and utilities rise, crime is rampant, and frontline emergency services are cut. These choices do not make us safer, they weaken the very systems we depend on. In Gotham, the Joker thrives on chaos and destruction disguised as strategy. Red Deer deserves better than a council, city manager and fire administration that gamble with public safety. Our city must stand up. This coming election lets move Red Deer forward and ensure a safer, stronger community. #RedDeer #Engine2 #BatSignal #PublicSafety #CommunityFirst #EmergencyServices #ProtectRedDeer
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iPhone17のAI機能がビジネス向きに進化 ・48MP×被写体予測で設定自動最適化 ・A19チップでNeural Engine2倍速 ・音声AIが会話から次の行動を先読み提案
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2/4 iPhone 17 AI機能も搭載。ライブ翻訳、画像編集など あとは縦で横長の写真も撮れるのも良い。普通に買い。 📱iPhone17×Apple Intelligenceの衝撃 【AIカメラ】48MP×被写体予測で設定を自動最適化 【A19チップ】Neural Engine2倍速でAI処理を瞬時実行 【音声AI】会話から次の行動を先読み提案 【生成AI】メール要約・議事録作成をローカル処理 【ProMotion】120Hz×AI予測でタッチ反応向上 256GB〜で$799。プロ機材不要の時代へ
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