After years of R&D months of relentless work through Q2, super excited to finally share a detailed breakdown of the very first playable
#E2V1 release! 🌎✌️
🧬Character Synthesis v1.0
🧳 Inventory System v1.0
🌿Foraging v1.0
🎧 Immersive Audio v1.0
🕓 Day Cycles v1.0
❄️ Seasons v1.0
❤️ Character Vitals v1.0
🎮 Action Bar v1.0
🌐 Multiplayer server-side architecture
📜 Quests v1.0 (website deployed)
Check out the full article here with a detailed breakdown on each & every aspect, plus some insight into what's coming next:
earth2.io/news/e2v1-chapter-…
I know I was a little quiet throughout Q2, as was
#Earth2 in general, but it's because we're so busy designing, implementing, testing, building.
Remember, we are still in Pre-Alpha & this will be our first playable release of
#E2V1, probably our biggest software release to date!
We are still a few days away on the build, just fixing a few known bugs, mainly bugs around the new inventory system, specifically regarding management between the Discovery Box & the Inventory.
The article explains the purpose behind testing, so our expectation is for
#Players to stay close to their properties to test a few things out because you will be prone to dying easily the further you stray, especially if you don't have a natural water supply close by & food to forage & sustain you.
I guess some might be up for the challenge to see how far they can go but that is not our expectation for this initial
#RealityThread release!
Apparently the article is a 60 min read (according to our news article publishing tool) so make sure you have a spare moment when you dig in!
Though we know it will be buggy, as expected, we are so excited to see
#Players running around inside
#E2V1 & streaming. It's only the beginning!
#Earth2 #Metaverse #E2V1 #PreAlpha #OpenWorld #Chapter1 #RealityThread1 $ESS