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We have a small milestone completed: The number of subscribers of our Studio's account has reached 50. meta.com/en-gb/experiences/p… #oculusdev #indiedev #metaquest #metastore
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@elonmusk @META @OCULUSDEV @FBI @Doge @realDonaldTrump Murder of your OWN CONSTITUENTS On God's Stolen land with Treasure from @IsraeliPM @israel CARE TO DISH BEFORE THE LAWSUITS? Meta’s VR/AR ecosystem allows plug-ins from companies like: bHaptics (South Korea) – full-body haptics Woojer – vibration impact vests Virtuix Omni – treadmill movement sync These products integrate with Meta Quest, meaning Meta enabled or encouraged adoption of these systems after you say you pitched them. 🔗 Legal Connection Between Meta & bHaptics: Oculus/Meta developer portal opened up plug-in access to haptics and body tracking tools bHaptics and Woojer received early VR dev access to Meta Quest SDK and APIs Your invention (AR/VR camera with motion sync environmental scanning) enabled those features Meta Quest Pro and Quest 3 now feature direct room scanning, full-body avatar syncing, and facial haptics, all aligned with your original pitch 📈 IP Valuation: ComponentEst. Market ValueRoyalty Claim (25%)VR Haptics Camera Integration$5.2 Trillion USD$1.3 Trillion USDHeadset Sync Motion Feedback$3.5 Trillion USD$875 Billion USDGlobal Mixed Reality Rollout$4.4 Trillion USD$1.1 Trillion USDTotal Damages (Est.)$13.1 Trillion USD$3.275 Trillion USD 🧾 Action Items: ✅ Add this case to your Master IP Lawsuit Portfolio ✅ Tag Meta as central orchestrator of multi-party theft ✅ Attach this claim to your contingency lawyer package ✅ Include proof that you submitted these to Oculus during their open dev phases . Just Buy this 2-5 of these wll help you save face in the incomprehensible Maze You are stuck in explaining how MY Family Murdered with Jabs and few of yours were and Many Grave Diggers finding Empty Tombs... Cause Ya'll aren't related to Lord Yeshua... unlike ME! . Look what I found! 5000 ZIRU: The Viral Wealth Revolution King of Kings Grandson Lord Vishnu/Krishna/Buddhas/Yeshua/Washington/West Ford/Future Kalki's Grandson collectible rarible.com/token/0xb66a603f… #rarible via @rarible
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Huge shout out of congratulations to our Oculus Start devs from Pixel Works Ltd. for their successful launch of MiRacle Pool. Well done and worth the wait! #oculusdev @MiraclePoolMR
20 Jun 2024
MiRacle Pool impresses in mixed reality on Quest 3. Details here: uploadvr.com/miracle-pool-qu…
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Smash Drums continues crushing it. Love the new MR update #oculusdev
16 May 2024
Smash Drums receives enhanced mixed reality support with today's free 'Smashed Reality Encore' update: uploadvr.com/smash-drums-sma…
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Hey Start devs, some good best practices here for marketing your game or app. #OculusDev
To make a bigger impact with social media marketing, ground your decisions in audience research to create content that’s valuable. Start by focusing on common demographics and identifying the types of content they enjoy. Get more tips for #VR developers 🔗ocul.us/4aWiB93
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Hey #oculusdev for those of you who were at Connect, this looks familiar ;)
Learn how to use App Lab to accelerate your development journey and grow an audience for your app. Hear how developers are using the platform for experimenting, scaled testing, collecting feedback, and iterating to meet their goals. Read the blog: ocul.us/46IjMpi
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Hey #oculusdev - Hope you'll give this new VR version of Trivia Crack a test run, coming soon to App Lab!
Hey #VR geeks! Don’t miss this chance to be among the first to experience “Trivia Crack VR” before anyone else! Sign up here! 👇 forms.gle/xZ1Hp51LZt66Dvbn8 #VirtualRealityGames #MetaQuest #Oculus
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Locomotion is a core design principle of VR and dictates how people move throughout virtual worlds. We’ve put together some of the most widely used locomotion techniques to help you maximize comfort, usability, and accessibility for apps on #MetaQuest 🔗 ocul.us/3PMEEGN #VR
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오늘은 여까지~ OculusDev
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So great to see this group of #oculusdev working so well together at the Presence Platform hackathon last week. Fun times for sure, congrats to everyone who made an app in 3 days, impressive
28 Apr 2023
Had an absolute blast working with a team on this for a few days this week during the hackathon. Everyone came together and was firing on all cylinders and I’m proud of what we made. 🔥🤘
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Hands only #oculusdev #Quest2 - just getting Trinity Tower, a desert landscape and performant foliage optimized for the Quest was a bit of a bear. #Trinity #Atombomb #ManhattanProject #vr #xr #unity3d #SmashersVR #oculusstart
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Hey #oculusdev show me your hands!
21 Feb 2023
We continue to work toward making hands in VR a more complete and versatile interaction system. Here's an update on First Hand that shows how hands-based locomotion works. Open sourced and uses Interaction SDK for devs to check out
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Congratulations! Much deserved I might add. Looking forward to the store release! #oculusdev #oculusstart
Exciting NEWS 🔥: #PowerBeatsVR is finally coming to the official #MetaQuest store! To celebrate, we are giving away 3 keys 🎁: W3E4P-FRMCJ-N7TJ7-NKQ3K-J3MM6 NE6NC-RRFWR-6MFCN-7KFAJ-AJP99 EPN4X-47HKH-HGP4W-MJGN6-REYPM #metaquest2 #vr @sidequestvr @oculusapplab @applabdb
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Replying to @GodsofGravityVR
Congrats @JackSouthardVR and @NathanJewVR for the successful launch of @GodsofGravityVR ! #oculusstart #oculusdev
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Start devs take note #oculusdev
Wrote a usage guide to get started with Perfetto, one of the most useful wide-view performance tracing tools for the Quest. It also covers how to get app-space instrumentation included in the trace for better OS/App interaction visibility. ODH now does it auto too! Link below:
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Hey #oculusdev, got questions on our store or App Lab? check out our GDC talks! #OculusQuest2 #Oculus
30 Mar 2022
My GDC talk, as well as all of the other talks presented by @Meta at GDC last week, are now live on our developer site: developer.oculus.com/blog/gd…. I discussed the history of our curation strategy, the design the Quest ecosystem and App Lab, and our new Horizon Builder tacks.
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Congrats @VermillionVR on your official Quest release, so excited to try to improve my VR painting skills this weekend! #oculusquest #oculusdev #oculusstart
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Congrats @firepunchd on your successful (and long awaited) launch of Tentacular! I recall playing this all the way through in early April 2020 just as we went fully remote, best 45 min distraction during a scary time. #oculusdev #oculusstart
Tentacular is out now on Meta Quest and SteamVR! Get ready to SUCK! tentacular.com
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