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Asi va el progreso del highpoly de este soldado de la ww1, planeo hacer todo el workflow para dejalo game ready hasta con sus animaciones.
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Julen Araujo🦝 retweeted
HighPoly (40k) vs LowPoly (2.5k)
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Replying to @mago_of97768
ok para haber sido hecho con modificadores, el resultado esta excelente. yo en mi caso solo fusioné por distancia el modelo highpoly desde magica. pero ahora que veo tus resultados igual se ve bastante bien para usarlo.
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I finally published the High to Low poly PBR Baker! It does 1-click PBR baking of a Highpoly to Lowpoly object. Check it out! superhivemarket.com/products… #blender #addon #baking #highpoly #lowpoly #baker #blendermarket (1/2)

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Replying to @mago_of97768
ok llegue a la parte de preparar el modelo highpoly para hacer el baking a low poly, quedo perfecto, todo lo que hice fue, hacer merge duplicate vertex seleccionando todo el mesh de cada parte y listo. fuera de eso exporte desde magica con la resolucion de voxels mas alta.
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Jun 11
How can you build a production-grade pipeline with Atlas and run it inside UE / Unity? 1) 3D-gen with fallback 2) Mesh Optimization 3) Bake HighPoly maps for detail 4) Set origin 5) Fit to BBox Wrap as API and done. Any asset you prompt will come out as specified.
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WIP Heyo! Wanted to practice some GameReady modeling. Rn working on base and highpoly I love this design Please, check original art: artstation.com/artwork/2BNBr… By: Ming Zhe Zhou
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Highpoly for a new character #wip #3d #zbrush
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I don't think its high poly. It just has textures that makes it look like it is high poly. If it was highpoly, the game would not run on a console, with the amount of stuff they will have on the map.
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Jun 10
Replying to @P_Marci_ @TF_Proto
start w highpoly, sculpt, then bake it on a lower poly model youve done retopo for 🫡
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Replying to @DiscussingFilm
Highpoly slop
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Replying to @R_n_a_n_moon
Difficile à dire, a part qu'il a une tenue bien différente, pour le reste c'est naturellement un model highpoly de Link. Ca me fait surtout penser que Square Enix peut être derrière ce nouveau charadesign. A voir si il y a une collab derrière ce projet
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Replying to @Jukobut3
Cause the model used ain't the highpoly one and they didn't pose anything other than arms and legs tho Also I cheated and used M.2 proportions and rig
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Fun 3d concept 3DCharacterDesign, CharacterConcept, ArtStation, ZBrush, CGI, GameArt, CharacterArt, ConceptArt, StylizedCharacter, AAAArt, DigitalSculpt, CreatureDesign, FantasyCharacter, SciFiCharacter, Render, UnrealEngine, Blender3D, Maya3D, HighPoly, SubsurfaceScattering,
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Replying to @FantasticFish64
The small shoulder highpoly exists, they just didn’t want to use it I guess. The small shoulder here is one I modeled though!
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