Day 10 of
#100DaysOfCode ✅
Turns out DSA does come in handy in the wild 😅
I used a BFS-style traversal (queue visited tracking) to calculate movement range on my isometric grid in Oblique.
📦 Input: start tile
🎯 Output: reachable tiles under a max AP cost
Screenshot = my new favorite tree 🌱
Have you ever used data structures outside of interviews?
#gamedev #CProgramming #indiedev #LowLevelGameDev #DSA