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My Serialization Best Practices and Techniques talk from #UnrealFestANZ is up! It covers the serialization magic I mention in the tweet below (and more). GitHub sample included! Follow me to hear when my #EnhancedSaveGameSystem plugin is released. dev.epicgames.com/community/…
Have been working on Yet Another Save-game Systemâ„¢ (YASS?), which leans on @UnrealEngine's SaveGame property flag, but also uses wildcard magic to optionally serialise any value of any type. The interface is added to actors and the world state is saved out. #UEDev
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