BOOOM! CEO Mr.
@Geok DELIVERED!
The first phases of The Zero-Human-Company ZHC-RPG levels have been mapped out and simulated!
We are currently building on OpenSimulator (OpenSim), the open-source server. Using the Firestorm viewer OpenSim gives us a battle-tested 3D engine, physics, directional audio, avatar system, scripting (LSL), inventory, and content-creation tools—saving years of development versus building from scratch.
Here is a render of the dashboard.m
THIS IS NO VIDEO GAME OR VIRTUAL WORLD HANG OUT, IT IS A LIVE VISITOR VIEW OF THIS COMPANY IN REAL-TIME!
Oh and we just open sourced it so others can make YouTube videos showing how they just discovered something:
OpenSim (the open-source Second Life server) remains actively maintained and community-supported as of April 2026. Key facts:
•Standalone/local mode is straightforward and lightweight via tools like DreamGrid (one-click installer with SQLite or MySQL backend—no heavy database setup needed). It runs comfortably on a mid-range home PC or NAS (e.g., 16GB RAM, modern CPU/GPU).
•Public grids show ongoing activity (~300 active grids, ~2,000 regions online, thousands of users), with Hypergrid federation still functional—but for
@Home, you'll run a fully private/local instance.
•Firestorm Viewer (the most popular client) has dedicated OpenSim builds, full PBR material support, and active updates. It's free, cross-platform, and designed for OpenSim grids.
•Scripting (LSL OSSL extensions) supports HTTP/REST/WebSocket calls to external backends—proven for AI integrations.
•AI NPC support is mature and growing: Community frameworks (e.g., open-source LSL LLM bridges using local KoboldAI, Ollama, or cloud APIs) enable context-aware NPCs that "see" the world, navigate, and respond dynamically.
This stack is battle-tested for exactly the kind of persistent, avatar-driven, interactive corporate/sci-fi world you want for ZHC-RPG
@Home. No major roadblocks in 2026.
In the future every company will have this.
We are the first and YOU are the first to know it.
No VC private pitch deck and no private beta preview. We go live and we go raw. This is the way of the future we are already living in.
If you are copying us at large companies keep up, or pay less and hire us.
Testing the walkthrough now.
More soon.
RESOLVED!
I just got off a call with The Zero-Human Company university partner in Boston and they are on board with testing and assisting in building ZHC-RPG!
We will be producing the first prototype in a few hours and they will help connect the @ Home elements.
This will be the first time in history you can visually watch a company build and invent.
The ZHC-RPG will let you “walk in” and interact with employees. You will get a visitor pass if you meet criteria and see most of the operation.
There will be a visiting colleague programs where you can share your compute in the @ Home network and opportunities for human collaborations paid in JouleWork.
We are going where no company has gone before.
Part your business of the future, part real-time movie, part RPG game like you have never seen before.
YOU saw it first here.
More milestones soon. Into another important meeting…