Today through my private forensic lab RHEM Labs I have commenced a replication and extension study of Eichhorn, Schneider and Pugliese’s 2024 forensic examination of the Steam Deck, using an ASUS ROG Xbox Ally as the target platform.
It isn't all fun and games though.
The original study showed that handheld gaming devices can produce meaningful forensic artefacts across accounts, installed applications, screenshots, logs, Wi-Fi configuration, user activity and communications-adjacent traces.
Our extension asks a practical casework question: what happens when the “gaming handheld” is not a closed console, but a full Windows 11 endpoint in a handheld chassis?
Our working hypothesis is that, because the ROG Xbox Ally is a full Windows 11 endpoint rather than a closed console, it should preserve the ordinary Windows forensic artefact layer — including SRUM, ShellBags, Prefetch, AmCache, Jumplists, LNK files, thumbnail cache, browser artefacts, registry activity, removable-media traces and cloud-sync residue — in addition to a wealth of gaming-platform-specific artefacts.
That distinction matters. A ROG Ally is not merely a console. It is a portable Windows endpoint with browsers, applications, removable storage, cloud access, communications clients and conventional Windows forensic artefact layers.
We have acquired the device and are now moving into controlled test-data generation, acquisition and artefact mapping.
This is not about claiming that these devices are common primary offending platforms. It is about determining whether, when encountered in digital forensic casework, they should be treated as serious access, viewing, communication and storage endpoints.
It wasn't that long ago that detectives would overlook iPads and other electronic devices at a scene not understanding the evidentiary value.
While we're not advocating for investigators to start seizing the old GameBoy understanding what these devices are capable of and what traces remain is the first step to repeatable forensic practice.