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absolutely on a tear this week❤️‍🔥>EverArcade progress Protocol Architecture - 100% Determinism - 100% Replay -100% Persistence -100% Authority -100% Settlement Model -100% RustRig Standard -100% Federation Model -95% HotPocket Boundary - 85% Evernode Deployment - 25% Live XRPL - 0% Live Xaman - 0% I will be sharing progress for live production boundaries as i hit them. I'll release the protocol/cli docs soon so people can get an idea of what EverArcade is going to look like.
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EverArcade honest progress - Execution Runtime 98% Replay/Persistence 98% World Runtime 95% Rustrig standard 95% Marketplace 90% Creator pipeline 90% Arena Vanguard model game 90% Two-node federation 80-85% Real TCP transport 50-60% Cross machine federation 20-30% EverNode deployment 25-35% XRPL anchoring 25-35% EverArcade visual logic Studio 40-50% . AWS Unity = EverArcade
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Replying to @Lj26ft @4EvrArcade
How strict is the separation of domains between multiple RustRigs? I suppose a single RustRig could handle multiple domains. But since RAFT seems not to be a topic, can multiple RustRigs handle the same domain e.g. gameplay?
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Replying to @JaneValkeringNL
Jane rustrig maar.... ik snap dat je gokverslaafd bent😋 Als ik jouw was had ik aandelen gekocht in de wapensector😂 Je kan beter wedden op Raytheon/Blackrock etc.......dat we nog wel ff door blijven knallen, ja das zo goed als zeker.... 😅
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Hond en katten zijn weer rustrig. Ik ook. We schrokken ons rot. Klonk als als twee hele zware ontploffingen #F16 dus......