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hard core move, good luck
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Lastraum 🍕 retweeted
@decentraland 🤝@threejs Felt cracked yesterday so decided to do something I've wanted to do for awhile. Creating a Decentraland browser client based in threejs 🍕 Much to improve but its been less than 24 hours and we already have - scenes loading - basic lighting and dynamic skybox controls - avatar profiles and custom wearables - networked positions, chats, emotes - camera controls - some ui and settings
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JP Deblonde retweeted
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JP Deblonde retweeted
CS2 demo in ThreeJS update: Lots of hours went into the shadows, the ct/t models, animations and texture fixing. Right now its also quite unoptimised but I am very happy with the progress made from the previous video! Tommorow no updates, then we get back on coding Sunday.
CS2 demo reviewer in ThreeJS: SOUND ON 🔊 It's slowly starting to sound and feel like an actual demo reviewer. We have footsteps, gun sounds, animations, ragdoll, maps and a good 60fps. I have endless amount of ideas, the closer I can get this to a 1:1 mimic of CS2, the more insane things we can pull off. Won't be limited by the official cs2 demo review I will soon host this on my website so that you can also try it out!
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JP Deblonde retweeted
Two new @threejs scenes about geometry turning into nature. Download link is in the comment. I also added the playground link there. One is soft, alive, and wind-bent. The other feels dry, architectural, and carved by time. Left: The Grass Orb, a meadow with no ground, grown as a moving shell of thousands of grass blades. Right: Choir of Ochre Spires, a procedural pillar field somewhere between desert, cathedral, and erosion system. For more, check my bio for Get Amplified and consulting. My pinned post has a real case study showing the results behind the work.
2 more examples of computation geometry visuals left resembles a geode while the right is a moving, morphing stone-works (made with @threejs) download link in comment there is also another link to a simulation playground which is pretty fun I have inadvertently became quite good at creating these and will be making a new video for my get amplified series soon --- check out my bio for my get amplified series and also for consulting link. you can read the pinned post about a case study of my consulting work results
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JP Deblonde retweeted
a parameterized crystal maker by Opsu 4.8 and @threejs download link in comment link to a simulation playground is in comment as well
Replying to @hive_echo
interact with vortex generator here: sand-morph.up.railway.app/a-…
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tried to turn attention literal ☕️ quote by simone weil made with #threejs and #animejs
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Artale retweeted
2 more simulations (this is out of 20 probably) made wit @threejs i feel like now I am become generator, the maker of parameterized sims :P download link in comment, simulation playground link in comment as well (these are not included there)
here are 2 more parameterized generators which are a bit nondescript :) download link in comment playground link in comment also(these are not at the playground)
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Now this animation is available for the 1000 sequences decomposed on my website. Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages ➡️ decompwlj.com #decompwlj #math #mathematics #sequence #OEIS #numbers #3D #javascript #threejs #webGL #graph #animation

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JP Deblonde retweeted
open world shadows for threejs vibe coded with codex It is a WebGPU virtual shadow map renderer that uses camera-visible feedback to maintain a sparse light-space clipmap page cache, page pairs into physical depth atlases, and samples those atlases from materials for final shadows Not that i have any clue what any of it means but it's running mostly fine on a 2017 imac and m2 air. Has some bugs on page activation, sometimes it aggressively activates everything and closeup shadows cost a lot of compute to stay sharp So next time someone tells me a vibe coder can't do it, i'll ask them to show me their latest shadow maps implementation thanks Anyways i'm going back to the game, it was an interesting mini quest but shadows are not my main concern atm, cached CSM works fine too If anyone wants to use this or actually get it production ready, let me know, will share the source np
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Generation of 4 sequences decomposed into weight × level jump (log(weight), log(level), log(jump)) - three.js animation: 🧵⬇️ 1: The natural numbers (A000027) ➡️ decompwlj.com/3DgraphGen/Nat… #decompwlj #math #mathematics #sequence #OEIS #javascript #threejs #3D #numbers #graph
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You guys need a variety of vibe benches. Like, try it on real world examples. 100k LOC threejs codebase Highly performant Rust API Full Stack bench with payments - single shot
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JP Deblonde retweeted
Fable 5 vs GPT 5.5 packet watch expanded view in @threejs left: fable, right: gpt which one is better? download link in comment i liked the look of fable better, plus it put the part names but gpt put the top casing, it is close for sure link to fable playground in comment as well and you can find my consulting link in my bio as well as the link for my get amplified series
cross hatched medieval castle by fable and @threejs just another experiment with fable download link in comment as well as a link to fable simulations playground
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JP Deblonde retweeted
mandala of living machinery by fable 5 and @threejs an imaginary circular molecular machinery download link in comment link to fable interactive playgound in second comment as well
Fable 5 vs GPT 5.5 packet watch expanded view in @threejs left: fable, right: gpt which one is better? download link in comment i liked the look of fable better, plus it put the part names but gpt put the top casing, it is close for sure link to fable playground in comment as well and you can find my consulting link in my bio as well as the link for my get amplified series
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William & Juan Carlos………… retweeted
finally got around to combining my threejs / webgpu fluid shader, ascii shader, and crt shader
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Replying to @codetaur @threejs
please tell me there’s a repo
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Someone with Meta Quest 2 experience saying this changes the game means a lot more than a regular take 🙌
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