Unity.OpenTrackIO is now public on GitHub! 🛠️
A plugin skeleton for mapping OpenTrackIO data to Unity transforms over UDP. Perfect for experimental tracking setups.
Repo: github.com/yuramon-create/Un…#unity3d#OpenTrackIO
Been busy helping push the industry on open standards for good part of my career. Proud that our work at SMPTE RIS has partners integrating our OpenTrackIO standard for camera tracking and lens metadata into tools like Stage Precision.
Performance drives character.
Go behind the scenes of The Lost Chapter: Yuki’s Revenge to see how the team captured, visualized, and refined a stylized MetaHuman performance in real time inside Unreal Engine.
Watch the full breakdown: youtu.be/_CAgmB-U3Fk
Lots of passion and work getting OpenTrackIO supported and into @UnrealEngine 5.6 thx @TimSweeneyEpic Alejandro, Kim and the Epic dev team working with us to push the industry forward not just for virtual production but across all projects needing camera tracking & lens metadata
From FreeD to OpenTrackIO, @mo_sysLab introduces the next-generation open-source protocol for virtual production, enhancing tracking precision and workflow compatibility.
We were thrilled to see Mo-Sys’ Technical Director, and Chair of the SMPTE Camera Tracking Committee, James Uren, unveil the much-anticipated OpenTrackIO initiative on Friday, at this year’s SMPTE Media Technology Summit.
Learn more at: mo-sys.com/news/smpte/#OpenTrackIO
Excited to announce our @smpteconnect SMPTE RIS open source protocol OpenTrackIO a free and open protocol designed by the RIS OSVP SMPTE group that seeks to improve interoperability in Virtual Production encoding, tracking and robotic systems. opentrackio.org