This clip is 23 seconds long and Clive doesn't even make a dent on the enemies HP despite you attacking the entire time, this is because XVI fails at being an RPG while having shallow Action combat mechanics, and less Action mechanics than XV while also having inferior action mechanics than XV.
Also, that clip is fucking nothing but wailing on a sandbag enemy in a dummy room lol
>Forward inertia
Not actually a thing in XVI, XV has different attack speeds based on distance and your physical movement, different damage multipliers base on warpstrike distance with different attacks dealt, different attack hit properties based on weapon type and stage of the attack string, you have airstep to keep perpetually airborne in between dealing individual hits, air dodge cancels, aerial recovery, free warp for a completely different method of staying airborne, etc
Clive's Phoenix Shift is fundamentally inferior to Noctis's Warpstrike in every way possible.
Phoenix Shift's function is nothing but a gap closer, it has no traversal function, it has no cost to use, it has no utility outside of combat, and it's distance covered is pitiful compared to any warpstrike Noctis can do, all which have damage multipliers based on distance used to enemies.
Using as warpstrike is also a gap closer but with high degree of utility in and out of combat, the function itself deals high damage (and more satisfying animation) than Phoenix shift ever does, you have access to free warps to freely teleport in the direction you're facing without locking on which also a serves as a fast traversal method, point warps to use terrain spots to gain advantageous positions (which also doubly serve as guaranteed damage multiplier increase on a subsequent warpstrike), which also recovers MP resource used to spent on doing warpstrikes/airsteps, while also having different actions occur on different weapons per warpstrike use, in conjunction with the elemental and weapon attribute system dealing further RPG mechanical damage, etc.
>Enemies height vs Clive's
LOL this is literally nothing in XVI, meanwhile enemies in XVC have different break points that requires you tartgetting different parts of their body, have different weapon types that excel in body part breakage, has positioning based attacks, link attacks such, has you deal different attacks based on your position on the ground and the air in relation to the enemy
>timing on when to jump cancel based on when you want to cancel the attack which can change reactions and follow ups
You have one aerial attack string in the entire game, in XV you have over 20 and you use airsterps/aerial dodge to cancel attacks in mid air which for Noctis can change reactions and followups, and unlike Clive, Noctis actually has follow ups as well as multiple different dive attacks, in addition to manual finishers, directional inputs with different actions from i-frame sidestep attacks, to stinger lunges and polearm thrusts, to backflip i-frame inducing evasion that strings into an airstep that strings into an aerial attack, to AOE spin attacks, to charge attacks, to pause attacks per weapon type. Clive has no follow ups.
>When to sic with Torgal
So inferior to when to use Prompto Piercer or when to Gladio Dawnhammer or when to Ignis regroup or when to Ignis Overwhelm or when to Prompto Starshell or when to Ignis Sagefire or when to Prompto Trigger Happy or when to Gladio Tempest, etc.
Torgal is nothing, sic is just the same shit Clive already does to temp launch an enemy into a vulnerable window
Launching is so pointless in XVI because you can't even launch over 50% of the enemies in the game, while in XV you can Vulnerable state 100% of the enemies in the game, and using things like Prompto's Piercer or gun weapons to annihilate defences to activate the hidden Break stat to induce Vulnerable state on enemies requires far more active thought that "omg torgal muh reddit doggo :D deal 5 dmg!"
Literally everyting Clive can do is just a worse version of something Noctis can do mutliple versions of, like Clive's Titanic block is worse than both Noctis's Shield of the Just block or the regular Shield block, or his Armiger deflection
Or Noctis's Holy in conjunction with being abler to free Warp is superior to Cold Snap in XVI in every way possible
The fact that using guns on Noctis actually deals magic damage, elemental damage and variouis other stats plus the hidden Break stat alone makes even just using a fucking gun in XV in between attacks have better utlity than the projectile "magic" XVI tries to call magic, which may as well just be Clive using a gun since it's just dealing attack damage and nothing else, literally just a VFX reskin per "magic" so not even actual magic.
Literally any counter in XVI is worse than any counters doable in XV on different weapon types.
And on top of all that
XVI has no elemental system to think of while XV does
XVI has no weapon attributes to think of while XV does
XVI has no magic stat or magic system at while XV does
XVI has no manual sprint button while XV does for all characters
XVI has no manual weapon switching while XV does
XVI has objectively only 1 attack string the entire game (4hit ground/3hit air on Square), Noctis objectively and fundamentally has more and better attack string combinations and implementation than anything Clive can do
XVI has no party members while XV does
In XVI you have only 4 stats
HP/Health
Attack/STR
Defence/VIT
Stagger/WILL
Stagger only applies to like 1/3rd of the enemies in the game, and health is just HP, so it's only real functional stats are attack and defence
There are no crits
No weapon attributes or elemental anything, no actual magic stat either
There is no party or anything. Torgal is not a party member but instead just a functional extension of Clive since both Sic and Heal are just for Clive, Torgal doesn't even have a HP bar
You can't even use items on anyone but Clive
XVI doesn't even have Phoenix Downs as a consumable item, shit is so dire.
In FFXV there is an active party, you can give them commands at launch to your party and also give commands to guest party members, in addition to doin link attacks with them and unlocking ascension nodes to increase what the party members pool of abilities are and what their AI does during combat.
The RPG mechanic stats in the game are
HP
MP
Attack
Defence
Strength
Vitality
Magic
Spirit
Fire resistance
Ice resistance
Lighting resistance
Dark resistance
Shot resistance
Light resistance
(Hidden Break stat)
(Hidden weapon level stat)
(Hidden Attack level stat)
(Hidden Inflict vulnerable state)
Plus Stamina
Has critical hits
Has weapon attributes
Has elemental affinities
Has status effects
Has a fleshed out party that you can give commands to since launch, one who you can equip weapons on, level them up and also level up their unique party skills, you can equip accessories and attire on them which dictates the above stats on all the party members, as well as unlock ascension nodes that further increase those stats. Like just an actual functioning party like FF's should have, XVI couldn't even manage that.
Plus in battle they have active HP bars, MP bars, Technique bar and you can use items on everyone in the party, which sounds basic in terms of party functionality but the fact that XVI doesn't even have something so simple really just shows how XV is simply more fleshed out as a game and an RPG than XVI in every single conceivable way.
And no, XVI was not planned to be a Clive only game, it was supposed to be as Clive/Dion/Joshua game with those 2 getting equal combat systems fleshed out as Clive, but they cut them and then gave Clive a dumbed down Action combat system with practically no RPG mechanics and even less Action mechanics than XV has.
Noctis cant do any of this and this is base kit which requires thinking about
- forward inertia
- enemyโs height and cliveโs height
- timing on when to jump cancel based on when you want to cancel the attack which can change reactions and follow ups
- when to sic with torgal