We’re back on Android! The latest Elements release brings full modern Android support, a clean serverless Push Notification system, and a glimpse at our upcoming RemObjects QuantumServer & RemObjects Infrastructure. Stay tuned!
You can use anything anywhere if you try hard enough, I’m aware of the existing swift on Android solutions but they aren’t smooth, @scade_platform is also one of the OGs.
🎄Merry Christmas from everyone at RemObjects, including CodeBot™, who created this image for you, and can help you with your Elements code in Fire and Water. xmas24
Happy to announce that one of the side projects I have been working on (back-end, architecture and team/project management) for the past nine or so months is finally available on the App Store. Powered by Data Abstract, Oxygene and our latest – @RemObjects Infrastructure.
apps.apple.com/app/wunite/id…
Not sure, but it should be doable. WASM virtual memory is a byte[] I can hold onto, persist and rehydrate. Just like normal process virtual memory but runtime level.
I think that just means you don't host the entire thing in the WASM module? Maybe just the request pipeline? Or maybe you snapshot the WASM memory just after the application boots and start it from there. Lots of possibilities...
I think many of the problems you describe aren't WASM specific (some are), they are AOT specific. I think lots of these problems will shake themselves out as more things try to work (with both Java and C#) in AOT environments.
Testing @RemObjects Silver if Swift could be incorporated into a Unity project. Not everything is smooth sailing (as expected), but it seems very promising! I've successfully ported Swift code into Silver code without too much trouble!
What if you could save money on your RemObjects Software product licenses when referring others to check out the products you use and love every day?
Introducing the RemObjects Referral Program!
blogs.remobjects.com/2022/03…