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Game engine time! i will make a new project with monogame 3.8.1.303 for the game engine library and start integrating new features #gamedev #monogame #Visual_Studio #GameEngine_Dev #Twitch
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After a fiasco of events and suffering i stopped working on my game engine and editor for around 4 months, just two days ago i start on that and ... my Editor is back online again! #gamedev #monogame #Visual_Studio #GameEngine_Dev
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Finally! after a journey of 1001 critical problems i finally fixed the last issue with Visual studio 2022 and MapSimulator 3.1 is one! unfortunately i lost my twitch posts with the integration but i will make new ones #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev
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Lets stack this in a better way! when we have an item let's say with max stack of 16 and i add a list item of 10 let's make it so the overstack make a new entity! need to do that with shape items too (Pst ... later!) #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev
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Funny how complex stuff has been done in like 5 mins and showing a value the "Item stack" for editing took an hour, sigh, finally finished this part for both shaped and listed items. #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev
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I noticed the issue with selecting region when Tiles set is on is back, i thought i fixed that! let me fix it again before my blood start coming out from my eyes, ears and nose ... #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev
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Alright now I need to test different size of bags and make the GUI resizable, Bags can hold Listed items and Shape items (optional), depends on the game Listed items can represent different things. #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev
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Seems GDI can't take it, for further testing I implemented adding shape items add a background with clamp effect for the bag cells, and ... still flashy ... in a bad way, how about if I draw the grid? No? #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev
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Finally done with the Equipment editing, what's next? a lot to do, how about Bag editing? I couldn't dream to advance my editor last year to the level I could edit them, so let's make a simple GUI! ... oh ooh #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev #Insanity
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Each entity type have its own equipment slots, what happen if we equipped an entity and change its type? i will give you a moment to guess ... it will crash of course! #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev #Insanity
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Every time Windows 10 get update or i get BSoD files\folders explorer takes from 30 sec to 2 mins to open for some reasons, sometimes i need to re-index the HDD to fix that, OR this can DO! Splash Screen! #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev #Insanity
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I checked the older todo task today to see what has been done, and ohhh my! I noticed unchecked task that I have done like 8 months ago, I couldn't imagine I could do it someday but let's celebrate this part at least! #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev
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After going my way to sort all kind of issues and taking care of all kind of references ... Finally fixed all deletion issues! it is easy to create and delete, but making a tool to edit and maintain ... #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev #Insanity
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Let's test deleting again ... it worked! can it Save and Load? hmmm what if the equipment have equipment, can we delete it? ... Nope crash #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev #Insanity
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Post 45: Let's make a simple test, can we delete an equipment? Nope it crash ... #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev #Insanity
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it save? the map save and load successfuly??? ...... Moha ... Mohaaa hahaha .... MoooHAHAHA HAHA HA HA HA HAAA! IT SAAAAVEEESSSSSSS! IT SssAAAAAVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE! #gamedev #indiedev #monogame #Visual_Studio #GameEngine_Dev #Insanity
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