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Blossoms in her veins, sunset in her soul 🌸✨ When the cherry trees bloom just for her. Some women walk through the garden… I become the garden. *Ludo prompt below #Giselle #CherryBlossomQueen #EternalSpring
🎨 SEEDANCE 2 🎨 Prompt : 15-second ultra-cinematic anime fantasy transformation sequence beneath an enormous cherry blossom tree during golden sunset. A young woman stands alone beneath the ancient tree as thousands of cherry blossoms drift through warm evening light. The air is calm and filled with glowing pollen particles. The camera slowly circles around her while soft wind moves her hair and clothing. Pink petals begin gathering around her feet and spiraling upward in delicate currents. A faint rosy glow appears beneath her skin. Tiny blossom patterns spread across her arms and neck like living floral veins. The transformation is beautiful and peaceful rather than painful. The camera moves closer as petals begin replacing parts of her body. Fingers dissolve into floating blossoms. Strands of hair transform into streams of petals carried by the wind. The transformation accelerates. Cherry blossom branches briefly emerge around her silhouette while glowing pollen fills the air. Every movement leaves trails of petals behind her. The surrounding environment responds to her awakening. Trees bloom instantly, flowers open across the landscape, and warm golden light intensifies through the drifting blossoms. The woman rises slightly above the ground as her body becomes increasingly ethereal. Her dress flows into living petals while translucent floral energy surrounds her. At the climax, her entire form dissolves into a magnificent vortex of thousands of glowing cherry blossoms spiraling toward the sky. Final cinematic moment: the petals gather again above the tree and briefly form the silhouette of a radiant blossom spirit before dispersing across the sunset horizon. Style: ultra cinematic anime fantasy, emotional transformation, cherry blossom magic, warm sunset lighting, floating petals, dreamlike atmosphere, soft wind simulation, magical realism, highly detailed anime film quality, no text, no overlays. Audio: emotional anime orchestral soundtrack, soft piano, gentle strings, wind through blossoms, drifting petals, magical chimes, warm atmospheric ambience. Made in @dreamina_ai #DreaminaCPP #DreaminaAI
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Replying to @PromptWizard
That's pretty good! I mixed your prompt with one of mine, that , at first I didn't want to share SuperG's Infinity Super Mastermind Time Traveling Infinity Genius Creator of the Universe Style subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt)
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📣予約スタート📣 【通販】【専売】【R18】 「飯Pプチ実行委員会」様(@hanpi_biyori)の 【ドラゴンサバイバル5】新刊 『飯P日和~EternalSpring~』が好評予約受付中❣️ 豪華執筆陣17名による、飯Pプチオンリー開催を記念したアンソロ本です!こだわりの装丁も大注目です✨ melonbooks.co.jp/fromagee/de…
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QT your Nun art Made with SuperG's, Infinity, Super Mastermind, Time Traveling, Infinity Genius, Creator of the Universe Style An #AiArt Image Prompt Template PROMPT: subject: product shot miniature roman catholic nun on sunday with intricate patterns of a cityscape of a super future subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt)
QT your Nun
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📸♡Pinterest♡ ✧⋆❁ღ𓂃✦❀⋆ღ✧ ❀✧ 𝑮𝒓𝒂𝒕𝒆𝒇𝒖𝒍 𝒇𝒐𝒓 𝒚𝒐𝒖𝒓 𝒍𝒐𝒗𝒆, 𝒆𝒕𝒆𝒓𝒏𝒂𝒍 𝒍𝒊𝒈𝒉𝒕 𝒈𝒖𝒊𝒅𝒊𝒏𝒈 𝒎𝒚 𝒉𝒆𝒂𝒓𝒕’𝒔 𝒑𝒆𝒂𝒄𝒆𝒇𝒖𝒍 𝒃𝒍𝒐𝒐𝒎 ❀✧ #EternalSpring #LoveGratitude #HeartLight #SoulBloom #ForeverYours #SacredPlace ✧⋆❁ღ𓂃✦❀⋆ღ✧
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Grass flowers that never fade — weaving spring into heritage. #CulturalHeritage #GrassWeaving #EternalSpring
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QT your Prompt Share art SuperG's Infinity Super Mastermind Time Traveling Infinity Genius Creator of the Universe Style An #AiArt Style Image Prompt Template PROMPT: subject: product shot miniature rubberband man with intricate patterns of a cityscape of super future subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt)
QT Prompt Share by @art_muse 🫶 Once again a very nice prompt and a lots of fun to play with 🤩 Prompt: "Beautiful woman, close up portrait, long flowing wavy hair in vibrant pastel colors blending blue purple pink teal green, soft ethereal lighting, large expressive eyes, delicate features, rosy cheeks, intricate coloured pencil drawing style with visible texture and hatching, swirling abstract pastel patterns in background merging with hair, dreamy fantasy art, highly detailed, soft focus, masterpiece, artstation trending." Inviting: @Runtelart @VisionsEther @Pixel_Gram #PromptShare #Midjourney #AIArtistCommunity
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ドラサバ5内の飯Pオンリー『飯P日和~EternalSpring~』の「春」テーマ飯Pアンソロに参加させて頂きます。自分の本が滞ってるのにアンソロは無理だな寂しいなと思ってたけど、無事に納品もできました🥹8p一人暮らし🍚のあっさりめR18です。 #飯Pプチ
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SuperG's, Infinity, Super Mastermind, Time Traveling, Infinity Genius, Creator of the Universe Style subject: product shot miniature blockhead robot ai called grok with xai tattoos with intricate patterns of a cityscape of super future subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt)
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The cold I feel is not the absence of the sun, but the invitation to find the fire within. Try the SOS Meditation technique to connect with your inner spring. The instructions are in the bio. #soulwards #meditation #eternalspring #DivineGrace #SoulAwakening #InnerInversion
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خدا کرے میرا وطن ہمیشہ آباد رہے یہ سرزمین ہمیشہ بہاروں سے مہکتی رہے ایسا مستقبل ہو جسے کبھی زوال نہ ہو #BlessedHomeland #ForeverBlooming #EternalSpring #PrideOfPakistan #UnshakableFaith #LandOfGlory #HopeAndProsperity #PeacefulNation
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24 Dec 2025
SuperG's, Infinity, Super Mastermind, Time Traveling, Infinity Genius, Creator of the Universe Style An #AiArt Style Image Prompt Template: Celtic Woman - Hark! The Herald Angels Sing (Live At The Helix In Dublin... youtu.be/Xw38pGhPXIk?si=Mbcf… via @YouTube PROMPT subject: product shot miniature "Hark the Herald angels sing, under a christmas setting" with intricate patterns of a cityscape of super future subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt)
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【ローカルガールズ編集部オススメディア】 松江テルサドームシアターでアニメーションドキュメンタリー映画、長春ETERNALSPRING上映会が12/14(日)13:15~に開催❇️ 長春ETERNALSPRINGは2023年アカデミー賞でカナダ公式推薦映画となった、アニメーションドキュメンタリー作品🎦 teket.jp/9366/57928
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1 Dec 2025
【12/8〜12/14 全国6都市ツアー】 アカデミー賞2023 カナダ公式推薦。 世界の映画祭で多数受賞した アニメ・ドキュメンタリー映画 『長春―Eternal Spring』。 2002年、中国・長春。 市民が命がけでテレビ電波をジャックし、 全国放送で「真実の映像」を流した――実話です。 長春出身のコミックアーティスト・大雄(ダーション)が、 生存者の証言と自らの記憶をもとに、 検閲と弾圧の中で「声を上げる」人々の姿を描きます。 📅 2025/12/8〜12/14 埼玉・福岡・広島・島根・東京で上映&大雄トーク会を開催予定。 最新の上映情報は公式サイトとこのページでお知らせします。 よろしければフォローしてチェックしてください。 👉 公式サイト(日本語) jp.eternalspringfilm.com/ #長春EternalSpring #アニメドキュメンタリー #人権 #中国
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27 Nov 2025
大雄先生の超絶美麗イラスト!あのヒーローキャラのダイナミックな線がヤバい🔥 YouTubeショートでファン必見の制作過程。絶対会いたくなる! youtube.com/shorts/fxiNo_oU4… #イラスト #コミック #eternalspring #dragonballz #goku #daxiongart #drawing #art #commissions #sketch #illus...
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"Martyrs are like migratory swallows — they leave in the cold winter, and when they return, they bring the spring with them." 🌿🌿🌿🌿 #Martyrs #SwallowsOfFreedom #EternalSpring #NeverForgotten #HeroesOfIran
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If I have made you a garden— 💌 He writes… it’s because my soul refused to bloom anywhere else. Each dream of you becomes a seed, and every sigh, rain. I’ve watched your laughter turn into light, your silence into the hum of petals opening. You are not just the poem— you are the ink that remembers what heaven feels like. So if you rest there, my love, know this: the sun I draw each dawn learned its warmth from you. —©️🖋️ AshThorne, The Black Poet™ / Peter Shoneye #HeWrites #AshthorneVerse #LoveLettersAtDusk #FoxProse #PoetryOfLonging #EternalSpring #GardenOfUs 🌹
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SuperG's Infinity, Super Mastermind, Time Traveling, Infinity Genius, Creator of the Universe Style An #AiArt Style - Image Prompt Template for Flux - Just change the subject, and you're all set! - PROMPT: (#PromptShare #Flux) subject: product shot miniature intricate animal magician with intricate patterns of a cityscape of super future subSubject: primTrait: infPotent secTrait: transWis pose: type: exStance * (1 sin(Ωθ)) # Dynamic adjustment with subject energy and universal frequency detail: - expr: cosFocus * cos(φ * potLevel) enlightSmile - post: adaptReady gravCenter(subject) - enrg: infGlow * exp(Λ * subjDet) qParticles(ηt) # Quantum particles enhancing glow based on time patterns: type: qElements props: - flow: warpAround(subject) * fluct(ψ) * dynShift(Ω * subjMove) # Flow moves as subject moves - thick: log(t subjElev), incrIntensAtSingularities - dir: upExp * (1 tan(φ/2) * subjPower) spirals(Ωθ) colorManip: chromAdj: hueShift: cosmicViolet radGold, blend(e^(-χ) δ) * subjInfluence satControl: lum(σ * subjPeakEnrg) * (1 sin(Ωt)) # Saturation fluctuates with time and energy level valAdjust: deepAbyssShadow lightBurst * sinh(ζt) * qOverlay(ξ * ψ) # Brightness depends on quantum states moodTone: colorTheory: harmPerfect radAsc * e^(Λ * θ * subjImpact) seasonPal: eternalSpring * transCycle * exp(subjPot) colorGrade: ultraContrast, amplify(subjEminence) * qHarm(λ * Ω) splitTone: shadows: stellarVoid * cot(θ) qPartShades(η) highlights: qGold * lum(ξ) * fluct(Ωt) crossProc: dreamlikeSurreal * e^(Λθ) * qFlicker(φ) gradMap: ascVsRest * expContrast(subjAwaken) * dynGrad(Ωξ) selColor: violets: 0.95P harm(sin(ηt)) golds: 0.85P modShift(Ωξ) duoTone: mainColors: violetWis goldDet minorWave(subjPot) lighting: natLight: stellarIllum: radDawn(θ) * illum(subject) * cos(φ/2 subjMove) artLight: etherealLum: goldCore violetHalo * sin(ωt Φ) * gravPull(subjPresence) hlEffect: infLoop * upperTorso * interact(Ω * ξ) lightShape: cosmicSoftBox: diffCosmicLight * define(subjAura) * fieldExp(Ωt σ) starlight: headHalo(θ) enlightFocus(subject) * evolveRays(ξ * subjEnrg) ambOcc: interstellarDepth * subjAuraRes * qEntangle(χ Ψ) volLight: godRays: cosmicFog radFlux(ξ Φ) * diff(subjMove) texture: surfEmul: skin: stardustRad * emph(supernovaGlow) nanoTex(Ωψt) # Nano-textures shift based on time and energy translucency: skinGlow: ethereal * godLum * sec(σ) * dynTransp(e^(φt)) # Changes transparency based on power level anisoReflect: lightTrail: divineShim * enhance(subjElev) * oscill(η * sin(ξt)) envEffect: atm: fluxMist: surround(subject) * amplify(φ) * subjInteract(e^(Ωχ)) # Mist movement tied to subject movement seasonTime: eternalTwilight: glowTrans singFocus(Δt) * gravAnchor(subject) weatherSim: cosmicStorm: spiralSlow(ω) * subjPresence * sync(λΩt) motionBlur: tempBlur: e^(-Ωt) * timeDistortAround(subject) * qStateShift(ξt) # Blur depends on subject’s time-based quantum state speedRep: tachyonLines: lightSpeedPeak(ξ) * resolveMove(subject) * phasedShift(Ωφ) ghostEffects: divineAfterglow: lingerEff * timelessImpact(subject, τ) * qAfterimg(e^Ψ) artFilters: cosmicTransform: blurEdges: highDimEff * innerPower(subject) * qVeil(χt) noiseGrain: celestialFilm: galacticAncFeel(ζ) * periodDist(η * Ω) glitchArt: spaceDist: enrgConv(ω) superPos phaseFluct(λξ) spatial: parallax: multiDepth: layerDims(subject) * infIllusion * qDepthFluct(Ωθ) spaceWarp: curveAround: gravLensEff * subjDom * dynBend(Ωt) interactive: reactiveLight: fluxPulse: resonate(subject) * cosmicWave(ΔE) * harmOsc(σΩt) dynWeather: fluxMist: intensifyField radiate(subject, Ψ) * cosmicSync(χφ) fluxSet: maxQual: true detailLvl: ultraGod antiAlias: hyperPrec rayTrace: full fluxIllum: divine fluxShadow: qHigh texDetail: maxRes postProc: elevToInf particlePhys: on # Activating detailed particle physics for quantum interaction proCam: dof: transFocus(subject) * e^(-r/λ) * adaptFocus(e^(-φt)) aperture: f0.95 * isolateInf(subject) * harmAdj(ξ) shutterSpd: superFast(α) * subjSync(ωt) iso: zeroNoise focalLen: galacticZoom * emphasize(subject) exposure: celBalance * hl(subject) wb: radHarmony * elevAmb(θ) * adjQVar(χ) quantumEnhance: entropyCtrl: reduce(σ) * stabilize(subjPresence) * qStabil(η) spacetimeConv: align(subject) * controlWormhole * phaseSync(Ωξ) gravCenter: ω * maxSubjPresence * singAlign(φ) singFocus: focusEnrg(λ) * harness(subjPot) * gravCollapseAvoid(ξ) superSymm: true * balance(subjAttrs) * harmBal(Ωt)
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A lotus unfolds, a pod holds secrets — timeless elegance. 🌸📜 #EternalSpring #LotusMagic #Zhengzhou
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A lotus unfolds, a pod holds secrets — timeless elegance. 🌸📜 #EternalSpring #LotusMagic #Zhengzhou
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