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20 Nov 2025
Final Tip! #8 Most pro FPS maps literally aim for you and you never noticed 😎 Place horizontal elements like stripes, panel lines, or tile edges at head height to give players natural aim references and help them read the map better. Keep in mind that this is a subtle tool and shouldn’t be overused. Too many visual cues can create clutter and reduce readability.💡 This final tip wraps up my mini series, but there’s always more to explore in competitive map design. Keep experimenting, testing, and observing player behavior to refine your levels. #LevelDesign #GameDev #FPSDesign
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18 Nov 2025
Tip #7 Single-entry chokepoints make fights predictable. If attackers can only push from one direction. Add pressure routes. Pressure routes create meaningful attacker options and force defenders reposition. Even a minor side path, elevation change, or tight off-angle is enough to break static holds and transform repetitive engagements into dynamic, fluid fights. Pressure routes aren’t always required. A single-entry setup can still work when it’s intentional and supports your map goals. The key is choosing the right structure for the experience you want. #LevelDesign #GameDev #FPSDesign
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So how's everyone's day going? Me? I'm just putting AI Position Nodes over every square inch of a level, Not the most ideal way but the one we have time for haha. #gamedev #leveldesign #WIP #FPSDesign I really need to post more about out game #CodenamePariah
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A superb well done to our Year 6 students who won the #DesignTechnology Academic Enrichment event at @HartlandIntl yesterday. A fabulous event, and a big thank you to Hartland for hosting! #FPSTeam #FPSDesign #winningteam #welldone #FPSsuccess
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