It’s launch day! 🦝🎉
Three new releases from Lucky Raccoon Games are available now!
🤸 Ultimate Wobble Run: Run, fall, recover, build the chaos, and race to the flag in solo challenges or local multiplayer for up to 4 players.
🛋️ CouchClash Bundle: Three games built for local multiplayer fun: Micro Overdrive: Home Tour, Ultimate Wobble Run, and Mayhem Heroes.
🟡 Physics Platformer Bundle: Three physics-based challenges w/ leaderboards in one bundle: Ultimate Wobble Run, Amazing Maze, and Full Throttle Parking.
All three products are available now with Xbox Play Anywhere. Buy once and play on Xbox, PC and portable consoles!
Ultimate Wobble Run: xbox.com/games/store/ultimat…
Physics Platformer Bundle: xbox.com/games/store/physics…
CouchClash Bundle: xbox.com/games/store/couchcl…#Xbox#XboxPlayAnywhere#IndieGame#LocalMultiplayer
Tomorrow is wobble day! 🤸
Ultimate Wobble Run launches on Xbox on May 22.
Run, jump, fall, recover, and race to the flag in a chaotic physics-based party racing game with single-player time attack, leaderboards, achievements, and local multiplayer for up to 4 players.
Bring your friends. Survive the chaos. Reach the flag first!
#UltimateWobbleRun#Xbox#IndieGame#LocalMultiplayer
Happy Monday 👊
Back on PUNCH CHAMPS with some 2-player local PvP in the London barn! 🥊
Resizing clips to better show the fights with some great more updates coming soon!
Wishlist on Steam:
store.steampowered.com/app/2…#indiedev#pvp#localmultiplayer
🔥 The Xbox Multiplayer Madness Sale is live! 🎮
From Feb 19 to Feb 25, enjoy huge discounts on local multiplayer games published by JanduSoft:
⚔️ Abathor (50%)
🎾Smoots Summer Games (85%)
🏃♀️Smoots Summer Games 2 (75%)
💥Eight Dragons (85%)
🦖 Caveman Warriors (85%).
Grab your controller and play together! 🕹️
#XboxSale#MultiplayerMadness#LocalMultiplayer#IndieOnXbox
BannerRush started as a split-screen rivalry game.
Built for real couch battles.
Two players.
One screen.
No excuses.
Now it has grown:
⚔️ Local Split-Screen
🌍 Online Multiplayer with Lobby
🤖 AI Battles
Campaign mode is coming next.
Tactical banner warfare — your way.
#indiedev#gamedev#multiplayer#localmultiplayer#indiegame
Is it just me, or is #indiedev getting both easier and more terrifying?
The tools are amazing now, but standing out in a sea of 14k Steam releases a year is the real final boss. I’ve realized it’s all about finding that one 'why didn't I think of that' feature.
For me, it's making player counts unlimited via smartphones, gamepads, or any device with a browser.📱🎮💻🖥️
What’s the 'secret sauce' feature that's keeping your #indiegame alive right now?
#gamedev#LocalMultiplayer