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Artistify_3D retweeted
Jun 12
Nearing completion on my custom UE5 volumetric lightmap probe system that is volume based (for baked environments). Uses GPU lightmass as base and then a custom per volume probe system - Completely eliminates light bleeding due to per area control. Allows for blending between volumes and custom resolutions in custom areas. Will see if i can make this into a plugin - currently this is a full engine fork so i am unsure if i can make it happen! Still some things left before i can call it feature complete but currently its working exactly as intended! Fully artist controlled both visually and optimization speaking, no more auto probe placement that is affecting the whole level 💫 #UnrealEngine5 #UE5 #GameDev
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(cont) Reality Composer Pro 3🌙 - for reuse, make Prototype assets and instantiate them - for lighting, bake Lightmap, AO map, and Beauty - for assets, use Reality Composer Pro Assistant, to generate 3d assets with prompt - for preview, use Live Preview, coming late this year
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We (sort of) got lightmaps! It's still extremely rough around the edges, but I can load the baked lightmap of each environment (as of right now the default one the "Vista" one) along with all of the Loft textures!
Got a tad silly :3 (still got a ton of stuff to fix)
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