Filter
Exclude
Time range
-
Near
そもそもSteam側にOpenVRとして認識されていなそう
1
102
WiVRnくん、不定期的にOpenVRがうまく動かなくなるのなんでなんだろう。XRizerの問題の可能性もあるけど
1
3
388
IF retweeted
Jun 13
I’ve uploaded a tutorial video for Toyxyz OpenVR Toolkit, a SteamVR-based mocap tool! youtube.com/watch?v=btdB7rOI…
1
3
26
2,862
RUSTでいいじゃんおじさん『RUSTで良いんだけど、RUSTで作るものがない……』 さすがにOpenVR使うとなるとRUST書くかなぁ……。
72
#Resonite 大好きなゲームに貢献できる喜びω FlipVRとGripVRで手が地面から動かない問題を特定して解決しました! これでログアウトすらできない状態は回避できたとおもいます。 ただ、lighthouseドライバがデバイスの骨格情報をViveとIndexしか受け取らないのでOpenVRのAPIから骨格情報を取得できないく、現状指が動きません。 骨格情報がない場合、指の動きを補完するようなプルリクをだしたいな~っと思いますω
#Resonite FlipVRとGripVRがデフォルト設定で動かない問題の 原因調査して対策のプルリク出してみたω github.com/Yellow-Dog-Man/Re… questエミュを使ってるので、touchコントローラーとして認識、skeleton設定がないと手のtrackingがfalseになり手が動かなくなる。 コントローラー側からskeleton情報をlighthouse環境に渡す手段がないので、対応してもらえると嬉しいな~
3
3
27
1,787
inzamamul haq retweeted
Jun 11
I have released ver 1 of toyxyz OpenVR Toolkit, a motion capture tool based on SteamVR / Vive Trackers! You can download it for free from the link below. github.com/toyxyz/Openvr_too…
2
4
61
3,337
Dear friends, First of all, we want to sincerely thank everyone who is taking part in the ongoing beta testing. The time, effort, and passion you invest in testing the game mean a great deal to our entire team. Every report, comment, suggestion, and discussion is incredibly valuable to us, and we truly appreciate how actively the community continues to participate throughout the beta. Throughout the beta, we have been receiving a large amount of thoughtful, detailed feedback from players around the world. Many of you are taking the time not only to report issues but also to share ideas, point out areas for improvement, and tell us what you enjoy most. Your involvement helps us better understand the experience from the players’ perspective and gives us clear direction on what we can improve, adjust, and polish before release. We want you to know that your contribution is not being overlooked. The beta stage is extremely important for us, and the feedback we are receiving is already having a significant impact on our plans and priorities moving forward. Community support and honest feedback are helping us shape the game into something stronger and more enjoyable for everyone. After careful consideration, we’ve made the difficult decision to delay the release of Korea. IL-2 Series. The good news is that the release will take place very soon – on August 4, 2026. We understand that waiting a little longer may be disappointing, and we truly appreciate your patience and understanding. Please know that this decision wasn’t made lightly. However, we strongly believe that it will allow us to polish core gameplay, fix critical bugs, improve performance, and deliver a better, more complete, and more enjoyable experience for everyone at launch. At the same time, we understand how strongly many of you want to start playing Korea and experience the game for yourselves. For that reason, we are preparing to open Early Access on June 25, 2026, allowing players to begin exploring the game while we continue working on its full release. Early Access will not represent the final version of the game, but it will already offer a meaningful first experience with Korea, its aircraft, core systems, missions, and multiplayer features. What will be available to the players at the start of Early Access: Museum: Players will be able to explore aircraft and other in-game objects, learn about their history and characteristics, view cockpit equipment diagrams, aircraft variants, paint schemes, piloting tips, animations, sounds, and use quick “FLY NOW” access with a selected aircraft. Single Missions: A selected set of story missions with briefings will be available, based on existing game content and pre-configured scenarios involving in-game AI. Mission Planner: The Mission Planner will include three basic mission types at the start of Early Access: Free Flight, Duel, and Dogfight. Multiplayer: Multiplayer will include a large Team Death Match mission and several official 24/7 servers with different difficulty settings. Players will also be able to host their own Dogfight and Cooperative servers directly in-game or via the dedicated server application. Exams: For four of the eight aircraft, four special exam missions will be available, during which the player receives the first significant challenge to their skills. For the other four aircraft, such missions will be made available upon release. Settings and Controls: We are preparing a more accessible setup experience, including detailed explanations of game options, a device-mapping wizard for unrecognized controllers, and more than 70 control-mapping templates with layout diagrams for different devices. Graphics and Performance Options: Supported technologies will include FSR, DLSS, OpenVR, OpenXR, Indirect Ray Tracing lighting, and other available options. During Early Access, we will continue to improve, expand, and polish the game in line with our development plan and community feedback. Our goal is to let players begin their journey with Korea while we keep working toward the full release. We’ll be sharing more development updates and behind-the-scenes looks between now and the new release date. Thank you once again for your incredible support, enthusiasm, and dedication. Your feedback and passion play a huge role in helping us make the flight sim of our dreams, and we are very grateful to have such an engaged community by our side. Sincerely yours, IL-2 development team
2
3
29
629
ウニモとopenVR spaceControllerがたまに噛み合わせ悪くてクラッシュしてる なんやろこれ
53
Candy屋さん@BOOTH retweeted
VRCプリクラその2! ①雰囲気は頑張って出したと思う!出てる!!(きっと) ②・③ちびキャラで身長が足りなくても、ちゃんと枠内に入れる...そう!OpenVR-AdvancedSettingsならね!(力技) #VRChat
2
3
229
Which by the way, won't have any real impact because it nukes the entire install folder at the end regardless, so please. Stop spreading misinformation. This software does not conflict nor depend on OpenVR-SpaceCalibrator.
1
2
28
BackToTheSteamVR 1.1.0 for Beat Saber 1.34.2/1.37.1/1.39.1/1.40.8/1.43.0 nalulululuna.fanbox.cc/posts… patreon.com/posts/159748133 支援者様向け。Beat SaberのVRシステムをOpenXRからSteamVR(OpenVR)に戻すmod。NalulunaAvatarsとBeatSaberVotingへの互換性対応追加。 #BeatSaber #ビートセイバー
4
33
2,317
🚀KOL Review · Mind-Blowing Spatial Tech! ZOMBVR reacts to ZIMO1 glasses-free 3D👇#ZIMO1 #3D #spatial #vr youtube.com/watch?v=4SRAWD7r… 🔹See how this 4K display brings gaming and Blender designs to life. 🔹Deeply explore its incredible interactive capabilities with OpenVR and OpenXR.
2
38
Replying to @yuenhyakko
openvr apiを見た感じあくまでGPUの負荷を下げてくれるDFR専用の目線センサーであって VRCで使える瞬き認識などのデーターがないみたいです 多分無理やり使うとしても目線トラッキングだけ使える半端なアイトラになる可能性があります
1
176
Replying to @RODO1308 @Azadux
I’ve been mostly using the OpenXR only version thinking it would save performance This might be a good test for the OpenVR version 🥹🙏
2
149