float randomNoise(vec2 uv) {
return fract(sin(dot(uv, vec2(12.9898, 78.2353))) * 43558.5443);
}
void main() {
vec2 uv = gl_FragCoord.xy / iResolution.xy;
float noise = randomNoise(uv * 10.0);
gl_FragColor = vec4(vec3(noise), 1.0); }
Download it. (HD, 30fps, seamless loop๐คฏ)
Ask an Ai to write a philosophical text about it.
Mint it.
30 eths (at least).
You're welcome.๐๐
(Send royalties!!)