đŹ NAB Show 2026 â Weâre live in Las Vegas!
XYN is exhibiting at NAB Show 2026, starting today.
This year weâre showcasing the XYN Spatial Capture Solution, demonstrating how real-world environments captured with mirrorless cameras can become production-quality photoreal 3DCG assets for virtual production.
đ Booth C4081 (Central Hall)
#NABShow2026#Sony#XYN#SpatialCapture#3DCG#VirtualProduction#LasVegas
đąIntroducing XYNâs Spatial capture solution, which brings together three software tools to generate highâquality 3DCG assets from realâworld spaces.
The solution includes
đ±XYN Spatial Scan Navi, a smartphone application that assists spatial content shooting.
âïžXYN Spatial Scan, a cloud application for generating high-quality 3DCG assets.
đŹXYN Spatial Renderer Plugin, a rendering plugin for high-quality, stable image display.
Together, they support efficient capture, generation, and use of production-quality photorealistic 3DCG assets optimized for virtual production, including workflows designed for large LED walls and real-time rendering environments.
đ Learn more in the link
Official Website : xyn.sony.net/en/products/xynâŠ
Press release : pro.sony/ue_US/press/xyn-spaâŠ#XYN#VirtualProduction#VP#3DScanning#SpatialCapture#Filmmaking
Upcoming XGRIDS WorkshopsâThe Ultimate Hands-On 3D SpatialCapture Experience! Explore PortalCam and 3DGS firsthand in our in-person European workshops
Hosted across Germany, Switzerland, Austria, Netherlands, and Belgium
Check out the image for dates, locations, and registration
đš From Neolithic monuments to modern mobile mappingâhistory just got a LiDAR upgrade.
In our latest guest post, Ian George of Cosmic Oak Media, blends ancient landscapes and cutting-edge technology using iPhone and iPad LiDAR scanning. From Stonehenge to Göbekli Tepe, Ian shares his field-tested techniques, favorite 3D capture apps like Scaniverse and Polycam, and advanced methods including NeRF and Gaussian Splats.
But this isnât just about toolsâitâs about storytelling. Ian revisits the work of Alfred Watkins, who theorized that ancient Neolithic monuments were connected by purposeful "ley lines," providing critical infrastructure for navigation. Ian brings new life to those ideas through immersive 3D documentation and virtual reconstructions.
Whether you're into heritage preservation, mobile mapping, or lidar archaeology, this post is a must-read for anyone curious about how far spatial capture has comeâand where it's going next.
đ Read the full article: blog.lidarnews.com/iphone-liâŠ
đŹ And donât forget to subscribe to the Lidar News newsletter for more insights like this: mailchi.mp/lidarnews/lidar-nâŠ#LiDAR#3DScanning#iPhoneLiDAR#Scaniverse#NeRF#GaussianSplats#SpatialCapture#HeritageTech#RealityCapture#MobileMapping#Archaeology#VR
We're proud to showcase some recent real-time work with 3D / 4D Gaussian splatting.
In January of 2024 we acquired a full 3DGS commercial license with Inria to allow us to offer 4DGS services to clients around the world.
We've spent the last 10 months developing our custom 4DGS software pipeline, utilizing our own Nvidia GPU cluster to batch process 100,000's of 4DGS frames rapidly, combined with our state-of-the-art custom built volumetric capture system(s).
We can capture anything from complex character interactions for visual effects shots, or dynamic fast fighting scenes, sports, acting, even capturing and storing memories of family and friends for the future! The possibilities are endless.
Our focus is always on high-quality and high-fidelity. We don't cut corners and we're continually striving to learn and improve.
The below video showcases some 6-dof spatial captures we took of @henrypearce4D's family. These scenes are played back in real-time @ 30fps inside a 3rd party engine running in a 120fps virtual environment.
This is a culmination of years of hard work and dedication and we are keen to commercialize this technology with you.
Please do reach out if you're interested in our capture systems or our 3D/4DGS processing services.
HQ YouTube Link:
youtu.be/NudQHBrkqhY
HQ Vimeo Link:
vimeo.com/936993124#spatialcapture#vr#virtualmemories#inria#3dgs#4dgs#aeonx#ir#ximea
Music
"Vision"
by megiddo music
Special thanks to @aras_p
3D Gaussians Splats in Motion. 4DGS/RGB W.
This post represents our next phase of progress with 4DGS research.
We're working with the original code base from Inria:
repo-sam.inria.fr/fungraph/3âŠ
Captured with IR's custom built "AeonX:S0L" scanning rig.
The next phase of R&D for us was to capture 3d gaussian splats under varying RGB W lighting states and to process them as 4DGS "in motion".
This is an early sneak peek (WIP) at 2 seconds of test footage of each "character" played by @henrypearce4D who's been digitized into the Splatterverse!! Inhabiting virtual characters.
This is true volumetric spatial content.
We wanted to explore different lighting states (not just GI), with different clothing and character performances. This is a small example of a longer video piece we have planned that will be all 4DGS. We still have some improvements to be made on floater removal and temporal stability.
We're posting these snippet videos to showcase our progress with 3D/4DGS. We plan to write a full blog post on our 3D/4DGS journey soon.
Our next goal is to capture and process much longer performances, with more costumes and character pieces! Ideally to inspire.
We cannot wait to move this research over to our full body rig. Then to playback in VR.
HDRI's Programmed into the S0L Lighting Rig
Uffizi - vgl.ict.usc.edu/Data/HighResâŠ
Factory Catwalk & Ditch River - hdrlabs.com
The Sky Is On Fire - hdri-haven.com/hdri/the-sky-âŠ#GaussianSplatting#inria#4D#radiancefields#ir#aeonx#rgbw#idatronic#ximea#sibr#hdri#notavideo#60fps#actual#volumetric#spatialcapture đ âââ
More info here - ir-ltd.net
Higher Quality Videos:
vimeo.com/887707767youtu.be/uZ_Q8-A2RIo