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ascii world flythrough. I want more.
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I found the hard part to be turning live MapKit flythrough into an exportable mp4 MapKit wouldn't render tiles off-screen. So... - pre-fly the whole route once to warm the tile cache - scrub the camera frame by frame - capture with drawHierarchy(afterScreenUpdates: true) - feed CVPixelBuffers into AVAssetWriter
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Every style is the same route data, but a different renderer: - 3D: a SceneKit scene, scrubbed offscreen with SCNRenderer - 3D Map: a live MKMapView flythrough - Map: one MKMapSnapshotter shot per-frame overlay at 60fps Three renderers using only one route and one settings struct.
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Rahskull retweeted
A flythrough of the Episode 8 Mural to showing some of the real funky forced perspective I used
Let's get this show on the road.
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Irwan Ramali retweeted
We will see you at @superai_conf 2026 in Singapore at Startup Stand SS28 FPV flythrough drone shot AI video made by Framia by @ConvergeAI_X
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28 years. A Quake II map, buried in a folder, resurrected with Claude Fable. That's the workflow now — dig up the old thing, point an LLM at it, and suddenly it runs again. The logical next step: take that map's aesthetic and generate actual assets from it. Concrete textures, dark corridors, brutal geometry — all of that translates cleanly into image prompts. Then animate a flythrough. Then voice it. That full chain — image gen, motion, audio — lives at singularlab.ai under one login. Nostalgia is great source material.
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Have a look at this fly through of a power station! #pointscan #PowerStation #flythrough
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This is San Francisco's airspace, designed for autonomous eVTOLs: 🛣️ hexagonal sky lanes — every turn =120° 🛡️ guaranteed fleet separation (live HUD: 0 conflicts) 80-second flythrough, no signup → ride.invostation.com/tour
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This is (physics-wise) much more realistic flythrough video. Aesthetics fights with realism. I needed Fable to get curvature right. Mars gets on average 50% less sunlight than Earth so it tends to be dimmer.
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Obviamente es joda por lo de RE, y siendo realistas en su tiempo, siempre te guiaban por cinemáticas y con el método de "level flythrough" o "level preview". Pero sería muy extraño que lo aplicaran acá, además de que Navi solía indicarte también a donde ir.
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In the summer of 2023, I cold emailed Jensen Huang and asked to capture a NeRF of him at SIGGRAPH. He responded in about an hour and said yes. A radiance field is, in the simplest terms, akin to a 3D photograph. A moment in time, so completely reconstructed that you can move through it and see it from angles the original cameras never occupied. NeRFs were the original method. Gaussian splatting, which debuted at that same SIGGRAPH, has since become the dominant form of radiance field. I called my late friend James, who told me we needed to begin practicing immediately. We ran capture after capture for weeks until we consistently got the capture time down to ~30 seconds with one camera. Later, in a hallway at the LA Convention Center during SIGGRAPH, I captured the portrait you're seeing now, a full 360° gaussian splat of Jensen, rendered here as a 2D flythrough. Afterward, I continued the conversation with him and members of his team to make the case for radiance fields as a foundational representation for imaging. To my surprise, they listened. Three years later, NVIDIA has several works, including NuRec, fVDB, 3DGRUT, and gsplat all utilizing radiance fields. The landscape has evolved enough that the reasoning is obvious. Gaussian splatting has begun to ship across some of the world’s largest industries, including autonomous vehicles, AEC, geospatial, media and entertainment, robotics, e-commerce, hospitality. It’s become clear that lifelike 3D is here to stay. And yet I think we will look back and be disappointed by how late we started taking 3D portraits of the people around us, just like how we have sparse 2D photos of our grandparents and great grandparents. We have billions of photographs of the people we know and love, but almost no radiance fields of them. I'll be returning to SIGGRAPH in LA where this was initially captured three years ago, with the landscape looking significantly different. Radiance fields are more under deployed than ever relative to what they can do. I'm excited for the future of imaging, and for 2D to transition into 3D. I have a few things up my sleeve that I think will make that case plainly.
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A Gaussian splat flythrough is the easiest part to understand: capture a place, render it in real time, move through it. The deeper shift comes when that captured scene becomes addressable. → gauset.com
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Replying to @antontyrberg
maybe a dumb thought, but potential for the flythrough is maybe a scattering of billboard rendered cloud textures within the cloud to give the vibe of the varied density of cloud passing by you
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Replying to @dancingwithcats
Speaking of which, here's the sequence in Tell The Truth, Cenk, my documentary about unionizing The Young Turks (pinned), built on a Google Earth flythrough of the Gowanus Canal, featuring famed woodworker, @SamSeder, and @KyleKulinski. @majorityfm viewers might appreciate it.
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