Houdini people:
How do you guys deal with changes inside LOPs?
It feels like I'm working in ashes. Everything is so incredibly fragile.
Say I have an object and place it in the root
/sphere
Then I add a bunch of materials, coordinate systems, include excludes in light sources and all that jazz.
Then I just want to clean it up a little so I place the sphere in a container like so:
/platonicsolids/sphere
Then everything downstream just silently breaks. And it is essentially impossible to know what I broke.
Another example: I have a shader but need it to have an animated texture sequence so I use and edit node to pipe it in.
But if I rename the shader or the image import node inside it or the name of the materiallibrary everything silently breaks.
It is not like the rest of Houdini that actually understands this.
Like if i reference a parameter in SOPS and then rename the node it is on it things just update.
In lops it is just "dumb" text. I assume I'm doing it wrong?