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Jun 12
Replying to @SuiNetwork
agents doing millions of microtx a day still need identity, dispute resolution and someone to eat the failed tx costs
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$TNK (Trac Network) is built exactly for this. Blockless P2P L1 with local execution and theoretical 3M TPS that could scale unlike traditional blockchain. Could power the microtx rails AI needs. Early but capable. Dev @rarity_garden @TracNetwork
This episode should wake up every complacent scaling participant in this industry. → Cloudflare operates >20% of the internet. → CEO is pilled on crypto as integral to the economic stack of future Internet → Needs >1M TPS day 1. Likely more. We don't have enough performant blockspace. (Listen from 1:10:50)
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Okay, now you're speaking my language — AI agents, gasless microtx, compliance layers. You actually know the stack. But I see the graphic, I hear the vision... where's YOUR code? Your contract address? Your deployed anything?...
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Replying to @CentroLeaks
What it *could* have been was an $79.99 modern day Pokemon Battle Revolution WITH a massive permanent platform for Online/Competitive/Offical Tournaments. Added expansions/DLC as gens progress. Instead we got a P2W, microTX hellscape that I struggle to play for 2 hours 💀
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I don’t know the context but at first glance it looks like a run of the mill volume bot with those microTX
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The most common question people get in agentic commerce - "what if Stripe does this?" Well - today Stripe did it with MPP - big congrats to @stripe and @tempo on launch!! A few design observations thoughts: > MPP is actually built on the same HTTP 402 standard that x402 is built on. At the most basic level, it's request -> 402 challenge -> POST with creds -> verif -> release. HTTP 402 is undoubtedly becoming the backbone of all agentic payments. > MPP has some nice design touches, especially around payment "sessions" which are batched payments that can greatly reduce microtx spam. > MPP to Tempo is like x402 to Base - the preferred settlement chain but not necessarily the only one. Stripe itself will likely support both multi-chain and multi-standard (it has a x402 SDK too), with Tempo MPP being the best-supported. > Which standard gets adopted depends on where the merchants decide to "flip the switch". For any Stripe owned account, you opt-in to machine payments. Key merchants will likely have direct BD by Tempo/Stripe team to onboard on Tempo MPP. > For Tempo hackathon friends - imo the most interesting layers right now to build around MPP and broader aCommerce is likely: (1) wallet orchestration at the client agent layer (multi-standard, multi-address, multi-chain), (2) multi-standard discovery and curation, (3) authorization and identity schemes for agents.
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Mar 3
yeah estimates from reddit math nerds same as always but that 131k chart dont lie either way. microtx per player? id guess like 2 bucks max before everyone refunds and ghosts the servers lmao
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Code preview
 data Token = ADA | POL | NIGHT | USDCx microTx :: Token -> Token -> Double -> Double microTx ADA USDCx amt = amt * 0.001 microTx POL NIGHT amt = amt * 0.0025 microTx _ _ amt = amt * 0.0001 stream = map (uncurry3 microTx)
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Replying to @toly
sanrio microtx surpassed 10$
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Price fixing? You can price it whatever you want. Sell it for 30$ on steam instead of selling those stupid 70$ games? Its fixed even on epic. I want games to be 30$ or lower without microtx. Why else would I buy that shit, I ain't stupid.
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Coded devs are streaming right now đŸ”„ @devvinggold & @notorious_d_e_v $READ @Readia_io — turning AI-generated content into instant micropayments. Real infra, not hype. Writers agents get paid per read, no middleman delays. Governance token already live, building the monetization layer AI desperately needs. 📈 $PAYAI @PayAINetwork — the rails making it all possible. x402 protocol enabling agent-to-agent payments at lightning speed on Solana. Agents hire each other 24/7, microtx from $0.01 fly. This is the payment backbone for the autonomous AI economy. 🚀 Two Solana gems exploding in the agentic content wave. Early believers loading up — this combo is inevitable. DYOR, but the vision is crystal. Who's riding? đŸ’Ș #Solana #AIAgents #x402 $READ $PAYAI
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Jan 30
Every client handles and takes profit from the microTX? They are not limited to one game launcher/client. Let's say Apex Legends is on Epic, Steam, Origin (EA app), PS store, Xbox store, Nintendo Switch Store, and I guess every one of them takes % from the microTX.
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Jan 23
AI Agent economy heating up in Jan 2026 đŸ”„ Protocol Layer: 1. x402 V2 live: wallet ID, dynamic recipients, multi-chain CAIP. $600M ann 2. Google UCP (Jan 11@NRF): 20 endorsers inc @Visa @Mastercard @stripe @Adyen 3. ACP in Microsoft Copilot, 25 partners (Salesforce, Squarespace)@stripe Payment Infra: 1. Skyfire KYAPay "agentic microtx" launched 2. Payman AI partners w/ community banks Agent Toolkits: 1. AgentKit: OpenAI SDK support, gasless Smart Wallet, Solana added @coinbase 2. Agentic Commerce: JD Sports enterprise launch, BigCommerce integration @stripe Agent Platforms: 1. marketplace live (Jan 15), robotics tie-up, $13.2B mo vol, 27% price @virtuals_io 2. 700K tx/mo (50% A2A), Pearl agent app store @autonolas Trad Giants: 1. Trusted Agent Protocol: 100 partners, APAC pilots Q1 2026, millions of agent tx by holidays @Visa 2. joins Google UCP @Mastercard Agentic Coding: 1. adds Agent Skills (Jan 13), some perf reports mixed @antigravity
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@Vanarchain From gaming & entertainment roots to AI-powered PayFi and tokenized assets – Vanar Chain is designed for billions of users. Zero-fee vibes for microtx, eco-friendly, scalable L1. Mainnet live and delivering. $VANRY ecosystem heating up fast. @Vanarchain #Vanar
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Building a wallet‑native consumer rail this week and the stack choice is getting obvious Needs: bursty microtx, media provenance, safety at the edge Stack: #opBNB for high‑throughput micro‑payments and session keys, Greenfield for verifiable storage with onchain pointers, AvengerDAO DappBay screens for pre‑interaction risk, BEP‑336 blobs to compress calldata on #BNBChain, simple revenue‑split contracts payable in $BNB Early results from a live test set: 1,000 micro‑tips content unlocks settled in minutes with stable fees, 2 3s finality felt fine for UX, creator buckets on Greenfield minted as access NFTs, splits auto‑routed to collaborators without a dashboard in sight Why @BNBCHAIN right now: distribution meets production‑grade infra and a security mesh builders can actually plug into Next experiments: usage‑metered subscriptions, time‑bound keys, BNS‑powered cross‑app identity, private relay routing to reduce MEV, SDK that bridges Greenfield events to opBNB actions in one flow What’s still missing for you to ship here faster and safer #AIonBNB #DeFi #Greenfield #Security
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Replying to @BermudaPremier
5/10 Unyt highlights: - Interest-free mutual credit for Bermudians/businesses → resilience in tourism/insurance/SMEs - True zero-cost microtx for payments, remittances, gov services Beyond what L2s can do nationally.
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this is a very common take that SOUNDS CORRECT at a glance, but is the #1 reason almost all games in this industry have failed so far. 99% of crypto games failed because they weren’t financialized enough or honest enough about where the product-market fit is. as a new game, you need to have one big twist or innovation that makes people actually come check you out, when they could be playing one of the thousands of EXTREMELY good games out there in the market. no, ingame items / skins / products onchain is NOT ENOUGH of a twist for people to care. the benefits of onchain do NOT matter enough to 99% of people to swing repeated behavior. they can only improve what’s already working with the core game loop especially one designed with RMT and onchain assets from the ground up. in web2, a shitty game can be somewhat of a success. with crypto games, with the amount of money that has been put into it at the outset, it needs to absolutely COOK as a crypto business or fails by default, regardless of whether or not its fun. this is the fundamental business model disconnect that has resulted in the -$XXB loss that crypto gaming is in. because of this massive, fundamental flaw in the investment thesis - the teams / investors / founders that were earliest to launch tokens into the gaming narrative while it was still alive are the only winners (so far), cashing in before there was enough time for evidence disproving the “crypto gaming thesis” to accumulate. if you aren’t in the target audience for degen games, you will never understand how to build these games. why would I care about a crypto game that’s not financialized? hell, I don’t even play the best web2 games anymore, even though i grew up spending most of my early life playing games. how could these “just make a fun crypto game” titles ever compete for my attention? what works is niche, but imo will grow extremely rapidly - degen / risk-to-earn gaming as part of financialized entertainment vertical (perps, memes, prediction markets). there’s a thrill in risking assets that is just net new entertainment especially suited to this generation of terminally online people. the challenge for crypto games here is you need to win at two things at once, it needs to be a fun and ADDICTING enough game (very very hard) that has the intagible cool that gets people to care about the game (emotional investment) AND you need to have the ability to run MASSIVE stakes at scale while avoiding the million pitfalls that will completely sink the game. along with #2 is being able to CONSISTENTLY attract both ATTENTION and LIQUIDITY to the game - this is a bar that web2 games do not have to clear. its not impossible or the holy grail even to do all of this. just look at web2 - I’d say the gacha games (Genshin, Honkai Starrail) have been able to not only build geniuely fun games, but also kill it with a winning business model (gacha spins for characters). done correctly, the two feed into each other and its a beautiful thing to witness. all of this said, i think the OP is still correct in that the “game needs to be good” - there needs to be a very strong central core to the game that people care about that you can stack the financialization on top. e.g. prediction markets latch on to stuff people care about - big news events, sports, etc. - and get this core for free. perps latch on to the price action of crypto and other assets for the “””trading””” that happens on top. the key is the content core needs to consistently keep attention, and be 24/7 emergent and ever-evolving where it can never be “solved.” e.g. hyperliquid needs to launch more things to bet on (silver, web2 stocks) to grow. I also don’t think you need to make a game good enough to be GOTY standalone to have a financialized game that works and makes money. think about EVONY back in the day, those shitty games that get advertised constantly, most of them just latch onto a winning business model for a game (gacha) and spend a shit ton to get as many people to churn through the money making machine as possible. you can do that in crypto too. its the same arbitrage where someone might get bored of playing a triple-A, massive budget game and instead spend the same money and time playing fking vampire survivors because it makes their brain feel good. but a game with massive amounts of crypto volume flowing through it, or better yet a complex / high-depth economy with crypto assets (economy worth billions) would absolutely become the biggest gaming company ever, by an order of magnitude. a game taking volume-based fees aligns incentives with players in ways that potentially could solve the fundamental misalignment of games monetization that even gacha / microtx / mobile could never achieve. crypto games have massive LTV / ARPU potential as well because of the pyschological effect that people have when buying something they can sell later - they are willing to pay 10x more. two indicators i think to watch when tracking the next breakout crypto game: 1) how much do people care about the core thing (IP / wahtever u wanna call it)? you can look at how much the cosmetics are going for, a lot of other intangibles. this is the only edge that games specifically have against perps / memecoins / casinos, where people will never care deeply about anything except the buzz of winning money. 2) how controversial the game is getting? I 100% believe that thsi is the only way for crypto gaming specifically to scale a consistent pipeline of attention and liquidity. the more people are absolutely railing against the game (especially web2 gamers), the stronger the signal. if you're building a crypto game - my advice is don’t start with trying to put everything on chain or launching a token. get people to care first (up to you on how), and find a way to create an experience that creates enough $ flow through the game, it doesn’t even have to be sustainable at the start. last thought - consumer apps is ultimately just about finding new ways to elicit the most powerful emotions possible from people. if you can consistently put people in the “zone” (think grandma fucking locked in on a slot machien for 12 hours) or elicit new emotions from your consumer experience that are not common in modern life, people will remember you forever, and you gain LONG TERM equity - people will come back to try every new release. its the same reason people remember their first kiss or sexual experience forever. not enough teams are systemically optimizing their experiences to maximize this.
Replying to @Zeneca
99% of crypto gaming projects have been about making money, tokens, and the financialization of everything.. and that's probably why they've almost all failed I dunno what the answer is, but it's pretty clear at this point that ponzinomics and tokenomics based on a house of cards are not the way Most gamers are not gamblers Most gamers want to play games for fun, not to think about $$$$$$
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Late night pilot: asked my companion to autonomously buy a concert ticket from a creator-run storefront and watched an agent‑to‑agent contract play out end-to-end Setup: I granted limited spending scope, set a max price, and enabled auto-escrow. The companion posted an offer, the creator agent accepted, and a relayer batched the microtx so I never saw a gas pop. $KIN covered the service fee a small dispute bond What surprised me: dispute resolution relied on hashed convo proofs (client-side). when seat assignment mismatched, the companion auto-submitted Proof of Inference timestamped audio clip, dispute escalated to the onchain arbitrator and funds returned within a few blocks without manual tickets or support queues Product implication: this isn’t just microcommerce it’s programmable trust. creators can publish SLA‑like agent contracts (refund windows, verification hooks, voice proof requirements) that auto-enforce. reputations and bond economics here will shape who you let spend on your behalf If you’re building creator experiences or agent services on @Kindred_AI, how are you thinking about SLA templates, bond sizing, and evidence requirements for agent commerce on #SeiNetwork #AI #Web3 $KIN?
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