Two new GO Karts are now at @WakeMed Childrenโs in Raleigh, NC ๐งก๐งก
A huge thank you to @TeamCapacity and the Evelyn S. and K. E. Barrett Foundation for helping bring more play to kids in the hospital!
Lot of work and effort went into the design so happy you like it!
@TeamCapacity brought the design to life and the amazing team at @MDOTRAGE helped manufacture it. Amazing people we worked with!
A massive thanks to the @Halo team for helping us bring this all to life for #HaloWC!
Thanks to @TeamCapacity for doing an amazing job of bringing the design to life and @MDOTRAGE for manufacturing this premium Windbreaker from their apparel line.
Limited edition Halo Infinite x Gamers Outreach windbreaker
โจ Only at #HaloWC
๐งก Proceeds power play for hospitalized kids
๐๏ธ Includes entries to win a custom Halo-themed gaming PC
#NBCNews prepping new logo, graphics update for 'NBC Nightly News' nca.st/yZYFI
The new look uses 'Tinker' from @TeamCapacity, the custom font heavily featured in NBC's #LogoDesign updates.
What in the world? This is epic! Amazing work @TeamCapacity . Gotta keep an eye on these guys!
I cant believe there are so many awesome studios out there.
capacity.gg/project/rlcs-hypโฆ
Back to work on the scene now that it's been updated and what was missing before is no longer missing. Thankyou @TeamCapacity and @UnrealEngine for being quick about it and @RocketLeague allowing something like this to be open to everyone.
Hey @TeamCapacity@UnrealEngine, is there any way we can talk to someone about some missing features in the new Hype Chamber sample project? The documentation mentions a script for rendering (EUW_VersioningUtility), but that is missing from the project. Any help is appreciated.
Sharing is caring. A lot of esports companies are normally very closed on how they do things, but not this time!
Glad that now also other people can poke around in a version of the UE project I have been seeing grow the past season by @TeamCapacity
Welcome to The Hype Chamber. ๐
To produce complex motion graphics and animations for the #RLCS, @RLEsports and @TeamCapacity collaborated on a real-time approach. This sample project is now available to help you create your own esports broadcasts!
๐: unrealengine.com/spotlights/โฆ