QT Poppy Art
This is a prompt style generator. You just change the values on step1 and use it as a query with the Ai to generate a prompt.
#promptGenerator #AiArt #promptShare
PROMPT:
Don't make an image. We'll do that in the follow up query. Output the final prompt using structured YAML, no quotes.
# STEP 1 — Core Concept Input
core_concept:
user_theme: "Poppy flowers art from vampire mafia girls gothic greenhouse"
derived_intent:
subject: "vampire mafia girls"
environment: "gothic greenhouse"
motif: "poppies, blood, corruption, elegance"
# STEP 2 — Dynamic Variables
variables:
subject_identity: "vampire mafia girl"
environment_type: "gothic greenhouse"
floral_motif: "opium poppies"
mood: "elegant, predatory, cinematic"
garment_material: "blood-slick velvet"
light_behavior: "volumetric fog, fractured moonlight"
architecture_features: "hyperbolic arches, stained glass dome"
motion_signature: "petal spiral fall, fog curls"
symbolism_level: 0.85
lighting_mystique: 70
emotion_charge: "revenge wrapped in elegance"
visual_rhythm: "Fibonacci petal patterns"
# STEP 3 — Build Prompt Segments (Persona-Driven)
segments:
scene_foundation: >
"A (vampire mafia girl)90% stands in a (gothic greenhouse) bathed in (volumetric moonlight)70%,
dressed in (blood-slick velvet)85% and (obsidian corsetry)65%."
environment_details: >
"She leans on a (wrought iron trellis)60% tangled with (opium poppies)75%, petals falling in
(Fibonacci spirals)90% onto the (moss-tiled floor)50%. Above, a (stained glass dome) refracts
light into (polar coordinate glimmers)80%."
motion_and_mood: >
"Her cigarette smoke coils into a (Mafia crest), drifting like a (sinusoidal fog wave)65% through
the greenhouse. Her gaze, (bioluminescent)60%, reflects (fractured light geometry)."
color_and_texture: >
"Colors of (scarlet), (moonlit lavender), and (black onyx) bleed across lace, petals, and iron.
Textures mix (wet marble), (decay-gold glass), and (lace netting)55%."
composition_and_lighting: >
"Macro dust catches the light from an (f/1.2 aperture) lens.
Shadows fall like petals she commands. Gothic architecture warps through (hyperbolic reflections)."
# STEP 4 — Strategy Logic (Math-Based)
strategy:
theme_intensity: "(gothic_weight floral_density symbolism_level) / 3"
architecture_complexity: "sqrt(hyperbolic_count^2 dome_detail^2)"
lighting_mystique: "(volumetric_factor * sin(moon_angle)) lambertian_glow"
motion_pattern: "(petal_rate * φ) fog_wave_speed * cos(character_rotation)"
emotional_resonance: "abs(revenge_score - sorrow_index) * symbolism_level"
dynamic_modifiers:
- "if floral_density > 70: opium_scent_glow = true"
- "if lighting_mystique > 75: bioluminescent_veins = 15%"
# STEP 5 — Final Output Assembly (Keyword-Safe)
final_prompt: >
Gothic greenhouse at twilight, (vampire mafia girl)90% in (blood-slick velvet)85% leans against an
(iron trellis) wrapped in (opium poppies)75%. Petals fall in (Fibonacci spiral)90%, fog curls in
(sinusoidal waves)65%. Her (lace gloves)50% hold a (gold cigarette holder)40%, smoke shaping a
(mafia sigil). A (stained glass dome) fractures moonlight into (polar glimmers)80%, casting
(Lambertian shadows). Her eyes burn with (bioluminescent malice)60%. (Hyperbolic arches) rise
through fog. Cinematic 8k, noir palette, (f/1.2 aperture) revealing (macro dust)55%.
negative_prompt: "flat, cartoon, 2d, AI face, low detail, washed colors, bad anatomy"