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Replying to @FetusberryJam
The problem isn't the interactivity. The problem is the interactivity is poorly designed. If you don't let it auto-play or are not aware of the auto-play, then it has the desired effect. It's poorly designed because the auto-play exists which completely reframes the players perception of each interactive section once aware of it. It's not "not a game". It's a poorly designed one. That's why it "feels the same as watching". Designing it with an auto-play breaks the design. Everything has the intended impact if you DON'T autoplay and don't know or can pretend that it doesn't exist for the runtime. THAT is the problem with Mixtape. Not that it's "not a game". It's a BAD game.
Except it literally does, because it autoplays without interactivity, and assumes that interaction happened even when none was done, lol.
Replying to @inkxolotl
The difference is that interactivity is at the core of gaming that you cannot get through a lets play. I would moreso compare it to watching a movie (filmed in color) in black and white. You still get the plot, but lose most of the artistry and cinematography.
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nope still not an opinion, its literally the definition of the medium. games are defined by interactivity and mechanics. if you remove the "game" part, it ceases to be a game. can I be a fan of a movie by reading its wiki? yes or no question
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danny ๊ฉœ retweeted
As an amalgamation of multiple artforms intertwined with interactivity, gaming has unlimited potential but is held back by the landscape around it from the creators, to the publishers & shareholders, & the audience of the medium.
Gaming might actually not be a respectable medium like i think this website finally convinced me on that
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I wonโ€™t speak for them but I think the point of the comparison is that in both scenarios youโ€™re missing what most people agree makes the medium unique(bring a story to โ€œlifeโ€ for movies and interactivity for games)
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Replying to @FetusberryJam
No, even Mixtape. The interactivity is never pointless. It was made with it in mind whether you appreciate it or not. You don't have to like it, but Mixtape doesn't work if you pull out the interactive bits. Because it was intentionally designed around having them.
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Unlock the power of creativity with HTML-in-Canvas demos! ๐ŸŽจ Discover how to seamlessly integrate HTML elements into your canvas projects, enhancing interactivity and visual appeal. Elevate your web design game today! #WebDevelopment #HTML #Canvas
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Separating the game from the gameplay is a fallacy. lore, art, and music in a game are explicitly designed to react to and serve player agency. if you remove the interactivity, you arent experiencing a GAME. youre consuming a movie that happens to have a start menu
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Replying to @catgirlkirijo
Well, that would be different. A film is almost exclusively a visual medium, whereas games have interactivity and visuals. You may understand the story of the game even if you fail to understand the interactive gameplay elements, especially for linear storylines.
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Replying to @inkxolotl
Definitely. Audiobooks still involve the listener experiencing the entire piece of art as intended. Whether the voice the prose is read by is internal or external doesn't change much. It isn't the same as eliminating interactivity, the central aspect of games.
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Replying to @Awooo56709
cool. As someone who has emulated DS games on phone and PC, phone is the better experience, portrait screen with touch capabilities. And just like, buy a cheap bluetooth controller second hand... You can't butcher an interactive experience more than by removing said interactivity
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Replying to @takingafatdump4
Because experiencing a game without the interactivity isn't actually experiencing the art and it certainly isn't an equivalent experience to playing it. Art conveys emotion through experience. Reading a summary of a book isn't equivalent to reading it's prose, it's structure.
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Pau retweeted
Bro itโ€™s a fucking GAME, you have to PLAY it. If you think the INTERACTIVITY of a GAME is optional then you have fundamentally misunderstood what actually makes games art
i do not understand the YOU HAVE TO PHYSICALLY PLAY A GAME TO UNDERSTAND IT THATS THE ONLY WAY discussion. Like dude i think it depends
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And plenty of games (NOT ALL) stories aren't made in a way were interactivity is substantial to understand the story Shit last time I checked a majority of gamers didn't like story in games because of how it would take away from the gameplay
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Nope nobody is redefining "fan"; you are redefining "game." you are an enthusiastic fan of the lore, the art, and the story. but a video game is fundamentally defined by interactivity. if* you never touch the controller, you are a fan of a multimedia script, not the game itself
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Replying to @inkxolotl
Reading an audio book is still reading. Books do not have the same level of interactivity that games do. A similar comparison would be like reading a book report someone else made
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dunno how youre still missing the point. you PLAYED it. liking a universe despite its mechanics makes you a franchise fan who hates the gameplay. but you still had to cross the interactivity barrier to judge it. you cant experience a GAME by bypassing it. you ok?
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Replying to @kaikai472
They can watch their fave YouTuber play it they just shouldn't call themselves a fan of that game if that's their only exposure to it. That is definitionally larping as a fan because they didn't engage with an art that hinges on interactivity. You gotta play games on their terms
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