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NET.CRAWL — Grid-building roguelike where every hex matters. ⚙️ Build levels by drafting hexes 🔺 Corrupted digital world ⚡ Almost 300 unique nodes including 80 mini-bosses ♾️ Short, replayable runs with tons of synergies Demo live on Steam! #PitchYaGame #NET_CRAWL
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A little more than a month ago I fought Decimillipede for the first time. Today we shipped an update with the core inspired by it. #NET_CRAWL #indiedev #gamedev #slaythespire
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Replying to @bryquthedev
NET.CRAWL is an innovative grid-building roguelike set in a post-human fully digital world. Build powerful grids, defeat unique Cores, break the game before it breaks you. Out Now in Early Access: store.steampowered.com/app/2… #TurnBasedThursday #NET_CRAWL
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We preemptively replaced our Invaders-inspired artwork. From legal fears to a better, more original design. #screenshotsaturday #indiedev #gamedev #NET_CRAWL
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New core artwork for tomorrow's playtest update. #NET_CRAWL #Screenshotsaturday #indiedev
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Tracy is a tarsier who adds trace. When a lack of imagination results in a tongue-twister. #NET_CRAWL #indiedev #gamedev
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"Guys, let's make a boss as a reference to Deca from Slay the Spire, but it should be actually 10-sided" Some time later... #screenshotsaturday #indiedev #NET_CRAWL #slaythespire
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Replying to @DumpKingdoms
Hi, Thanks for hosting #TurnBasedThursday. This week we've been revamping our steam page to the new wider format. We decided to go full nerd mode and make players read tooltips right on the store page. #NET_CRAWL
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Sketches for the new cores. #screenshotsaturday #NET_CRAWL
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Drafting the new trailer. Here's a part about the System Grid transition into a level. #screenshotsaturday #indiedev #NET_CRAWL
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I'm going to build my own roguelike with... blackjack. Just blackjack. #NET_CRAWL #indiedev #gamedev #screenshotsaturday
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