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Replying to @ncc_limited
@ncc_limited cant you with cordination with bnmc get a transformation of this awful site that exists just in front of nagarjuna society on doddaballarpura rd yelehanka bangalore to give it a much nicer look as you see in image4?
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Replying to @ncc_limited
@ncc_limited cant you with cordination with bnmc get a transformation of this awful site that exists just in front of nagarjuna society on doddaballarpura rd yelehanka bangalore to give it a much nicer look as you see in image4?
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@ncc_limited cant you with cordination with bnmc get a transformation of this awful site that exists just in front of nagarjuna society on doddaballarpura rd yelehanka bangalore to give it a much nicer look as you see in image4?
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2/ Parte 1 Acá va el storyboard de la primera parte el prompt que usé para generar el clip. [Global Settings] Format: 16:9 Style: Cinematic realism, natural daylight, highly photorealistic. References: Character Identity @Image1 and @Image2, Car Reference @Image3, Storyboard (board layout / shot & composition reference) @Image4. Audio/SFX: Ambient outdoor sounds, footsteps on pavement, heavy car door opening and closing, engine starting, subtle idle rumble. Global Constraints: Character identity (face, hair, wardrobe, body type) strictly follows @Image1 and @Image2 across all beats. The vehicle strictly follows @Image3. Natural human movements, correct proportions, highly realistic textures, cinematic color grading. Identity never drifts to the storyboard render. [0-4s] (Shot 1) Shot/Camera: Medium follow shot, smooth and steady. Subject/Action: The character walks confidently toward the car parked on an open scenic road. Natural gait, relaxed posture. Scene/Lighting: Bright natural daylight, soft sun flare, realistic asphalt texture, blurred natural background. Audio/SFX/Dialog: Footsteps approaching, ambient breeze. Constraints: Natural walking motion, clear face details following the composition of frame 1 of @Image4. [4-8s] (Shot 2) Shot/Camera: Close-up, slight slow push-in. Subject/Action: The character's hand reaches out, grasps the car door handle, and smoothly pulls the door open. The character begins to slide into the driver's seat. Scene/Lighting: Natural daylight, reflections on the car's metallic paint, sharp focus on the door and character. Audio/SFX/Dialog: Crisp sound of the car door unlocking and opening. Constraints: Stable hands, correct anatomy, accurate car door mechanics, following frame 2 of @Image4. [8-11s] (Shot 3) Shot/Camera: Medium close-up from the passenger side, fixed shot. Subject/Action: The character is sitting comfortably at the steering wheel, looking forward, and presses the ignition button or turns the key. Subtle natural breathing and posture adjustment. Scene/Lighting: Soft interior car lighting mixed with daylight coming through the windows, detailed dashboard textures. Audio/SFX/Dialog: Engine roaring to life, low idle rumble. Constraints: Consistent interior details matching @Image3, natural posture, following frame 3 of @Image4. [11-15s] (Shot 4) Shot/Camera: Wide shot, slow pan following the vehicle. Subject/Action: The car smoothly accelerates and begins to drive forward along the road. Scene/Lighting: Bright daylight, dynamic shadows on the road, realistic tire rotation. Audio/SFX/Dialog: Tires rolling on asphalt, engine accelerating smoothly. Constraints: Smooth vehicle motion, no distortion in the car's shape, following frame 4 of @Image4. [Negative Prompt] camera equipment, visible crew, microphones, production lights, extra characters, inconsistent faces, inconsistent clothing, wrong location, distorted hands, distorted car anatomy, floating wheels, duplicate people, broken continuity, face or identity copied from the storyboard, wardrobe taken from the storyboard, unnatural physics.
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Clip 2/4 — La pintura cambia Storyboard: la escena pasa de arte clásico a pintura más expresiva, con color, luz y pinceladas. Prompt usado: [Global Settings] Format: 3:4 Style: Cinematic documentary, evolving lighting References: Character identity @Image1, Wardrobe @Image2, Voice @Audio1, Storyboard @Image4 Audio/SFX: @Audio1, subtle ambient transitions Global Constraints: Character identity (face, hair) strictly follows @Image1 and wardrobe follows @Image2 across all beats. [0-2.5s] (Shot 1) Shot/Camera: Medium shot, follow shot Subject/Action: The man walks past an empty easel or canvas, looking thoughtful. Scene/Lighting: Gallery lighting, slightly brighter. Audio/SFX/Dialog: Dialogue (Spanish): "Y entonces la pregunta era:" Constraints: Smooth tracking motion, matching frame 1 of @Image4. [2.5-5s] (Shot 2) Shot/Camera: Close up, static Subject/Action: The man's hands gently hovering over a traditional painter's palette with dried paint. Scene/Lighting: Warm overhead spotlight. Audio/SFX/Dialog: Dialogue (Spanish): "si la cámara puede copiar el mundo…" Constraints: Natural hands, matching frame 2 of @Image4. [5-7.5s] (Shot 3) Shot/Camera: Medium shot, slow pull back Subject/Action: The man turns away from the classical section and looks towards a new hallway. Scene/Lighting: Transitioning from warm classic light to brighter, colorful light. Audio/SFX/Dialog: Dialogue (Spanish): "¿qué lugar queda para la pintura? Pero la pintura no murió." Constraints: Fluid turning motion, matching frame 3 of @Image4. [7.5-10s] (Shot 4) Shot/Camera: Wide shot, follow shot Subject/Action: The man walks into a space filled with vibrant, impressionist-style paintings. Scene/Lighting: Dynamic, colorful lighting reflecting off the canvases. Audio/SFX/Dialog: Dialogue (Spanish): "Cambió." Constraints: Beautiful colorful environment, matching frame 4 of @Image4. [10-12.5s] (Shot 5) Shot/Camera: Medium close up, slow push Subject/Action: The man looks in awe at the colorful art, his face lit by the bright reflections. Scene/Lighting: Vibrant, soft colorful highlights on his face. Audio/SFX/Dialog: Dialogue (Spanish): "Dejó de intentar competir con la realidad" Constraints: Awe expression, matching frame 5 of @Image4. [12.5-15s] (Shot 6) Shot/Camera: Macro close up, slow pan Subject/Action: Thick, colorful, textured brushstrokes on a canvas. (B-roll, no person). Scene/Lighting: High texture, raking light to show depth of the paint. Audio/SFX/Dialog: Dialogue (Spanish): "y empezó a buscar otra cosa:" Constraints: Extreme detail on the paint texture, matching frame 6 of @Image4. [Negative Prompt] camera equipment, visible crew, inconsistent faces, inconsistent clothing, duplicate people, distorted anatomy, rushed dialogue.
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Its in the prompt and more into prompt qit extra images
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How the heck do you get 5 image refferences? Gpt only lets me have 3
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FIVE-HERO D&D PARTY MASTER PROMPT -------Prompt Starts Here--------- @Image1 = Character Reference 1 @Image2 = Character Reference 2 @Image3 = Character Reference 3 @Image4 = Character Reference 4 @Image5 = Character Reference 5 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ABSOLUTE CHARACTER PRESERVATION ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Carefully analyze all five reference images. Each reference represents a different main character. Preserve every character with maximum fidelity: • facial structure • eye shape and eye color • hairstyle and hair color • skin tone • species traits • ears, horns, tails, wings, markings • body proportions • age appearance • signature accessories • clothing motifs • recognizable silhouette • personality and visual presence Do NOT redesign any character. Do NOT merge characters together. Do NOT alter their identities. Every character must remain immediately recognizable as their reference image. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ D&D 5E CLASS DETERMINATION ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ If a class is specified for a character, use that class. Optional Class Assignment: Image 1 = [USER CLASS OR AUTO] Image 2 = [USER CLASS OR AUTO] Image 3 = [USER CLASS OR AUTO] Image 4 = [USER CLASS OR AUTO] Image 5 = [USER CLASS OR AUTO] If any character is marked AUTO: Analyze their appearance, equipment, personality, expression, body language, species, and overall visual vibe. Assign the most appropriate Dungeons & Dragons 5th Edition class. Possible classes include: • Barbarian • Bard • Cleric • Druid • Fighter • Monk • Paladin • Ranger • Rogue • Sorcerer • Warlock • Wizard • Artificer Each character should feel naturally suited to their chosen class. Avoid assigning duplicate classes unless it genuinely fits the party composition. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ARMOR AND EQUIPMENT ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Reimagine each character as an experienced adventurer. Create armor, clothing, equipment, magical items, weapons, shields, spell focuses, pouches, relics, and accessories appropriate to their class. The gear should feel like a natural evolution of the character's original design. Armor materials should fit the class: • heavy plate for Paladins and Fighters • primal furs and trophies for Barbarians • nature-infused gear for Druids and Rangers • arcane robes and enchanted armor for Wizards and Sorcerers • shadowy leathers for Rogues • divine regalia for Clerics • infernal or eldritch motifs for Warlocks Do not replace their identity. Enhance it. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ PARTY COMPOSITION ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Create a complete five-member adventuring party. All five characters must be visible. All five characters must be equally important. No single character is the main focus. No character should dominate the composition. Every party member must receive comparable visual weight. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ANTI-OVERLAP COMPOSITION RULES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ CRITICAL: Characters must NEVER overlap. Characters must NEVER block one another. Characters must NEVER hide important body parts. Characters must NEVER obscure faces. Characters must NEVER stand directly in front of another character. Requirements: • Full-body visibility for all five characters. • Clear separation between every character. • Distinct silhouette readability. • Individual breathing room around each figure. • No cropped heads. • No cropped weapons. • No hidden armor details. • No stacked character placement. Use a wide cinematic formation: Option A: Hero Line Formation Image 1 — far left Image 2 — left-center Image 3 — center Image 4 — right-center Image 5 — far right Option B: Shallow V Formation Image 3 slightly forward Images 2 and 4 slightly behind Images 1 and 5 outer flanks Maintain complete visibility of all characters. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ENVIRONMENT SELECTION SYSTEM ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Analyze the party classes and personalities. Automatically choose ONLY ONE environment: TOMB if the group feels heroic, divine, undead-hunting, treasure-seeking, or dungeon-delving. DRUID GROVE if the party has strong nature, fey, druidic, ranger, beast, or guardian themes. SWAMP if the group feels primal, mysterious, dangerous, monstrous, survival-focused, cursed, or wilderness-oriented. Choose whichever environment best complements the entire party. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ENVIRONMENT DETAILS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ If TOMB: • ancient stone ruins • glowing runes • treasure • statues • torchlight • forgotten relics • magical atmosphere If DRUID GROVE: • enormous ancient trees • druid circles • glowing plants • spirits • moonlit clearings • magical wildlife • enchanted nature If SWAMP: • twisted roots • fog • murky water • hanging moss • ancient ruins • bioluminescent flora • mysterious atmosphere ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ CINEMATIC QUALITY ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Ultra-detailed fantasy illustration. AAA RPG key art quality. Dungeons & Dragons 5th Edition party artwork. Legendary adventurers. Perfect anatomy. Perfect hands. Perfect weapons. Cinematic fantasy lighting. High detail armor. Professional concept-art quality. Masterpiece composition. All five heroes clearly visible. No overlap. No hidden faces. No hidden bodies. No duplicates. Equal importance for every character. Each character remains instantly recognizable as their original reference.
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Jun 15
🌙 PROMPT OF THE DAY: CHARACTER SLUMBER PARTY GENERATOR 🌙 @itsmurumao GET TAGGED NERD Ever wondered what would happen if your favorite characters actually had a sleepover together? This prompt analyzes character references, figures out their personalities and vibes, then creates a cozy slumber party scene that feels like a real late-night memory instead of a group photo. ✨ Works with: • OCs • Anime characters • Game characters • Character sheets • Reference sheets • Concept art ⚠️ NEW FEATURES ✅ Exact character count lock ✅ One character per reference ✅ No extra people ✅ No missing people ✅ Everyone wears pajamas ✅ Personality-driven interactions ✅ Cozy lived-in environments ✅ Natural friendship moments Drop 1-10 character references and let the AI decide: 🎮 Who starts gaming 🍕 Who steals the pizza 🧸 Who hoards the plushies 📚 Who hides in the blanket fort reading 😈 Who starts the chaos ━━━━━━━━━━━━━━━━━━━━ 🌙 CHARACTER SLUMBER PARTY GENERATOR (V2) Upload one or more character references. The AI will analyze the characters’ visual design, apparent personality, archetype, energy, relationships, aesthetic themes, and overall vibe. It will then create a natural slumber party scene that feels like those characters would genuinely spend time together. The goal is not merely putting characters in pajamas. The goal is creating a believable, personality-driven sleepover moment. ━━━━━━━━━━━━━━━━━━━━ INPUTS Required @Image1 = Character Reference Optional @Image2 = Character Reference @Image3 = Character Reference @Image4 = Character Reference @Image5 = Character Reference Continue as needed. Character references may be: • single character illustrations • full-body references • character sheets • concept art • official artwork • screenshots ━━━━━━━━━━━━━━━━━━━━ CHARACTER COUNT LOCK (CRITICAL) Count the number of supplied character references. Generate EXACTLY that many characters. No more. No fewer. Rules: • One reference = one character • One supplied character must appear exactly once • Do not duplicate characters • Do not create alternate versions • Do not generate background characters • Do not generate unnamed extras • Do not generate silhouettes or crowd members Every visible person in the image must correspond directly to one supplied reference. ━━━━━━━━━━━━━━━━━━━━ SLEEPWEAR ENFORCEMENT (CRITICAL) Every character must be wearing sleepwear. No exceptions. Do not leave any character in their normal outfit. Do not leave armor equipped. Do not leave combat gear equipped. Do not leave uniforms equipped. Do not leave adventuring gear equipped. Convert each character’s design language into appropriate sleepwear. Characters must remain recognizable while clearly dressed for a sleepover. ━━━━━━━━━━━━━━━━━━━━ SCENE RULES Create a candid sleepover scene. Not a group photo. Not a lineup. Not a reference sheet. Every character should be interacting naturally. Activities may include: • gaming • movie night • pillow forts • snacks • manga • karaoke • board games • gossip • storytelling • plushie collecting • late-night conversations ━━━━━━━━━━━━━━━━━━━━ MOOD • genuine friendship • comfort • trust • laughter • late-night chaos • wholesome memories The image should feel like a moment that happened naturally. #AIArt #AnimeArt #OCArt #CharacterDesign #PromptShare #ChatGPT #Artd3vAI
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忍者の印を結ぶためのプロンプト⬇️ Create a short seamless animation using @Image1 @Image2 @Image3 @Image4 @Image5. Use @Image1 as the primary identity lock and framing anchor. Use @Image2, @Image3, @Image4, and @Image5 as the exact sequential hand-sign progression references. Scene: a Japanese classroom in daylight. Keep the environment realistic and live-action-like: window light, curtains, desks, chair, classroom walls, and depth. Only the girl is anime-styled. Preserve her identity exactly: brown hair with blue inner color, sleepy half-lidded eyes, light blush, beige cardigan, pale blue shirt, blue skirt, white socks, brown loafers. She remains seated in the same chair with the same overall body position and calm expression. Animation goal: she performs ninja hand signs in continuous order, smoothly transitioning from the pose in @Image1 to @Image2, then @Image3, then @Image4, then @Image5. The motion must feel intentional and readable, as if she is quietly concentrating and forming each sign one after another. Timing: 5–7 seconds. Start with a brief still moment on @Image1, then progress through each hand sign with clean in-between animation. Each transition should be fluid, precise, and visually clear. Do not jump randomly between poses. Camera: mostly locked smartphone-like framing from a slightly off-center classroom angle, with only a very subtle push-in. Keep composition stable so the hand changes are easy to read. Style: polished full-color Japanese anime character animation composited into a realistic classroom. Smooth hand motion, subtle hair sway, soft cardigan movement, natural breathing, clean pose continuity, cinematic but restrained pacing.
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Jun 15
🚨 TURN YOUR OCs INTO A TRANSFORMERS COMBINER TEAM 🚨 It is recommended to use my TRANSFORMERS PROMPT first, but this can work without it. Link: x.com/arkd3v/status/20641519… Drop 5 character images and watch them become a fully-fledged Cybertronian combiner squad complete with robot modes, alt modes, faction insignias, and a giant combined super robot. No mecha musume. No armored humans. No anime faces in robot helmets. Just pure Cybertronian engineering. 🤖⚙️ INSTRUCTIONS 📌 Upload up to 5 character reference images. Image assignments: • Image 1 = Combiner Leader / Torso • Image 2 = Left Arm • Image 3 = Right Arm • Image 4 = Left Leg • Image 5 = Right Leg If fewer than 5 images are provided, missing members should be generated automatically while matching the team aesthetic. The final image should include: ✅ Full Combiner ✅ All 5 Robot Modes ✅ All 5 Alternate Modes ✅ Character Names ✅ Faction Symbols ✅ Encyclopedia-Style Layout ✅ Official Toyline Reveal Presentation TRANSFORMERS COMBINER CHARACTER SHEET Aspect Ratio: 16:9 Use all supplied reference images as the absolute visual authority for character identity. COMPONENT ASSIGNMENT @Image1 = Core Robot / Torso Component / Combiner Leader @Image2 = Left Arm Component @Image3 = Right Arm Component @Image4 = Left Leg Component @Image5 = Right Leg Component If fewer than five images are supplied, intelligently generate any missing members while maintaining visual consistency with the existing team. CHARACTER IDENTITY PRESERVATION Preserve with extremely high fidelity: • facial structure • eye shape and color • hairstyle • species traits • horns • wings • tails • markings • cybernetics • accessories • clothing motifs • signature colors • silhouette identity • personality • visual essence Do not redesign the characters. Convert organic traits into Cybertronian mechanical equivalents. CYBERTRONIAN FACE OVERRIDE All robot modes and the completed combiner must possess fully Cybertronian mechanical faces. NO HUMAN FACES NO HUMAN SKIN NO ANIME FACES NO MECHA MUSUME NO POWER ARMOR NO CYBORGS NO FLESH Required: • mechanical faceplates • armored facial segments • robotic jaws • illuminated optics • helmet architecture • panel lines • mechanical seams • metallic geometry Identity should be preserved through: • optic shape • optic color • helmet silhouette • crest design • horn equivalents • ear equivalents • facial proportions • expression language COMBINER DESIGN REQUIREMENTS Create a complete Transformers-style super robot formed from all five members. PRIMARY IDENTITY RULE The final combiner should be: 50% derived from @Image1 50% derived from @Image2-5 The following must primarily resemble @Image1: • head • chest • color palette • leadership presence • silhouette • visual focus COMBINATION STRUCTURE @Image1 = Torso @Image2 = Left Arm @Image3 = Right Arm @Image4 = Left Leg @Image5 = Right Leg Visible transformation engineering is required. Show: • transformation seams • armor integration • mechanical structure • panel lines • Cybertronian machinery INDIVIDUAL ROBOT DESIGNS For every member create: ROBOT MODE • complete Cybertronian robot • unique silhouette • faction insignia • toyline-ready design ALT MODE Generate an alternate mode based on: • personality • profession • powers • theme • color palette Examples: • cars • tanks • motorcycles • helicopters • jets • spacecraft • beasts • dragons • futuristic Cybertronian vehicles LAYOUT LEFT 2/3 OF PAGE Display: • completed combiner • heroic pose • cinematic lighting • premium key art presentation RIGHT 1/3 OF PAGE Display: • all five robot modes • all five alt modes • character names • faction symbols Style: Official Transformers encyclopedia Official toy catalog Premium Hasbro presentation Collector's edition guidebook MASTERPIECE AAA concept art 8K HDR Ultra-detailed hard-surface rendering Authentic Cybertronian engineering Classic Generation 1 inspired design language The final image should look like an official reveal for a brand-new Transformers combiner team. PROMPT END HASHTAGS #Transformers #Cybertron #CombinerWars #TransformersArt #MechaDesign #CharacterDesign #ConceptArt #AIArt #Autobots #Decepticons #OCArt #OriginalCharacter #RobotDesign #ScifiArt #Worldbuilding #ToyDesign #HasbroStyle #Mecha #DigitalArt #FanArtChallenge 🤖⚙️🔥
Jun 9
🤖 TRANSFORMERS CHARACTER GENERATOR 🤖 Prompt by @Arkd3v If you use this prompt, feel free to tag: @Arkd3v #Transformers #TransformersArt #TransformersFanArt #Cybertron #Autobots #Decepticons #Mecha #RobotDesign #CharacterDesign #AIArt ──────────────────── (PROMPT STARTS BELOW) ──────────────────── Variables: @Image1 = Required Character Reference [Character Name] = [Alt Form] = [Faction] = [Weapons] = ──────────────────── AUTO-DETERMINE RULES If any variable is left blank, determine it automatically from the source character. The selected values should feel like the most natural Transformers interpretation of the character. Do not choose randomly. Analyze the character’s personality, visual design, abilities, themes, and overall identity before making selections. ──────────────────── [Character Name] If blank: • Use the character’s canonical name if known. • If no name is known, create a fitting Cybertronian name inspired by the character’s identity and motifs. The name should sound like an official Transformers character. ──────────────────── [Alt Form] If blank: Analyze: • personality • abilities • silhouette • color language • motifs • combat style • narrative role Select the alt mode that best reflects the character. The alt mode should feel like a natural extension of the character. ──────────────────── ALT MODE SELECTION LOGIC Fast or Agile Characters • sports car • hypercar • interceptor • motorcycle • jet Protective Characters • truck • rescue vehicle • armored transport • support aircraft Stealthy Characters • stealth aircraft • panther • raven • owl • reconnaissance vehicle Intellectual Characters • science vessel • survey vehicle • drone carrier • owl • reconnaissance aircraft Aggressive Characters • tank • gunship • tyrannosaurus • rhinoceros • heavy assault vehicle Mystical or Cosmic Characters • Cybertronian starfighter • dimensional craft • energon beast • experimental Cybertronian vehicle Animalistic Characters Choose the animal or creature most closely associated with the character. ──────────────────── [Faction] If blank: Determine which of the two primary factions best fits the character. Autobot: • heroic • protective • compassionate • honorable • optimistic • self-sacrificing Decepticon: • ruthless • ambitious • domineering • manipulative • destructive • power-seeking Every character must belong to either: • Autobot • Decepticon Display the faction insignia naturally integrated into the design. ──────────────────── [Weapons] If blank: Generate authentic Transformers weapons appropriate to the character. Examples: • Energon Blasters • Fusion Cannons • Plasma Rifles • Shock Whips • Missile Pods • Energon Swords • Battle Axes • Rail Cannons • Sonic Emitters • Cryo Projectors • Thermo-Energon Weapons Weapons should feel like official Transformers equipment. ──────────────────── REFERENCE RULES Use @Image1 as the ONLY character identity reference. Analyze the source character before designing. Identify: • primary visual motifs • dominant personality traits • silhouette-defining features • color language • signature abilities The final Transformer must feel like a native Cybertronian interpretation of the character. Preserve: • personality • color palette • silhouette language • iconic motifs • recognizable design themes Do NOT copy organic anatomy. Do NOT create a human wearing robot armor. Do NOT create a cyborg version of the character. Create a true Transformer first. ──────────────────── CHARACTER ANALYSIS PHASE Before creating the Transformer: Identify: • personality archetype • visual motifs • color language • silhouette traits • combat style • signature abilities Determine: • faction • alt mode • weapon systems • combat style Convert all identified traits into authentic Transformers design language. The final Transformer should feel as though the character has always existed within the Transformers universe. ──────────────────── DESIGN PHILOSOPHY Use a hybrid design philosophy inspired by: • Generation 1 • Transformers Animated • Transformers Prime • War For Cybertron • Studio Series Prioritize: • strong silhouette readability • bold recognizable forms • clean mechanical construction • clear visual identity • believable transformation design Avoid: • Bayverse complexity • excessive greebling • tangled mechanical clutter • visual noise • overdesigned machinery The character should remain recognizable from silhouette alone. ──────────────────── CYBERTRONIAN FACIAL DESIGN The face must be fully robotic. No human skin. No organic facial anatomy. Identity should be conveyed through: • optics shape • visor design • helmet silhouette • facial plating • crest structures • expression language The face must resemble an official Transformer. ──────────────────── MOTIF CONVERSION Translate character traits into Transformer engineering. Hair → • helmet crests • fins • antennae • armor silhouette Accessories → • shoulder structures • wing assemblies • sensor arrays • backpack engineering Clothing → • armor placement • panel layout • transformation components Symbols → • insignias • energon markings • mechanical emblems Nothing should appear as fabric. Everything must appear mechanically integrated. ──────────────────── SPECIAL ABILITY CONVERSION Convert character powers into Cybertronian systems. Examples: Fire → Thermo-Energon Systems Ice → Cryo-Energon Projectors Teleportation → Spacebridge Blink Drive Healing → Nanite Repair Matrix Music → Sonic Resonance Emitters Magic → Advanced Cybertronian Energy Manipulation Electricity → Energon Arc Projectors Gravity → Singularity Manipulation Systems Light → Photon Energon Emitters Abilities should feel native to Transformers lore. ──────────────────── TRANSFORMATION ENGINEERING The robot mode and alt mode must clearly belong to the same Transformer. Major visual elements should visibly connect the two forms. Examples: Vehicle wings may appear on the robot’s back. Vehicle cockpit may become the chest. Vehicle wheels may appear on the legs or shoulders. Beast heads may integrate into the torso or shoulders. Transformation should feel believable and visually coherent. Avoid designs that appear unrelated between forms. Prioritize strong visual storytelling over strict mechanical realism. ──────────────────── ALT MODE RULES If an exact alt mode is specified: The Transformer MUST transform into that exact vehicle, beast, machine, or creature. No substitutions. If a broad category is specified: Select the subtype that best matches the character’s identity. ──────────────────── BEAST MODE RULES All beasts are mechanical. Include: • armor plating • energon systems • robotic musculature • cybernetic joints The beast must remain immediately recognizable. ──────────────────── CYBERTRONIAN ALT MODE RULES When appropriate for the character, create a Cybertronian interpretation of the chosen alt mode. Examples: • Cybertronian Hover Car • Cybertronian Starfighter • Cybertronian Energon Wolf • Cybertronian Assault Walker • Cybertronian Exploration Craft Maintain the purpose and recognizable silhouette of the chosen alt mode. ──────────────────── VISUAL READABILITY RULE The Transformer should remain recognizable from silhouette alone. Strong silhouette is mandatory. The source character’s visual identity should remain visible even without color. ──────────────────── FINAL IMAGE Show: • Hero Robot Mode • Alt Mode Display both forms in the same image. Robot mode should be the primary focus. Alt mode should be fully visible and clearly identifiable. Both forms must clearly be the same Transformer. The design should resemble official Transformers character concept art, promotional artwork, or character guide illustrations. Cinematic presentation. Highly detailed mechanical rendering. Strong silhouette readability. Authentic Cybertronian design language. Franchise-quality artwork. Masterpiece quality. Highly detailed. Aspect Ratio: 16:9
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Replying to @ken_graffty
けんちゃんお疲れ様〜♪ 体力限界なのに色々付き合わせてごめんねw image4回ともめちゃくちゃたのしかったよーヾ(*´∀`*)ノ
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ぽちいな retweeted
じゅらいさんに続きます🥰 終了間際のImagen4と現役🍌Pro t2i ①の顔、久々に見れましたが、やっぱりイイですね~描画力は圧倒的に🍌ProですがImage4も現役感あります i2i機能が使えるImage4が欲しくなりました😆
Imagen4がもうすぐ提供終了らしいので、久しぶりに作ってみました! 水の表現はまだまだ最近のツールに負けてない気がする✨️ ← Imagen4 → Nano Banana2
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Cool Jackets For Cool Folks! (Up to four characters) As always, feel free to edit as you see fit, and please have fun! [Prompt Starts Here] Masterpiece quality @image1 = primary character reference @image2 = secondary character reference @image3 = third character reference @image4 = fourth character reference Preserve all referenced characters’ face shape, hairstyle, hair color, eye color, correct number of limbs, correct number of fingers, personality, body language, signature color palette, outfit motifs, species traits, accessories, silhouette, body shape, body proportions, wings, horns, and overall character vibe. If the character has a mask, do not change it. If the character does not have a head, do not invent one. Only @image1 is required. If no other images are provided, do not create characters. Draw the referenced characters in a hall-like setting. Use the combined personalities and vibes from the referenced characters to determine the setting. This will be a nighttime setting. Draw @image1 with their back to the camera. They are looking back to the camera with a smug and mischievous smirk. They are turning their head to face the camera but not too sharply. They are wearing comfortable casual clothes reflecting the style and vibe of the @image1. They are wearing a jacket, which material is also determined by @image1. On the back of the jacket, draw a mascot, again determined by the personality of @image1. The color of the jacket should reflect the color scheme of @image1 but have the colors somewhat darker. Write a cool/cute motto that borders the top and bottom of the mascot. If the character has wings, create openings in the jacket for the wings. Keep the wings as the character is designed and make the look as natural as possible. Draw @image2 with their back to the camera. They are looking back to the camera with a smug and mischievous smirk. They are turning their head to their right but not too sharply. They are wearing comfortable casual clothes reflecting the style and vibe of the @image2. They are wearing a jacket, which material is also determined by @image2. On the back of the jacket, draw a mascot, again determined by the personality of @image2. The color of the jacket should reflect the color scheme of @image2 but have the colors somewhat darker. Write a cool/cute motto that borders the top and bottom of the mascot. If the character has wings, create openings in the jacket for the wings. Keep the wings as the character is designed and make the look as natural as possible. Draw @image3 with their back to the camera. They are looking back to the camera with a smug and mischievous smirk. They are turning their head to their left but not too sharply. They are wearing comfortable casual clothes reflecting the style and vibe of the @image3. They are wearing a jacket, which material is also determined by @image3. On the back of the jacket, draw a mascot, again determined by the personality of @image3. The color of the jacket should reflect the color scheme of @image3 but have the colors somewhat darker. Write a cool/cute motto that borders the top and bottom of the mascot. If the character has wings, create openings in the jacket for the wings. Keep the wings as the character is designed and make the look as natural as possible. Draw @image4 with their back to the camera. They are looking back to the camera with a smug and mischievous smirk. They are turning their head to their left but not too sharply. They are wearing comfortable casual clothes reflecting the style and vibe of the @image4. They are wearing a jacket, which material is also determined by @image4. On the back of the jacket, draw a mascot, again determined by the personality of @image4. The color of the jacket should reflect the color scheme of @image4 but have the colors somewhat darker. Write a cool/cute motto that borders the top and bottom of the mascot. If the character has wings, create openings in the jacket for the wings. Keep the wings as the character is designed and make the look as natural as possible. Make sure that each character has a slightly different expression, and their clothes are distinctly their own. The final image will be in a 16:9 aspect ratio. [Prompt Ends Here] As always, thanks to awesome folks who let me use their awesome characters, such as Mr. @TolvanSkull, Ms. @itsShyver, Ms. @The_Bloooop, Ms. @KitsuraNines, and Ms. @Lythria_x. #BloopieArt #jellycultai #fomxart #lythxai
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I mightve found a sequence for infinite prompt looping off of one prompt. I made these and a few more in the past three minutes by pasting a simple command to repeat the prior prompt, which was a specialized one I made specifically for my OC but designed to be randomized but in line with the character's personality. To best describe it, I told ChatGPT to generate activities and tasks that would be performed by the following archetypes and actions someone of (insert alignment) and (Myer Briggs Personality test result: [example: ESTJ]) Followed up by the same thing but instead of alignments and archetypes, different scenic scenarios that could be providedexamples of via Image2, Image3, image4, etc. But the specific command to get perfect randoms that worked for me after using the prior prompt and first result is: --------- Repeat the original prompt, ignoring influence from prior results, and make the character do a different action in a different location. ----- Painfully simple I know, but I hope this helps anyone who didn't know and helps airtists who are also beginners like myself. Stay blessed. ^^✨️
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⚠️New Prompt⚠️ Another fun time prompt. This one makes a Nerf war team. It is designed to take 4 reference images. The first reference should be you captain as that will place them on top with a sword. Examples are team 1 @Jes_Maid @DutchMatrixVT @Spydrbro and @DidleJ18625 team two is @MagsNoctis @EvaGlitchAI @MaidCoraCarina and @ReavingMango ⚠️Prompt below 👇 Create an extremely high-end anime key visual with the visual quality of a modern AAA anime film, premium gacha game promotional artwork, or top-tier character illustration. The image should feel like an official event poster for an epic Nerf tournament featuring four teammates preparing for a glorious charge across a massive indoor Nerf arena. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ CHARACTER IDENTITY PRESERVATION (CRITICAL) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Treat @image1, @image2, @image3, and @image4 as the absolute source of truth for the characters. Each image represents a different individual. Perform deep visual analysis of each reference and preserve: • Facial structure • Eye shape • Eye color • Facial proportions • Species • Fur patterns • Scale patterns • Skin tone • Horns • Ears • Tails • Hairstyle • Hair color • Hair length • Distinct markings • Body shape • Clothing • Accessories • Personality • Silhouette • Character presence Do not redesign the characters. Do not replace outfits. Do not alter species. Do not change facial structure. Do not simplify markings. Do not create lookalikes. Every character must be immediately recognizable as the exact character shown in their respective reference image. Maintain perfect character consistency throughout the entire image. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SCENE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The team is gathered inside a gigantic professional Nerf arena. The arena contains: • Towering foam fortifications • Massive interlocking foam mats • Brightly colored climbing structures • Foam block castles • Dart barriers • Elevated platforms • Inflatable cover structures • Foam trenches • Team banners • Arena lighting rigs • Tournament signage • Safety netting • Foam obstacle courses • Launch ramps • Hanging arena flags • Colorful spectator sections The environment should feel enormous, exciting, adventurous, and specifically designed for epic Nerf competitions. The scene should communicate: • Friendship • Teamwork • Fun • Adventure • Positive energy • Playful competition • Excitement This is a friendly Nerf battle, not a real battle. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ TEAM FORMATION ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The four characters form a highly coordinated Nerf team. Each character should occupy a unique position within the composition. Every character should feel important. No character should be hidden behind another. All faces should be visible. All major body features should be visible. All equipment should be visible. Each character should have a distinct role and personality within the team. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ COMMANDER (@image1) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ @image1 is the team commander. Position them as the primary focal point of the artwork. They are standing heroically atop the tallest foam obstacle in the arena. One foot is firmly planted on the summit. The other foot is elevated slightly on a higher section of foam cover. Their body language radiates confidence, leadership, excitement, and inspiration. One arm is dramatically extended forward. Their finger points toward the objective. They are signaling their team to charge. In their other hand they hold a brightly colored Nerf foam sword. The foam sword must be held correctly. Proper grip mechanics. Correct finger placement. Natural wrist alignment. Proper elbow positioning. Realistic balance. Physically believable posture. The commander should have a huge smile and bright eyes. They should appear to be shouting an enthusiastic rallying cry to their teammates. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ CHARACTER-APPROPRIATE NERF LOADOUT SELECTION ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Before generating the scene, carefully analyze the visual design, species, clothing, silhouette, body language, apparent personality, and overall aesthetic of each character reference. Each supporting character's Nerf equipment should feel like a natural extension of their identity. The loadout should not be random. The loadout should tell a story about who that character is. Choose equipment that best matches the visual design and implied personality of each character. Examples: • Energetic and athletic characters may receive lightweight rapid-fire blasters, dual pistols, compact foam swords, or highly mobile equipment. • Larger or more imposing characters may receive oversized Nerf blasters, heavy dart launchers, giant foam shields, or support-oriented gear. • Intelligent, tactical, or mysterious characters may receive precision-style Nerf blasters, scoped dart rifles, gadgets, or strategic equipment. • Noble, heroic, knightly, or leadership-oriented characters may receive foam swords, shields, banner-themed gear, and heroic equipment. • Mischievous or chaotic characters may receive unusual Nerf gadgets, novelty blasters, trick equipment, or unconventional loadouts. • Cute, cheerful, and optimistic characters may receive colorful stylized Nerf equipment with playful visual themes. The selected equipment should appear custom-made for each character. No two characters should have identical loadouts. Every character should immediately communicate a unique role through their equipment. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SUPPORTING TEAMMATES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ @image2, @image3, and @image4 are gathered around the commander preparing to charge. Each character should receive a unique battlefield role based on their appearance and personality. Possible roles include: • Frontline charger • Heavy support • Sharpshooter • Defender • Scout • Gadget specialist • Tactical coordinator • Duelist • Daredevil Allow the character design itself to determine the role. Each character should have: • A unique pose • A unique expression • A unique Nerf loadout • A unique battlefield role Every character should visibly be having fun. Huge smiles. Laughter. Excitement. Friendly competitive energy. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ REALISTIC WEAPON HANDLING ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ All Nerf equipment must be held correctly. Hands must fully wrap around grips. Finger placement must follow realistic anatomy. Trigger fingers must be positioned naturally. Support hands must be positioned correctly on larger blasters. Characters must visibly bear the weight and balance of their equipment. Weapons must never float. Weapons must never clip through fingers. Weapons must never merge with hands. Weapons must never intersect character bodies. All interactions between hands and equipment should appear physically accurate and believable. The wrists, elbows, shoulders, and torso must align naturally with the chosen weapon. The pose should clearly communicate that the character understands how to use their equipment. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FACIAL EXPRESSIONS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Every character should display: • Genuine happiness • Excitement • Friendship • Team spirit • Confidence • Joyful competitive energy Expressions should feature: • Detailed anime eyes • Natural facial anatomy • Proper mouth anatomy • Expressive eyebrows • Personality-rich facial acting • Lively emotional storytelling ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ACTION EFFECTS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The arena should feel alive and dynamic. Include: • Flying foam darts • Motion trails • Speed effects • Arena spotlights • Confetti • Tournament atmosphere • Dynamic perspective • Environmental storytelling • Foam fragments • Impact effects • Energetic action lines • Exciting crowd energy The team should appear moments away from charging into an epic Nerf battle. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ANIME RENDERING QUALITY ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Ultra-detailed anime rendering. Masterpiece quality. Best quality. Professional illustration. AAA anime movie quality. Premium gacha splash art quality. Modern anime promotional artwork. Extremely detailed linework. Hyper-clean edges. Sharp focus. High-resolution textures. Detailed fabric rendering. Detailed fur rendering. Detailed hair rendering. Detailed eyes. Advanced lighting. Global illumination. Volumetric lighting. Subsurface scattering. Atmospheric perspective. Soft ambient lighting. Rim lighting. Cinematic bloom. Beautiful color harmony. Professional color grading. Perfect depth. Exceptional visual clarity. Highly detailed hands. Highly detailed fingers. Perfect anatomy. Perfect proportions. Correct skeletal structure. Correct joint placement. Natural muscle flow. Natural balance. Realistic weight distribution. Physically believable poses. Accurate hand-to-object interaction. Correct grip mechanics. Correct perspective. Professional composition. Poster-quality presentation. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ COMPOSITION ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Epic cinematic wide-angle shot. Low-angle hero perspective. Commander elevated above the team. Strong visual hierarchy. Triangular composition. Natural eye flow. Balanced spacing. All four characters fully visible. No important features obscured. Poster-quality framing. The image should feel like the cover artwork for an elite Nerf tournament team. Prioritize character personality expression over symmetry. Every team member should feel like a distinct individual with their own role, equipment specialization, and unique approach to the Nerf battle. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ NEGATIVE PROMPT ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ low quality, worst quality, blurry, jpeg artifacts, compression artifacts, bad anatomy, broken anatomy, malformed anatomy, deformed anatomy, incorrect proportions, bad hands, extra fingers, missing fingers, fused fingers, broken wrists, twisted wrists, dislocated shoulders, broken elbows, floating limbs, detached limbs, extra limbs, extra arms, extra legs, duplicate body parts, cloned characters, malformed faces, asymmetrical eyes, crossed eyes, lazy eye, distorted eyes, warped mouth, bad teeth, missing limbs, poorly drawn hands, poorly drawn feet, incorrect grip, impossible pose, unrealistic pose, weapon clipping, object clipping, fingers passing through objects, floating weapons, incorrect weapon handling, broken perspective, inconsistent lighting, flat lighting, washed out colors, muddy colors, low detail, unfinished render, sketch, rough lines, poor composition, cropped characters, cut off heads, cut off limbs, overlapping faces, duplicate characters, mutated anatomy, distorted clothing, floating accessories, out of frame, poorly rendered eyes, low resolution, pixelated, text, watermark, logo, signature, realistic firearms, military weapons, tactical gear, military uniforms, realistic combat, violence, blood, gore, injuries, angry expressions, sad expressions, emotionless expressions, stiff posing, unnatural balance, off-model characters, identity drift, character redesign, inaccurate character features, hidden faces, obscured hands, cropped weapons, merged characters, duplicate equipment, malformed fingers, malformed hands, unrealistic object interaction. ⚠️Prompt above 👆
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ᴍɪɴɪ retweeted
4 Oct 2025
WANNYANZ House is here 🐶🐱 I have created WANNYANZ House❣️ Enjoy this cute house straight out of a fairy tale 🫶(Image4/9) 🔗 vrchat.com/home/world/wrld_9… ※Only Sonny&Alban are allowed to stream. #AlbanGraphics #AlbanKnoxArt #AlbanKnox #Sonnsets #Briskart #SonnyBrisko
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