Play as a mortal child climbing 100 levels through Mortal World, Cloud Realm, Star River, Heaven Realm, to Paradise. Dodge fragile ice platforms, collect stars & power-ups, and pass the South Heaven Gate to become immortal.
Click START to begin your journey!
#GameDev#Html5games
Web titles get a massive engagement boost from instant browser loading times, removing the friction of downloads for casual players. #HTML5Games#WebDev#CasualGaming
Fully playable on mobile devices touch-screen controls
Nitro and the upgrade panel is now functional, allowing players to unlock and improve features through upgrades.
Next : Adding an XP and Level progression
#threejs#html5games#webgames#gamedev
#Phaser 4 ships with a brand new filter & noise system, and honestly? It goes hard 🤠
image-based lighting • real-time reflections • procedural fire • cellular noise • and a lot more
Watch this 2-minute demo. Your eyes will thank you 🔥✨🫧
#gamedev#phaser4#webgl#html5games#indiedev
I'm currently working on an open-world racing game using #threejs. So far, I've implemented the navigation system, maps, and traffic. There's still a lot to do, but the project is steadily taking shape.
#html5games#webgames
🤯 A million animated sprites. In a browser. In a single draw call.
That's what SpriteGPULayer does in #Phaser 4. Up to 100x faster than standard rendering, all GPU-driven.
If you've ever hit a sprite rendering limit, this changes everything 👇
f.mtr.cool/mfyyfnsekv#Phaser4#GameDev#WebGL#HTML5Games#IndieGame