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2/7πŸšͺ Step 1 β€” Enter the systemUse Mantle Super Portal Move $MNT across ecosystems instantly.No waiting. No idle capital. No friction. Fast movement = active capital

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interlink in standard sources, but visualizations often show Solana's high-speed architecture bridging to Ethereum's smart contract ecosystem via Interlink's multi-chain ID systemuse my invitation code 766095 to get 500 coins for free first, hurry up #ITLX #ITLG #interlinklabs
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27 Nov 2025
Please implement this full interactive 3D Christmas tree experience. Merry Christmas! πŸŽ„Please help me create an interactive 3D Christmas Tree web application with the following features:Project OverviewName: Merry Christmas (merryXmas) Tech Stack: React 19 TypeScript Three.js Vite Tailwind CSSCore Features1. 3D Christmas Tree RenderingUse React Three Fiber (@react-three/fiber) to create a WebGL 3D scene:Tree foliage made of 250 green particles using a custom shader with a multi-layered green palette (#2E7D32 to #1B5E20) Conical tree shape: height 16 units, base radius 5.5 units Particles have gentle wind-swaying animation 2. Ornaments SystemUse InstancedMesh for performance optimization, including 6 types of decorations:Balls: 400 instances, metallic material, colors: gold, deep red, firebrick red, etc. Gift Boxes: 150 instances, placed around the tree base Lights: 600 instances with pulsing glow animation Cascade Lights: 300 instances with flowing waterfall effect cycling from top to bottom Gems: 200 octahedral gems with rotation animation Bells: 150 instances with swinging animation 3. Tree TopperGolden star decoration featuring:Dodecahedron core multi-directional conical spikes Two rotating gyroscope-style torus rings Point light emission Sparkles particle effect (80 particles) Heartbeat-style pulsing scale animation 4. Two Display ModesCHAOS Mode: All particles and ornaments randomly scattered in a spherical volume FORMED Mode: Particles smoothly transition and converge into the Christmas tree shape 5. Hand Gesture InteractionUse MediaPipe Hands for real-time hand tracking:Camera feed at 320Γ—240 resolution, 15 FPS Recognize three gestures:OPEN (open hand) β†’ Switch to CHAOS mode PINCH (pinch gesture) β†’ Switch to FORMED mode FIST (closed fist) β†’ Switch to FORMED mode Palm position controls 3D scene offset/translation Draw hand skeleton overlay on canvas (21 keypoints connections) 6. Control Panel HUDLeft side:Title: "XMAS ARCHITECT" Current mode indicator (C/P/F) Status lights (camera, hand tracking, pinch lock, fist deform) Real-time stats: particle count, FPS, uptime, data stream rate Right side controls:Sliders: Spin, Scale, Density, Distortion, Field Radius Toggles: Hand Tracking, HUD Skeleton "NEXT FORM" button for manual mode switching 7. Visual EffectsPost-processing: Bloom (threshold 0.8, intensity 1.2) Vignette Starfield background with 5000 stars Environment reflection: "lobby" preset Semi-transparent camera feed as background (opacity: 0.2) Grid floor decoration File StructuremerryXmas/ β”œβ”€β”€ index.html # Entry HTML with Tailwind CDN Google Fonts β”œβ”€β”€ index.tsx # React entry point β”œβ”€β”€ App.tsx # Main app component β”œβ”€β”€ types.ts # TypeScript type definitions β”œβ”€β”€ vite.config.ts # Vite config β”œβ”€β”€ tsconfig.json # TypeScript config β”œβ”€β”€ package.json # Dependencies β”œβ”€β”€ components/ β”‚ β”œβ”€β”€ Scene.tsx # 3D scene container (Canvas, camera, lights, post-processing) β”‚ β”œβ”€β”€ Foliage.tsx # Foliage particle system (custom shader) β”‚ β”œβ”€β”€ Ornaments.tsx # Ornaments system (InstancedMesh) β”‚ β”œβ”€β”€ TreeTopper.tsx # Tree topper star β”‚ β”œβ”€β”€ ControlPanel.tsx # HUD control panel β”‚ └── HandSkeleton.tsx # Hand skeleton visualization └── hooks/ └── useHandTracking.ts # Hand gesture recognition hook Dependenciesjson{ "dependencies": { "@mediapipe/camera_utils": "^0.3.1675466862", "@mediapipe/drawing_utils": "^0.3.1675466124", "@mediapipe/hands": "^0.4.1675469240", "@react-three/drei": "^10.7.7", "@react-three/fiber": "^9.4.0", "@react-three/postprocessing": "^3.0.4", "react": "^19.2.0", "react-dom": "^19.2.0", "three": "^0.181.2" }, "devDependencies": { "@types/node": "^22.14.0", "@types/react": "^19.0.0", "@types/react-dom": "^19.0.0", "@types/three": "^0.181.0", "@vitejs/plugin-react": "^5.0.0", "typescript": "~5.8.2", "vite": "^6.2.0" } } Styling RequirementsDark background (#050505) Monospace, cyberpunk/HUD-style font Color theme: Gold (#FFD700), Crimson (#DC143C), Deep Green (#2E7D32) Smooth CSS transition animations when switching modes Strong Christmas atmosphere with glowing effects Animation DetailsCHAOS β†’ FORMED transition uses lerp interpolation (speed factor 2.5) Each ornament type has its own motion: bells swing, gems rotate, lights pulse Tree topper has gyroscope rotation heartbeat scale effect OrbitControls with auto-rotation enabled in FORMED mode when no hand gesture is detected
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25 Nov 2025
Let’s talk about the REAL benefit if you hold $GREEN Token (before Whitelist drops!) 🌎πŸͺ™ Community highlights inside πŸ‘€πŸ‘€ 1. Earn every day just by throwing trashDrop waste via the app β†’ AI verifies instantly β†’ you get $GREEN Token straight from the 200M token Reward Pool. 2. Real-world discounts & Co-Pay systemUse $GREEN to pay (or co-pay) at partner cafe, restaurants, hotels, and shops. 3. Redeem premium rewardsImpact NFT, exclusive merch, partner vouchers, and more. 4. Staking perksUnlock special dashboard, extra discounts, and priority access to new features. 5. Governance voting rightsYou decide when Treasury does buyback, reward rates, buyback windows, etc. 6. Direct profit from automatic buybacksEvery dollar from ads, brand campaigns, and data sales β†’ instantly used to buy back $GREEN to holders benefit directly. 7. Whitelist pre-sale price locked Whitelist $0.005 | Public launch $0.007 😳 8. Every $GREEN in your wallet = verified carbon reduction 9. Future Carbon Credit Wallet TokenBig corporations will have to buy these tokens from you to offset their emissions. 10. Day-1 Liquidity Tier-1 and 2 CEX listing confirmed Get ready community Whitelist is coming πŸš€
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23 Jul 2025
"what is @LumiterraGame cooking" Guys let's check it out.... The mechanisms behind @LumiterraGame are a blend of MMORPG game design, on-chain asset systems, and Web3-native economic modelsβ€”carefully orchestrated to support long-term player engagement, community-driven development, and real value creation. Here’s a breakdown of the core ideas and mechanisms that power Lumiterra: 1. World-Building & Gameplay Design Game Genre: Open-World Survival & Crafting MMORPG Players explore a dynamic pixel-art world, gathering resources, building structures, crafting gear, and forming guilds to survive and thrive. βš™ Core Game Mechanics: MechanicDescription ExplorationPlayers travel across the Lumiterra world, discovering dungeons, biomes, etc. Crafting SystemUse gathered resources to build tools, equipment, housing, and consumables. Farming & Mining In-game labor loops for earning and resource generation. CombatPvE (monster hunting) and PvP (player vs player) included. Guilds/TribesSocial layer for cooperation, team quests, raids, and economic strategy. 2. Web3 Infrastructure Built on Ronin Blockchain (from Sky Mavis) Low transaction fees and high throughput. Enables true asset ownership (NFTs and tokens). Integration with Ronin wallet for secure gameplay. Modular On-Chain Systems LayerFunction NFTsAll major in-game assets (e.g., tools, land, companions) are NFTs. Smart ContractsManage staking, trades, governance, loot drops, and quests. Cross-chain AccessAsset interoperability and bridging with other chains (in development). 3. Token Economy Multi-Token Structure: TokenUse Case LUA (utility)Main in-game currency for trading, rewards, equipment upgrades. LUAUSD (stablecoin)A pegged token used for market stability and payments. LUAG (governance)Used for DAO voting and protocol control. Players earn LUA through quests, mining, farming, and events. LUA can be staked to earn LUAG and gain governance rights. 4. GameFi Layer & Incentive Mechanisms Yap-to-Earn (Content Mining): Inspired by "X-to-Earn" models, players earn rewards by: Creating memes, videos, or guides. Participating in discussions or content sharing. Engaging on social platforms like Kaito, X, or Discord. MegaDrop (Airdrop System): Rewards early adopters, holders, and creators via NFT lootboxes and LUAG distributions. 5. DAO Governance & Player Agency Decentralized Game Management: Key changes (like balancing, feature launches, and economic tweaks) are voted on by LUAG holders. Proposals can be created by players or teams. Voting weight is determined by staked LUAG and reputation (future feature). Player-Led Development: Community feedback integrated into development sprints. Co-creation of lore, quests, and visual assets is planned via open forums and contests. 6. AI-Powered NPC & Procedural Generation (Upcoming) While still in development, Lumiterra plans to incorporate: AI NPCs with memory and personalityβ€”allowing dynamic interactions. Procedural generation of maps, quests, and dungeons to ensure endless replayability. 7. Monetization Model Revenue Streams for Players: NFT sales/trades LUA yield from farming/mining DAO participation rewards Marketplace arbitrage Social campaigns (Yap-to-Earn) Still waiting to get started @LumiterraGame?
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Shakker Launches Illustrious XL v1.0 & V1.1 - Available Now for Free! We're excited to announce that Shakker has integrated the groundbreaking Illustrious XL v1.0 & V1.1 illustration model, making us among the first platforms worldwide to offer this cutting-edge technology - completely free of charge! Revolutionary AI Illustration Technology Developed by OnomaAI, Illustrious XL v1.0 delivers exceptional capabilities: 1. 1536Γ—1536 Native ResolutionExperience unprecedented detail and clarity 2. Hybrid Prompting SystemUse natural language or tags (Danbooru style) for precise control 3. Wide CompatibilityWorks with LoRA, ControlNet, and other enhancements Premium Technology, Zero Cost While similar advanced AI models typically require premium subscriptions elsewhere, we're making Illustrious XL v1.0 &1.1 available to all Shakker users at no cost. Future versions will support even higher resolutions (up to 2K ) with enhanced color control and advanced features. Experience the future of AI illustration on Shakker today! #ShakkerAI #IllustriousXL #freeAITools #AIart #aitools
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@mark_rickinson @MonashEducation is currently over in Norway with policy-makers from the Norwegian Ministry for Education and Research in Oslo sharing our research into using research well as a system! πŸ§¨πŸŽ‡πŸ‡³πŸ‡΄ #UsingResearch #SystemUse
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A 2-page summary highlighting the key insights and findings from our latest paper "Using Research Well as a System! #SystemUse #ResearchPolicy #EducatorUse Direct Download πŸ‘‡bridges.monash.edu/ndownload…
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New #QProject report drawing on research and co-design activities with 1,753 educators and 179 system actors. 'Using research well as a system' includes recommendations for system leaders. @MonashUni @MonashEducation #EvidenceUse #SystemUse #QURE
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NEW REPORT: USING RESEARCH WELL AS A SYSTEM Highlights 6 system enablers that support quality research use at 3 levels: 🟣Educators as individuals 🟣Schools as organisations 🟣System actors as leaders @MonashEducation #UsingResearch #QURE #SystemUse doi.org/10.26180/23671923
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Our two year empirical study on Kantian philosophy and computational linguistics during social media use is complete and currently under review. We look fwd to sharing our findings @lboroCIM #kant #python #systemuse
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17 Oct 2018
Forthcoming: Sun et. al. attempt to create a better understanding of how system use influences task performance. #JAISforthcoming #systemuse #taskperfomance
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Replying to @dbongino
Dan.. this behavior has been going on for years in the divorce/ child custody courts its called the Silver Bullet Defense.Attorneys ,Judges & the Systemuse this at will .. accuse at any cost to put the other party on defense its disgusting and ripping Fathers from their children
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